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Change to use new `TextAPI.IntoString()` name

develop
Anton Tarasenko 2 years ago
parent
commit
e1d61ed7e8
  1. 14
      sources/VotingHandlerAdapter.uc

14
sources/VotingHandlerAdapter.uc

@ -139,10 +139,10 @@ private function VotingHandler.MapVoteGameConfig BuildVotingHandlerConfig(
GameMode gameMode) GameMode gameMode)
{ {
local VotingHandler.MapVoteGameConfig result; local VotingHandler.MapVoteGameConfig result;
result.gameClass = _.text.ToString(gameMode.GetGameTypeClass()); result.gameClass = _.text.IntoString(gameMode.GetGameTypeClass());
result.gameName = _.text.ToColoredString(gameMode.GetTitle()); result.gameName = _.text.ToColoredString(gameMode.GetTitle());
result.prefix = _.text.ToString(gameMode.GetMapPrefix()); result.prefix = _.text.IntoString(gameMode.GetMapPrefix());
result.acronym = _.text.ToString(gameMode.GetAcronym()); result.acronym = _.text.IntoString(gameMode.GetAcronym());
result.mutators = BuildMutatorString(gameMode); result.mutators = BuildMutatorString(gameMode);
result.options = BuildOptionsString(gameMode); result.options = BuildOptionsString(gameMode);
return result; return result;
@ -159,7 +159,7 @@ private function string BuildMutatorString(GameMode gameMode)
if (i > 0) { if (i > 0) {
result $= ","; result $= ",";
} }
result $= _.text.ToString(usedMutators[i]); result $= _.text.IntoString(usedMutators[i]);
} }
return result; return result;
} }
@ -174,8 +174,8 @@ private function string BuildOptionsString(GameMode gameMode)
options = gameMode.GetOptions(); options = gameMode.GetOptions();
for (iter = options.Iterate(); !iter.HasFinished(); iter.Next()) for (iter = options.Iterate(); !iter.HasFinished(); iter.Next())
{ {
nextKey = _.text.ToString(Text(iter.GetKey())); nextKey = _.text.IntoString(Text(iter.GetKey()));
nextValue = _.text.ToString(Text(iter.Get())); nextValue = _.text.IntoString(Text(iter.Get()));
if (optionWasAdded) { if (optionWasAdded) {
result $= "?"; result $= "?";
} }
@ -285,7 +285,7 @@ private final function int GetNumericDifficulty(GameMode gameMode)
{ {
local int i; local int i;
local string difficulty; local string difficulty;
difficulty = Locs(_.text.ToString(gameMode.GetDifficulty())); difficulty = Locs(_.text.IntoString(gameMode.GetDifficulty()));
for (i = 0; i < default.beginnerSynonyms.length; i += 1) for (i = 0; i < default.beginnerSynonyms.length; i += 1)
{ {
if (IsPrefixOf(difficulty, default.beginnerSynonyms[i])) { if (IsPrefixOf(difficulty, default.beginnerSynonyms[i])) {

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