UnrealScript library and basis for all Acedia Framework mods
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/**
* Config object for `Commands_Feature`.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Commands extends FeatureConfig
perobjectconfig
config(AcediaSystem);
var public config bool useChatInput;
var public config bool useMutateInput;
var public config string chatCommandPrefix;
protected function AssociativeArray ToData()
{
local AssociativeArray data;
data = __().collections.EmptyAssociativeArray();
data.SetBool(P("useChatInput"), useChatInput, true);
data.SetBool(P("useMutateInput"), useMutateInput, true);
data.SetItem( P("chatCommandPrefix"),
_.text.FromString(chatCommandPrefix), true);
return data;
}
protected function FromData(AssociativeArray source)
{
local Text newChatPrefix;
if (source == none) {
return;
}
useChatInput = source.GetBool(P("useChatInput"));
useMutateInput = source.GetBool(P("useMutateInput"));
newChatPrefix = source.GetText(P("chatCommandPrefix"));
chatCommandPrefix = "!";
if (newChatPrefix != none) {
chatCommandPrefix = newChatPrefix.ToString();
}
_.memory.Free(newChatPrefix);
}
protected function DefaultIt()
{
useChatInput = true;
useMutateInput = true;
chatCommandPrefix = "!";
}
defaultproperties
{
configName = "AcediaSystem"
useChatInput = true
useMutateInput = true
chatCommandPrefix = "!"
}