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Change Acedia's loading process

develop
Anton Tarasenko 4 years ago
parent
commit
ba85300315
  1. 77
      sources/Core/Acedia.uc

77
sources/Core/Acedia.uc

@ -1,5 +1,5 @@
/** /**
* Main and only Acedia mutator used for initialization of necessary services * Main and only Acedia mutator used for loading Acedia packages
* and providing access to mutator events' calls. * and providing access to mutator events' calls.
* Copyright 2020 Anton Tarasenko * Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
@ -29,10 +29,10 @@ class Acedia extends Mutator
var private Acedia selfReference; var private Acedia selfReference;
// Array of predefined services that must be started along with Acedia mutator. // Array of predefined services that must be started along with Acedia mutator.
var private array< class<Service> > systemServices; var private config array< class<Manifest> > registeredManifests;
// All unit tests loaded from all packages. // Array of predefined services that must be started along with Acedia mutator.
var private array< class<TestCase> > testCases; var private array< class<Service> > systemServices;
static public final function Acedia GetInstance() static public final function Acedia GetInstance()
{ {
@ -48,46 +48,58 @@ event PreBeginPlay()
return; return;
} }
default.selfReference = self; default.selfReference = self;
// Boot up Acedia BootUp();
if (class'TestingService'.default.runTestsOnStartUp) {
RunStartUpTests();
}
}
private final function BootUp()
{
local int i;
Spawn(class'Global'); Spawn(class'Global');
LoadManifest(class'Manifest'); for (i = 0; i < registeredManifests.length; i += 1) {
LaunchServices(); LoadManifest(registeredManifests[i]);
}
InjectBroadcastHandler(); // TODO: move this to 'SideEffect' mechanic InjectBroadcastHandler(); // TODO: move this to 'SideEffect' mechanic
} }
private final function RunStartUpTests()
{
local TestingService testService;
testService = TestingService(class'TestingService'.static.Require());
testService.PrepareTests();
if (testService.filterTestsByName) {
testService.FilterByName(testService.requiredName);
}
if (testService.filterTestsByGroup) {
testService.FilterByName(testService.requiredGroup);
}
testService.Run();
}
private final function LoadManifest(class<Manifest> manifestClass) private final function LoadManifest(class<Manifest> manifestClass)
{ {
local int i; local int i;
// Activate manifest's listeners // Load alias sources
for (i = 0; i < manifestClass.default.requiredListeners.length; i += 1) for (i = 0; i < manifestClass.default.aliasSources.length; i += 1)
{ {
if (manifestClass.default.requiredListeners[i] == none) continue; if (manifestClass.default.aliasSources[i] == none) continue;
manifestClass.default.requiredListeners[i].static.SetActive(true); Spawn(manifestClass.default.aliasSources[i]);
} }
// Enable features // Enable features
for (i = 0; i < manifestClass.default.features.length; i += 1) for (i = 0; i < manifestClass.default.features.length; i += 1)
{ {
if (manifestClass.default.features[i] == none) continue; if (manifestClass.default.features[i] == none) continue;
if (manifestClass.default.features[i].static.IsAutoEnabled()) if (manifestClass.default.features[i].static.IsAutoEnabled()) {
{
manifestClass.default.features[i].static.EnableMe(); manifestClass.default.features[i].static.EnableMe();
} }
} }
// Load unit tests // Load tests cases
for (i = 0; i < manifestClass.default.testCases.length; i += 1) for (i = 0; i < manifestClass.default.testCases.length; i += 1)
{ {
if (manifestClass.default.testCases[i] == none) continue; class'TestingService'.static
testCases[testCases.length] = manifestClass.default.testCases[i]; .RegisterTestCase(manifestClass.default.testCases[i]);
}
}
private final function LaunchServices()
{
local int i;
for (i = 0; i < systemServices.length; i += 1)
{
if (systemServices[i] == none) continue;
Spawn(systemServices[i]);
} }
} }
@ -119,23 +131,22 @@ function bool CheckReplacement(Actor other, out byte isSuperRelevant)
CallCheckReplacement(other, isSuperRelevant); CallCheckReplacement(other, isSuperRelevant);
} }
function Mutate(string command, PlayerController sendingPlayer) function Mutate(string command, PlayerController sendingController)
{ {
if (class'MutatorEvents'.static.CallMutate(command, sendingPlayer)) if (class'MutatorEvents'.static.CallMutate(command, sendingController)) {
{ super.Mutate(command, sendingController);
super.Mutate(command, sendingPlayer);
} }
} }
defaultproperties defaultproperties
{ {
// List built-in services // Add Acedia's own manifest
systemServices(0) = class'ConnectionService' registeredManifests(0) = class'Manifest'
// This is a server-only mutator // This is a server-only mutator
remoteRole = ROLE_None remoteRole = ROLE_None
bAlwaysRelevant = true bAlwaysRelevant = true
// Mutator description // Mutator description
GroupName = "Core mutator" GroupName = "Core mutator"
FriendlyName = "Acedia" FriendlyName = "Acedia"
Description = "Mutator for all your degenerate needs" Description = "Launcher for Acedia modules"
} }
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