|
|
|
[default FutilityNicknames]
|
|
|
|
; This feature allows to configure nickname limitations for the server.
|
|
|
|
; It allows you to customize vanilla limitations for nickname length and
|
|
|
|
; color with those of your own design. Enabling this feature overwrites
|
|
|
|
; default behaviour.
|
|
|
|
autoEnable=true
|
|
|
|
; How to treat whitespace characters inside players' nicknames.
|
|
|
|
; * `NSA_DoNothing` - does nothing, leaving whitespaces as they are;
|
|
|
|
; * `NSA_Trim` - removes leading and trailing whitespaces for nicknames;
|
|
|
|
; * `NSA_Simplify` - removes leading and trailing whitespaces
|
|
|
|
; for nicknames, also reducing a sequence of whitespaces inside
|
|
|
|
; nickname to a single space, e.g. "my nick" becomes "my nick".
|
|
|
|
; Default is `NSA_DoNothing`, same as on vanilla.
|
|
|
|
spacesAction=NSA_DoNothing
|
|
|
|
; How to treat colored nicknames.
|
|
|
|
; * `NCP_ForbidColor` - completely strips down any color from nicknames;
|
|
|
|
; * `NCP_ForceTeamColor` - forces all nicknames to have player's current
|
|
|
|
; team's color;
|
|
|
|
; * `NCP_ForceSingleColor` - allows nickname to be painted with a single
|
|
|
|
; color (sets nickname's color to that of the first character);
|
|
|
|
; * `NCP_AllowAnyColor` - allows nickname to be colored in any way player
|
|
|
|
; wants.
|
|
|
|
; Default is `NCP_ForbidColor`, same as on vanilla.
|
|
|
|
colorPermissions=NCP_ForbidColor
|
|
|
|
; Set this to `true` if you wish to replace all whitespace characters with
|
|
|
|
; underscores and `false` to leave them as is.
|
|
|
|
; Default is `true`, same as on vanilla. However there is one difference:
|
|
|
|
; Futility replaces all whitespace characters (including tabulations,
|
|
|
|
; non-breaking spaces, etc.) instead of only ' '.
|
|
|
|
replaceSpacesWithUnderscores=true
|
|
|
|
; Set this to `true` to remove single 'quotation marks' and `false` to
|
|
|
|
; leave them. Default is `false`, same as on vanilla.
|
|
|
|
removeSingleQuotationMarks=false
|
|
|
|
; Set this to `true` to remove dobule 'quotation marks' and `false` to
|
|
|
|
; leave them. Default is `true`, same as on vanilla.
|
|
|
|
removeDoubleQuotationMarks=true
|
|
|
|
; Max allowed nickname length. Negative values disable any length limits.
|
|
|
|
;
|
|
|
|
; NOTE #1: `0` resets all nicknames to be empty and,
|
|
|
|
; if `correctEmptyNicknames` is set to `true`, they will be replaced with
|
|
|
|
; one of the fallback nicknames
|
|
|
|
; (see `correctEmptyNicknames` and `fallbackNickname`).
|
|
|
|
; NOTE #2: Because of how color swapping in vanilla Killing Floor works,
|
|
|
|
; every color swap makes text count as being about 4 characters longer.
|
|
|
|
; So if one uses too many colors in the nickname, for drawing functions
|
|
|
|
; it will appear to be longer than it actually is and it *will* mess up
|
|
|
|
; UI. Unless you are using custom HUD it is recommended to keep this value
|
|
|
|
; at default `20` and forbid colored nicknames
|
|
|
|
; (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one
|
|
|
|
; color (by setting `colorPermissions=NCP_ForceSingleColor` or
|
|
|
|
; `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength`
|
|
|
|
; to `16` (20 characters - 4 for color swap).
|
|
|
|
; If you want to increase the limit above that, you can also do your
|
|
|
|
; own research by testing nicknames of various length on
|
|
|
|
; screen resolutions you care about.
|
|
|
|
maxNicknameLength=20
|
|
|
|
; Should we replace empty player nicknames with a random fallback nickname
|
|
|
|
; (defined in `fallbackNickname` array)?
|
|
|
|
correctEmptyNicknames=true
|
|
|
|
; Array of fallback nicknames that will be used to replace any empty nicknames
|
|
|
|
; if `correctEmptyNicknames` is set to `true`.
|
|
|
|
fallbackNickname="Fresh Meat"
|
|
|
|
fallbackNickname="Rotten Meat"
|
|
|
|
fallbackNickname="Troll Meat"
|
|
|
|
fallbackNickname="Rat Meat"
|
|
|
|
fallbackNickname="Dog Meat"
|
|
|
|
fallbackNickname="Elk Meat"
|
|
|
|
fallbackNickname="Crab Meat"
|
|
|
|
fallbackNickname="Boar Meat"
|
|
|
|
fallbackNickname="Walrus Meat"
|
|
|
|
fallbackNickname="Bug Meat"
|
|
|
|
fallbackNickname="Horse Meat"
|
|
|
|
; Guaranteed order of applying changes (only chosen ones) is as following:
|
|
|
|
; 1. Trim/simplify spaces;
|
|
|
|
; 2. Remove single and double quotation marks;
|
|
|
|
; 3. Enforce max limit of nickname's length;
|
|
|
|
; 4. Replace empty nickname with fallback nickname (no further changes
|
|
|
|
; will be applied to fallback nickname in that case);
|
|
|
|
; 5. Enforce color limitation;
|
|
|
|
; 6. Replace remaining whitespaces with underscores.
|
|
|
|
;
|
|
|
|
; NOTE #1: as follows from the instruction described above, no changes will
|
|
|
|
; ever be applied to fallback nicknames (unless player's nickname
|
|
|
|
; coincides with one by pure accident).
|
|
|
|
; NOTE #2: whitespaces inside steam nicknames are converted into underscores
|
|
|
|
; before they are passed into the game and this is a change Futility
|
|
|
|
; cannot currently abort.
|
|
|
|
; Therefore all changes relevant to whitespaces inside nicknames will only
|
|
|
|
; be applied to in-game changes.
|