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@ -223,3 +223,28 @@ autoEnable=true |
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; Set it to 'false' if you only want to fix ammo printing |
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; Set it to 'false' if you only want to fix ammo printing |
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; and leave the rest of the bullshit as-is. |
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; and leave the rest of the bullshit as-is. |
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allowSellValueIncrease=true |
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allowSellValueIncrease=true |
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; This feature addressed two inventory issues: |
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; 1. Players carrying amount of weapons that shouldn't be allowed by the |
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; weight limit. |
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; 2. Players carrying two variants of the same gun. |
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; For example carrying both M32 and camo M32. |
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; Single and dual version of the same weapon are also considered |
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; the same gun, so you can't carry both MK23 and dual MK23 or |
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; dual handcannons and golden handcannon. |
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[Acedia.FixInventoryAbuse] |
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autoEnable=true |
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; How often (in seconds) should we do our inventory validations? |
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; We shouldn't really worry about performance, but there's also no need to |
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; do this check too often. |
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checkInterval=0.25 |
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; For this fix to properly work, this array must contain an entry for |
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; every dual weapon in the game (like pistols, with single and dual versions). |
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; It's made configurable in case of custom dual weapons. |
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dualiesClasses=(single=class'KFMod.SinglePickup',dual=class'KFMod.DualiesPickup') |
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dualiesClasses=(single=class'KFMod.Magnum44Pickup',dual=class'KFMod.Dual44MagnumPickup') |
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dualiesClasses=(single=class'KFMod.MK23Pickup',dual=class'KFMod.DualMK23Pickup') |
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dualiesClasses=(single=class'KFMod.DeaglePickup',dual=class'KFMod.DualDeaglePickup') |
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dualiesClasses=(single=class'KFMod.GoldenDeaglePickup',dual=class'KFMod.GoldenDualDeaglePickup') |
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dualiesClasses=(single=class'KFMod.FlareRevolverPickup',dual=class'KFMod.DualFlareRevolverPickup') |