UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko 8cfd6b4a06 Fix persistent data saving/loading 2 years ago
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Aliases Add entity aliases 2 years ago
Avarice Change commands to use string getters/setters 2 years ago
Chat Refactor text classes to subclass on `BaseText` 2 years ago
Color Change `TextPositive` color 2 years ago
Commands Change `Iter` to be general iterator class 2 years ago
Config Squashed commit of the following: 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Change `Iter` to be general iterator class 2 years ago
Data Change `Iter` to be general iterator class 2 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Refactor init system 2 years ago
Gameplay Add rudimentary entity iteration support 2 years ago
InfoQueryHandler Fix console log spam 2 years ago
Logger Refactor text classes to subclass on `BaseText` 2 years ago
Memory Refactor init system 2 years ago
Players Add `EPawn` interface and its implementation 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Fix json printing failing to print `MutableText` 2 years ago
Time Fix `Timer` not restarting during signal handling 2 years ago
Types Add convenience setters to `VectorRef` 2 years ago
Unreal Fix certain game rules' signals not working 2 years ago
Users Fix persistent data saving/loading 2 years ago
AcediaObjectPool.uc Refadctor Acedia base classes for cleanup 3 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
Manifest.uc Add entity aliases 2 years ago
ServerLevelCore.uc Document health component more 2 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago