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86 lines
2.5 KiB
86 lines
2.5 KiB
/** |
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* Simple user database for Acedia. |
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* Copyright 2020 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class UserDatabase extends AcediaObject |
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config(Acedia) |
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abstract; |
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var private UserDatabase activeDatabase; |
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var private array<User> sessionUsers; |
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var private array<UserID> storedUserIDs; |
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public final static function UserDatabase GetInstance() |
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{ |
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if (default.activeDatabase == none) |
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{ |
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default.activeDatabase = |
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UserDatabase(_().memory.Allocate(class'UserDatabase')); |
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} |
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return default.activeDatabase; |
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} |
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public final function UserID FetchUserID(string idHash) |
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{ |
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local int i; |
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local UserID.SteamID steamID; |
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local UserID newUserID; |
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steamID = class'UserID'.static.GetSteamIDFromIDHash(idHash); |
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for (i = 0; i < storedUserIDs.length; i += 1) |
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{ |
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if (storedUserIDs[i].IsEqualToSteamID(steamID)) { |
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return storedUserIDs[i]; |
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} |
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} |
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newUserID = UserID(_().memory.Allocate(class'UserID')); |
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newUserID.InitializeWithSteamID(steamID); |
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storedUserIDs[storedUserIDs.length] = newUserID; |
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return newUserID; |
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} |
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public final function User FetchUser(UserID userID) |
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{ |
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local int i; |
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local User newUser; |
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for (i = 0; i < sessionUsers.length; i += 1) |
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{ |
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if (sessionUsers[i].GetID().IsEqualTo(userID)) { |
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return sessionUsers[i]; |
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} |
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} |
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newUser = User(_().memory.Allocate(class'User')); |
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newUser.Initialize(userID, sessionUsers.length + 1); |
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sessionUsers[sessionUsers.length] = newUser; |
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return newUser; |
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} |
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public final function User FetchUserByKey(int userKey) |
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{ |
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local int i; |
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for (i = 0; i < sessionUsers.length; i += 1) |
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{ |
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if (sessionUsers[i].GetKey() == userKey) { |
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return sessionUsers[i]; |
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} |
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} |
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return none; |
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} |
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defaultproperties |
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{ |
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} |