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/**
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* Config class for storing map lists.
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* Copyright 2023 Anton Tarasenko
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* 2023 Shtoyan
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class MapList extends AcediaConfig
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perObjectConfig
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config(AcediaMaps);
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var public config array<string> map;
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protected function HashTable ToData() {
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local int i;
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local ArrayList mapArray;
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local HashTable result;
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result = _.collections.EmptyHashTable();
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mapArray = _.collections.EmptyArrayList();
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for (i = 0; i < map.length; i += 1) {
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mapArray.AddString(map[i]);
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}
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result.SetItem(P("maps"), mapArray);
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_.memory.Free(mapArray);
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return result;
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}
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protected function FromData(HashTable source) {
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local int i;
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local ArrayList mapArray;
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if (source == none) {
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return;
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}
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mapArray = source.GetArrayList(P("maps"));
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if (mapArray == none) {
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return;
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}
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map.length = 0;
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for (i = 0; i < mapArray.GetLength(); i += 1) {
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map[map.length] = mapArray.GetString(i);
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}
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_.memory.Free(mapArray);
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}
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protected function DefaultIt() {
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map[0] = "KF-BioticsLab";
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map[1] = "KF-Farm";
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map[2] = "KF-Manor";
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map[3] = "KF-Offices";
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map[4] = "KF-WestLondon";
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}
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defaultproperties {
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configName = "AcediaMaps"
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}
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