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@ -63,6 +63,7 @@ protected function Constructor() |
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local LevelInfo level; |
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local LevelInfo level; |
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local ShopVolume nextShop; |
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local ShopVolume nextShop; |
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local WeaponLocker replacementLocker; |
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local WeaponLocker replacementLocker; |
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level = _server.unreal.GetLevel(); |
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level = _server.unreal.GetLevel(); |
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// Get locker |
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// Get locker |
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replacementLocker = SpawnDummyWeaponLocker(); |
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replacementLocker = SpawnDummyWeaponLocker(); |
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@ -124,7 +125,7 @@ private final function WeaponLocker SpawnDummyWeaponLocker() |
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savedCollideActors = class'WeaponLocker'.default.bBlockActors; |
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savedCollideActors = class'WeaponLocker'.default.bBlockActors; |
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class'WeaponLocker'.default.bCollideWorld = false; |
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class'WeaponLocker'.default.bCollideWorld = false; |
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class'WeaponLocker'.default.bBlockActors = false; |
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class'WeaponLocker'.default.bBlockActors = false; |
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lockerInstance = WeaponLocker(_.memory.Allocate(class'WeaponLocker')); |
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lockerInstance = class'ServerLevelCore'.static.GetInstance().Spawn(class'WeaponLocker'); |
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class'WeaponLocker'.default.bCollideWorld = savedCollideWorld; |
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class'WeaponLocker'.default.bCollideWorld = savedCollideWorld; |
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class'WeaponLocker'.default.bBlockActors = savedCollideActors; |
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class'WeaponLocker'.default.bBlockActors = savedCollideActors; |
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if (lockerInstance != none) |
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if (lockerInstance != none) |
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