@ -135,8 +135,6 @@ private function int OnNetDamageHandler(
out Vector momentum,
class<DamageType> damageType)
{
local KFPlayerReplicationInfo kfPRI;
if (damageType != class'Dummy_DamTypeVomit') return damage;
if (ZombieBloatBase(injured) != none) return 0;
if (ZombieFleshpoundBase(injured) != none) return 0;