Anton Tarasenko
2 years ago
2 changed files with 194 additions and 125 deletions
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/** |
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* Copyright 2023 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class MapTool extends AcediaObject; |
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// Finding voting handler is not cheap, so only do it once and then store it. |
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var private NativeActorRef votingHandlerReference; |
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// Maps map pseudonims we've used in voting handler to real map names |
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var private HashTable pseudonimToMap; |
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var private array<VotingHandler.MapVoteMapList> outputMapList; |
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var private int gameModesSeen; |
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protected function Constructor() { |
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pseudonimToMap = _.collections.EmptyHashTable(); |
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} |
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protected function Finalizer() { |
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_.memory.Free(votingHandlerReference); |
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_.memory.Free(pseudonimToMap); |
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votingHandlerReference = none; |
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pseudonimToMap = none; |
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outputMapList.length = 0; |
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gameModesSeen = 0; |
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} |
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public function bool Initialize(NativeActorRef initVotingHandlerReference) { |
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if (initVotingHandlerReference == none) return false; |
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if (XVotingHandler(initVotingHandlerReference.Get()) == none) return false; |
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initVotingHandlerReference.NewRef(); |
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votingHandlerReference = initVotingHandlerReference; |
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return true; |
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} |
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public function string LoadGameModeMaps(GameMode gameMode) { |
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local int i; |
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local XVotingHandler votingHandler; |
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local ArrayList gameModeMaps; |
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local Text mapNameReal, mapNamePseudonim; |
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local VotingHandler.MapHistoryInfo nextMapInfo; |
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local VotingHandler.MapVoteMapList nextRecord; |
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local array<VotingHandler.MapVoteMapList> newMaps; |
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local string gameModePrefix; |
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votingHandler = GetVotingHandler(); |
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if (votingHandler == none) { |
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return "!!!"; |
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} |
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gameModePrefix = ("KF" $ gameModesSeen); |
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nextRecord.bEnabled = true; |
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gameModeMaps = GetAllGameModeMaps(gameMode); |
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for (i = 0; i < gameModeMaps.GetLength(); i += 1) { |
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// Make a pseudonim to map connection |
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mapNameReal = gameModeMaps.GetText(i); |
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mapNamePseudonim = MakeMapPseudonim(mapNameReal, gameModePrefix); |
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pseudonimToMap.SetItem(mapNamePseudonim, mapNameReal); |
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// Setup `VotingHandler.MapVoteMapList` struct for next map |
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nextRecord.mapName = mapNamePseudonim.ToString(); |
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if (votingHandler.history != none) { |
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nextMapInfo = votingHandler.history.GetMapHistory(mapNameReal.ToString()); |
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nextRecord.playCount = nextMapInfo.p; |
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nextRecord.sequence = nextMapInfo.s; |
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} else { |
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nextRecord.playCount = 0; |
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nextRecord.sequence = 0; |
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} |
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newMaps[newMaps.length] = nextRecord; |
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} |
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AppendMapsIntoHandler(newMaps); |
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gameModesSeen += 1; |
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return gameModePrefix; |
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} |
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private function Text MakeMapPseudonim(Text realName, string gameModePrefix) { |
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local Parser parser; |
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local MutableText prefix, nameBody; |
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local MutableText result; |
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result = _.text.FromStringM(gameModePrefix); |
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result.Append(P("-")); |
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parser = realName.Parse(); |
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parser.MUntil(prefix, _.text.GetCharacter("-")); |
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parser.Match(P("-")); |
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if (parser.Ok()) { |
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nameBody = parser.GetRemainderM(); |
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result.Append(nameBody); |
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} |
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else { |
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result.Append(realName); |
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} |
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_.memory.Free(nameBody); |
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_.memory.Free(prefix); |
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_.memory.Free(parser); |
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return result.IntoText(); |
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} |
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private function ArrayList GetAllGameModeMaps(GameMode gameMode) { |
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local int i, j; |
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local HashTable uniqueMapSet; |
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local ArrayList result; |
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local array<Text> usedMapLists; |
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local MapList nextMapConfig; |
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local array<string> nextMapArray; |
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local Text nextMapName, lowerMapName; |
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uniqueMapSet = _.collections.EmptyHashTable(); // to quickly make sure we add each map only once |
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result = _.collections.EmptyArrayList(); |
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usedMapLists = gameMode.GetIncludedMapLists(); |
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for (i = 0; i < usedMapLists.length; i += 1) { |
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// Get maps from `MapList` config |
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nextMapConfig = MapList(class'MapList'.static.GetConfigInstance(usedMapLists[i])); |
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nextMapArray.length = 0; |
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if (nextMapConfig != none) { |
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nextMapArray = nextMapConfig.map; |
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} else { |
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//_.logger.Auto(warnMissingMapList).Arg(usedMapLists[i].Copy()); |
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} |
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_.memory.Free(nextMapConfig); |
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// Add maps we haven't yet added from other lists |
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for (j = 0; j < nextMapArray.length; j += 1) { |
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nextMapName = _.text.FromString(nextMapArray[j]); |
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lowerMapName = nextMapName.LowerCopy(); |
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if (!uniqueMapSet.HasKey(lowerMapName)) { |
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uniqueMapSet.SetItem(lowerMapName, none); |
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result.AddItem(nextMapName); |
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} |
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_.memory.Free(lowerMapName); |
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_.memory.Free(nextMapName); |
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} |
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} |
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_.memory.Free(uniqueMapSet); |
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_.memory.FreeMany(usedMapLists); |
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return result; |
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} |
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private function AppendMapsIntoHandler(array<VotingHandler.MapVoteMapList> newMaps) { |
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local int i; |
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local XVotingHandler votingHandler; |
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votingHandler = GetVotingHandler(); |
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if (votingHandler == none) { |
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warn("votingHandler is none!"); |
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return; |
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} |
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if (newMaps.length == 0) { |
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warn("newMaps.length is 0!"); |
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return; |
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} |
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for (i = 0; i < newMaps.length; i += 1) { |
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outputMapList[outputMapList.length] = newMaps[i]; |
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} |
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} |
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public final function InjectMaps() { |
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local XVotingHandler votingHandler; |
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votingHandler = GetVotingHandler(); |
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if (votingHandler != none) { |
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votingHandler.mapList = outputMapList; |
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votingHandler.mapCount = outputMapList.length; |
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} |
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} |
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private function XVotingHandler GetVotingHandler() { |
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if (votingHandlerReference != none) { |
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return XVotingHandler(votingHandlerReference.Get()); |
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} |
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return none; |
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} |
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defaultproperties { |
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} |
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