UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 085a098168 Change `EnableMe()` to have a more sane behavior 3 years ago
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Aliases Refactor to do clean up and use signals/slots 3 years ago
Avarice Remove `StaticConstructor()` from Avarice feature 3 years ago
Color Change json colors 4 years ago
Commands Refactor to do clean up and use signals/slots 3 years ago
Config Refactor to do clean up and use signals/slots 3 years ago
Console Fix method description in `ConsoleWriter` 4 years ago
Data Refactor to do clean up and use signals/slots 3 years ago
Events Refactor to do clean up and use signals/slots 3 years ago
Features Change `EnableMe()` to have a more sane behavior 3 years ago
Gameplay Refactor to do clean up and use signals/slots 3 years ago
Logger Refactor to do clean up and use signals/slots 3 years ago
Memory Refadctor Acedia base classes for cleanup 3 years ago
Players Add `GetLocation()` method to `APlayer` 4 years ago
Testing Refactor to do clean up and use signals/slots 3 years ago
Text Refactor to do clean up and use signals/slots 3 years ago
Time Add timers and `TimeAPI` 4 years ago
Types Refactor to do clean up and use signals/slots 3 years ago
Unreal Fix `UnrealService` not creating certain signal 3 years ago
Users Refactor to do clean up and use signals/slots 3 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
CoreService.uc Refactor to do clean up and use signals/slots 3 years ago
Global.uc Refactor to do clean up and use signals/slots 3 years ago
Manifest.uc Refactor `FeatureConfig` to use `AcediaConfig` 3 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago
_manifest.uc Refactor for Acedia v0.1.dev2 4 years ago