Anton Tarasenko
2 years ago
4 changed files with 176 additions and 4 deletions
@ -0,0 +1,38 @@
|
||||
/** |
||||
* Signal class for `AHealthComponent` on damage events. |
||||
* Copyright 2022 Anton Tarasenko |
||||
*------------------------------------------------------------------------------ |
||||
* This file is part of Acedia. |
||||
* |
||||
* Acedia is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, version 3 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* Acedia is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||
*/ |
||||
class Health_OnDamage_Signal extends Signal; |
||||
|
||||
public final function Emit(EPawn target, EPawn instigator, HashTable damageData) |
||||
{ |
||||
local Slot nextSlot; |
||||
StartIterating(); |
||||
nextSlot = GetNextSlot(); |
||||
while (nextSlot != none) |
||||
{ |
||||
Health_OnDamage_Slot(nextSlot).connect(target, instigator, damageData); |
||||
nextSlot = GetNextSlot(); |
||||
} |
||||
CleanEmptySlots(); |
||||
} |
||||
|
||||
defaultproperties |
||||
{ |
||||
relatedSlotClass = class'Health_OnDamage_Slot' |
||||
} |
@ -0,0 +1,40 @@
|
||||
/** |
||||
* Slot class for `AHealthComponent` on damage events. |
||||
* Copyright 2022 Anton Tarasenko |
||||
*------------------------------------------------------------------------------ |
||||
* This file is part of Acedia. |
||||
* |
||||
* Acedia is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, version 3 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* Acedia is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||
*/ |
||||
class Health_OnDamage_Slot extends Slot; |
||||
|
||||
delegate connect(EPawn target, EPawn instigator, HashTable damageData) |
||||
{ |
||||
DummyCall(); |
||||
} |
||||
|
||||
protected function Constructor() |
||||
{ |
||||
connect = none; |
||||
} |
||||
|
||||
protected function Finalizer() |
||||
{ |
||||
super.Finalizer(); |
||||
connect = none; |
||||
} |
||||
|
||||
defaultproperties |
||||
{ |
||||
} |
Loading…
Reference in new issue