UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko cab913eb8a Fix unnecessarily requiring `ActorService` 3 years ago
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Aliases Fix aliases error definitions being public 4 years ago
Avarice Add `AvariceStreamReader` 3 years ago
Color Change json colors 4 years ago
Commands Refactor `Get...ByPointer()` into two methods 3 years ago
Console Fix method description in `ConsoleWriter` 4 years ago
Data Add `TakeItem()` an ability to deallocate key 3 years ago
Events Add signal/slot classes for simple signature 4 years ago
Gameplay Add first draft of API for the game mechanics 4 years ago
Logger Add support for multiple (custom) loggers 4 years ago
Memory Comment about calling `AcediaActor`'s constructors 4 years ago
Players Add `GetLocation()` method to `APlayer` 4 years ago
Services/Connection Change how new players are tracked 4 years ago
Testing Add support for multiple (custom) loggers 4 years ago
Text Refactor utf8 encoder and decoder 3 years ago
Time Add timers and `TimeAPI` 4 years ago
Types Add `ActorBox` / `ActorRef` / `NativeActorRef` 4 years ago
Unreal Fix unnecessarily requiring `ActorService` 3 years ago
Users Refactor for Acedia v0.1.dev2 4 years ago
AcediaObjectPool.uc Refactor for Acedia v0.1.dev2 4 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
CoreService.uc Refactor for Acedia v0.1.dev2 4 years ago
Feature.uc Change `Feature` to be derived from `AcediaObject` 4 years ago
FeatureService.uc Change `Feature` to be derived from `AcediaObject` 4 years ago
Global.uc Initial Avarice feature commit 3 years ago
Manifest.uc Add `AvariceStreamReader` 3 years ago
Service.uc Fix invalid log definition 4 years ago
Singleton.uc Refactor for Acedia v0.1.dev2 4 years ago
_manifest.uc Refactor for Acedia v0.1.dev2 4 years ago