Bug fixes for Killing Floor
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/**
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* A replacement for vanilla `FragFire` fire class for `Frag` weapon that
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* adds additional ammo check in accordance to ammo records
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* of `FixInfiniteNades`.
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* Copyright 2019 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class FixedFragFire extends KFMod.FragFire;
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function DoFireEffect()
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{
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local FixInfiniteNades nadeFix;
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nadeFix = FixInfiniteNades(class'FixInfiniteNades'.static.GetInstance());
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if (nadeFix == none || nadeFix.RegisterNadeThrow(Frag(weapon)))
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{
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super.DoFireEffect();
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}
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}
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defaultproperties
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{
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}
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