|
|
|
/**
|
|
|
|
* Object for storing launcher's core settings and defining types that will be
|
|
|
|
* used everywhere in this package.
|
|
|
|
* Copyright 2022 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class Packages extends Object
|
|
|
|
config(AcediaLauncher);
|
|
|
|
|
|
|
|
// Load Acedia on the client as well? DO NOT TOUCH THIS
|
|
|
|
var public config bool clientside;
|
|
|
|
// Array of predefined services that must be started along with Acedia mutator.
|
|
|
|
var public config array<string> package;
|
|
|
|
// Set to `true` to activate Acedia's game modes systemj.kl;
|
|
|
|
var public config bool useGameModes;
|
|
|
|
|
|
|
|
struct FeatureConfigPair
|
|
|
|
{
|
|
|
|
var public class<Feature> featureClass;
|
|
|
|
var public Text configName;
|
|
|
|
};
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
clientside = false
|
|
|
|
useGameModes = false
|
|
|
|
}
|