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40 lines
1.8 KiB
40 lines
1.8 KiB
/** |
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* Base class for objects that will provide an access to a Acedia's client- and |
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* server-specific functionality by giving a reference to this object to all |
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* Acedia's objects and actors, emulating a global API namespace. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ServerAcediaAdapter extends AcediaAdapter |
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abstract; |
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var public const class<ServerTimeAPIBase> serverTimeAPIClass; |
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var public const class<ServerUnrealAPIBase> serverUnrealAPIClass; |
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var public const class<BroadcastAPIBase> serverBroadcastAPIClass; |
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var public const class<GameRulesAPIBase> serverGameRulesAPIClass; |
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var public const class<InventoryAPIBase> serverInventoryAPIClass; |
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var public const class<MutatorAPIBase> serverMutatorAPIClass; |
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defaultproperties |
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{ |
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serverTimeAPIClass = class'ServerTimeAPI' |
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serverUnrealAPIClass = class'ServerUnrealAPI' |
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serverBroadcastAPIClass = class'BroadcastAPI' |
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serverGameRulesAPIClass = class'GameRulesAPI' |
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serverInventoryAPIClass = class'InventoryAPI' |
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serverMutatorAPIClass = class'MutatorAPI' |
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} |