Administration tools: commands and non gameplay server configuration
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/**
* Command for changing amount of money players have.
* Copyright 2021 - 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandDosh extends Command;
var private ACommandDosh_Announcer announcer;
protected function Finalizer()
{
_.memory.Free(announcer);
super.Finalizer();
}
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protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("dosh")).Group(P("gameplay"))
.Summary(P("Changes amount of money."));
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builder.RequireTarget();
builder.ParamInteger(P("amount"))
.Describe(P("Gives (or takes if negative) players a specified <amount>"
@ "of money."));
builder.SubCommand(P("set"))
.ParamInteger(P("amount"))
.Describe(P("Sets player's money to a specified <amount>."));
builder.Option(P("min"))
.ParamInteger(P("minValue"))
.Describe(F("Players will retain at least this amount of dosh after"
@ "the command's execution. In case of conflict, overrides"
@ "'{$TextEmphasis --max}' option. `0` is assumed by default."));
builder.Option(P("max"), P("M"))
.ParamInteger(P("maxValue"))
.Describe(F("Players will have at most this amount of dosh after"
@ "the command's execution. In case of conflict, it is overridden"
@ "by '{$TextEmphasis --min}' option."));
announcer = ACommandDosh_Announcer(
_.memory.Allocate(class'ACommandDosh_Announcer'));
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}
protected function ExecutedFor(
EPlayer target,
CallData arguments,
EPlayer instigator)
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{
local int oldAmount, newAmount;
local int amount, minValue, maxValue;
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// Find min and max value boundaries
minValue = arguments.options.GetIntBy(P("/min/minValue"), 0);
maxValue = arguments.options.GetIntBy(P("/max/maxValue"), MaxInt);
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if (minValue > maxValue) {
maxValue = minValue;
}
// Change dosh
oldAmount = target.GetDosh();
amount = arguments.parameters.GetInt(P("amount"));
if (arguments.subCommandName.IsEmpty()) {
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newAmount = oldAmount + amount;
}
else {
// This has to be "dosh set"
newAmount = amount;
}
newAmount = Clamp(newAmount, minValue, maxValue);
target.SetDosh(newAmount);
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// Announce dosh change, if necessary
announcer.Setup(target, instigator, othersConsole);
if (newAmount > oldAmount) {
announcer.AnnounceGainedDosh(newAmount - oldAmount);
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}
if (newAmount < oldAmount) {
announcer.AnnounceLostDosh(oldAmount - newAmount);
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}
}
defaultproperties
{
}