Administration tools: commands and non gameplay server configuration
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[default FutilityChat]
autoEnable=true
;= How to color text chat messages?
;=
;= 1. `CCS_DoNothing` - do not change color in any way;
;= 2. `CCS_TeamColorForced` - force players' team colors for
;= their messages;
;= 3. `CCS_ConfigColorForced` - force `configuredColor` value for
;= players' messages;
;= 4. `CCS_TeamColorCustom` - use players' team colors for
;= their messages by default, but allow to change color with formatted tags
;= (e.g. "Stop right there, {$crimson criminal} scum!");
;= 5. `CCS_ConfigColorCustom` - use `configuredColor` value for
;= messages by default, but allow to change color with formatted
;= tags (e.g. "Stop right there, {$crimson criminal} scum!");
;=
;= Default is `CCS_DoNothing`, corresponding to vanilla behaviour.
colorSetting=CCS_DoNothing
;= Color that will be used if either of `CCS_ConfigColorForced` or
;= `CCS_ConfigColorCustom` options were used in `colorSetting`.
;= Default value is white: (R=255,G=255,B=255,A=255), has no vanilla
;= equivalent.
configuredColor=(R=255,G=255,B=255,A=255)
;= Allows to modify team color's value for the chat messages
;= (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options
;= were used) to be lighter or darker.
;= This value is clamped between -1 and 1:
;=
;= * `0` means using the same color;
;= * range (0; 1) - gives you lighter colors (`1` being white);
;= * range (-1; 0) - gives you darker colors (`-1` being black);
;=
;= Default value is `0.6`, has no vanilla equivalent.
teamColorModifier=0.6