UnrealScript library and basis for all Acedia Framework mods
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Anton Tarasenko cb49a9d495 Fix comment typoes in `MemoryAPI` 2 years ago
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Aliases Add entity aliases 2 years ago
Avarice Change commands to use string getters/setters 2 years ago
BaseRealm Fix comment typoes in `MemoryAPI` 2 years ago
Chat Refactor how `BroadcastAPI` injects its handler 2 years ago
ClientRealm Add `SideEffect`s class 2 years ago
Color Change `TextPositive` color 2 years ago
Commands Change `Iter` to be general iterator class 2 years ago
Config Squashed commit of the following: 2 years ago
Console Add `InfoQueryHandler` 2 years ago
CoreRealm Refactor how `BroadcastAPI` injects its handler 2 years ago
Data Change `Iter` to be general iterator class 2 years ago
Events Change Signal to disconnect bad receivers quicker 3 years ago
Features Refactor init system 2 years ago
Gameplay Change health API to lazily replace damage types 2 years ago
InfoQueryHandler Fix console log spam 2 years ago
Logger Refactor text classes to subclass on `BaseText` 2 years ago
Players Add `EPawn` interface and its implementation 2 years ago
ServerRealm Change health API to lazily replace damage types 2 years ago
Testing Rename `ToPlainString()` method into `ToString()` 3 years ago
Text Fix json printing failing to print `MutableText` 2 years ago
Time Fix `Timer` not restarting during signal handling 2 years ago
Types Add stud server and client globals 2 years ago
Unreal Refactor GameRulesAPI to only add rule when needed 2 years ago
Users Fix persistent data saving/loading 2 years ago
AcediaReplicationInfo.uc Initial commit 4 years ago
ClientLevelCore.uc Start adding client support to AcediaCore 2 years ago
Manifest.uc Rename `UnrealAPI` into `ServerUnrealAPI` 2 years ago
ServerLevelCore.uc Change globals to load KF API only in _server 2 years ago
Service.uc Refactor to do clean up and use signals/slots 3 years ago
ServiceAnchor.uc Refactor to do clean up and use signals/slots 3 years ago
Singleton.uc Refactor to do clean up and use signals/slots 3 years ago