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Fix typos `MemoryAPI`

Artifacts of previous changes, prematurely commited and pushed. No
changes concern logic, just comments and method naming.
pull/8/head
Anton Tarasenko 2 years ago
parent
commit
e4567d3085
  1. 29
      sources/CoreRealm/API/Memory/MemoryAPI.uc

29
sources/CoreRealm/API/Memory/MemoryAPI.uc

@ -263,21 +263,21 @@ public final function Object AllocateByReference_S(
string refToClassToAllocate, string refToClassToAllocate,
optional bool forceNewInstance) optional bool forceNewInstance)
{ {
return Allocate(LoadClassS(refToClassToAllocate), forceNewInstance); return Allocate(LoadClass_S(refToClassToAllocate), forceNewInstance);
} }
/** /**
* Releases one reference to a given `AcediaObject`, calling its finalizers in * Releases one reference to a given `AcediaObject`, calling its finalizers in
* case all references were released. * case all references were released.
* *
* Method will attempt to store `objectToDeallocate` in its object pool once * Method will attempt to store `objectToRelease` in its object pool once
* deallocated, unless it is forbidden by its class' settings. * deallocated, unless it is forbidden by its class' settings.
* *
* @see `FreeMany()` * @see `FreeMany()`
* *
* @param objectToDeallocate Object that to deallocate. * @param objectToRelease Object, which reference method needs to release.
*/ */
public final function Free(Object objectToDeallocate) public final function Free(Object objectToRelease)
{ {
// TODO: this is an old code require while we still didn't get rid of // TODO: this is an old code require while we still didn't get rid of
// services - replace it later, changing argument to `AcediaObject` // services - replace it later, changing argument to `AcediaObject`
@ -286,12 +286,12 @@ public final function Free(Object objectToDeallocate)
local AcediaActor objectAsAcediaActor; local AcediaActor objectAsAcediaActor;
local AcediaObject objectAsAcediaObject; local AcediaObject objectAsAcediaObject;
if (objectToDeallocate == none) { if (objectToRelease == none) {
return; return;
} }
// Call finalizers for Acedia's objects and actors // Call finalizers for Acedia's objects and actors
objectAsAcediaObject = AcediaObject(objectToDeallocate); objectAsAcediaObject = AcediaObject(objectToRelease);
objectAsAcediaActor = AcediaActor(objectToDeallocate); objectAsAcediaActor = AcediaActor(objectToRelease);
if (objectAsAcediaObject != none) if (objectAsAcediaObject != none)
{ {
if (!objectAsAcediaObject.IsAllocated()) { if (!objectAsAcediaObject.IsAllocated()) {
@ -320,7 +320,7 @@ public final function Free(Object objectToDeallocate)
return; return;
} }
// Otherwise destroy actors and forget about objects // Otherwise destroy actors and forget about objects
objectAsActor = Actor(objectToDeallocate); objectAsActor = Actor(objectToRelease);
if (objectAsActor != none) { if (objectAsActor != none) {
objectAsActor.Destroy(); objectAsActor.Destroy();
} }
@ -328,24 +328,25 @@ public final function Free(Object objectToDeallocate)
/** /**
* Releases one reference to each `AcediaObject` inside the given array * Releases one reference to each `AcediaObject` inside the given array
* `objectsToDelete`, calling finalizers for the ones that got all of their * `objectsToRelease`, calling finalizers for the ones that got all of their
* references released. * references released.
* *
* Method will attempt to store objects inside `objectsToDelete` in their * Method will attempt to store objects inside `objectsToRelease` in their
* object pools, unless it is forbidden by their class' settings. * object pools, unless it is forbidden by their class' settings.
* *
* @see `Free()` * @see `Free()`
* *
* @param objectToDeallocate Object that to deallocate. * @param objectToRelease Array of objects, which reference method needs
* to release.
*/ */
public final function FreeMany(array<Object> objectsToDelete) public final function FreeMany(array<Object> objectsToRelease)
{ {
// TODO: this is an old code require while we still didn't get rid of // TODO: this is an old code require while we still didn't get rid of
// services - replace it later, changing argument to `AcediaObject` // services - replace it later, changing argument to `AcediaObject`
local int i; local int i;
for (i = 0; i < objectsToDelete.length; i += 1) { for (i = 0; i < objectsToRelease.length; i += 1) {
Free(objectsToDelete[i]); Free(objectsToRelease[i]);
} }
} }

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