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/**
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* Command for managing features.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ACommandFeature extends Command;
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// TODO: autoconf, newconf, deleteconf, setconf
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// TODO: when displaying features - display which one is enabled
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var private ACommandFeature_Announcer announcer;
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protected function Finalizer()
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{
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_.memory.Free(announcer);
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super.Finalizer();
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}
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protected function BuildData(CommandDataBuilder builder)
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{
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builder.Name(P("feature")).Summary(P("Managing features."))
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.Describe(P("Command for displaying and enabling/disabling features."));
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builder.SubCommand(P("enable"))
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.ParamText(P("feature"))
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.OptionalParams()
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.ParamText(P("config"))
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.Describe(P("Enables specified <feature>."));
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builder.SubCommand(P("disable"))
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.ParamText(P("feature"))
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.Describe(P("Disables specified <feature>."));
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announcer = ACommandFeature_Announcer(
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_.memory.Allocate(class'ACommandFeature_Announcer'));
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}
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protected function Executed(CallData arguments, EPlayer instigator)
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{
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announcer.Setup(none, instigator, othersConsole);
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if (arguments.subCommandName.IsEmpty()) {
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ShowAllFeatures();
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}
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else if (arguments.subCommandName.Compare(P("enable")))
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{
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EnableFeature(
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arguments.parameters.GetText(P("feature")),
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arguments.parameters.GetText(P("config")));
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}
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else if (arguments.subCommandName.Compare(P("disable"))) {
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DisableFeature(arguments.parameters.GetText(P("feature")));
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}
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}
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protected function EnableFeature(BaseText featureName, BaseText configParameter)
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{
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local bool wasEnabled;
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local Text oldConfig, newConfig;
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local Feature instance;
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local class<Feature> featureClass;
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featureClass = LoadFeatureClass(featureName);
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if (featureClass == none) {
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return;
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}
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wasEnabled = featureClass.static.IsEnabled();
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oldConfig = featureClass.static.GetCurrentConfig();
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newConfig = GetConfigFromParameter(configParameter, featureClass);
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// Already enabled with the same config!
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if (oldConfig != none && oldConfig.Compare(newConfig, SCASE_INSENSITIVE))
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{
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announcer.AnnounceFailedAlreadyEnabled(featureClass, newConfig);
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_.memory.Free(newConfig);
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_.memory.Free(oldConfig);
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return;
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}
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// Try enabling and report the result
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instance = featureClass.static.EnableMe(newConfig);
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if (instance == none) {
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announcer.AnnounceFailedCannotEnableFeature(featureClass, newConfig);
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}
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else if (wasEnabled) {
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announcer.AnnounceSwappedConfig(featureClass, oldConfig, newConfig);
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}
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else {
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announcer.AnnounceEnabledFeature(featureClass, newConfig);
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}
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_.memory.Free(newConfig);
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_.memory.Free(oldConfig);
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}
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protected function DisableFeature(Text featureName)
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{
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local class<Feature> featureClass;
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featureClass = LoadFeatureClass(featureName);
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if (featureClass == none) {
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return;
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}
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if (!featureClass.static.IsEnabled())
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{
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announcer.AnnounceFailedAlreadyDisabled(featureClass);
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return;
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}
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featureClass.static.DisableMe();
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// It is possible that this command itself is destroyed after above command
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// so do the check just in case
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if (IsAllocated()) {
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announcer.AnnounceDisabledFeature(featureClass);
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}
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}
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protected function Text GetConfigFromParameter(
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BaseText configParameter,
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class<Feature> featureClass)
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{
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local Text resolvedConfig;
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local class<FeatureConfig> configClass;
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if (featureClass == none) {
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return none;
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}
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configClass = featureClass.default.configClass;
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if (configClass == none)
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{
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announcer.AnnounceFailedNoConfigClass(featureClass);
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return none;
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}
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// If config was specified - simply check that it exists
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if (configParameter != none)
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{
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if (configClass.static.Exists(configParameter)) {
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return configParameter.Copy();
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}
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announcer.AnnounceFailedConfigMissing(configParameter);
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return none;
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}
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// If it wasn't specified - try auto config instead
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resolvedConfig = configClass.static.GetAutoEnabledConfig();
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if (resolvedConfig == none) {
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announcer.AnnounceFailedNoConfigProvided(featureClass);
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}
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return resolvedConfig;
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}
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protected function class<Feature> LoadFeatureClass(BaseText featureName)
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{
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local Text featureClassName;
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local class<Feature> featureClass;
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if (featureName == none) {
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return none;
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}
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if (featureName.StartsWith(P("$"))) {
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featureClassName = _.alias.ResolveFeature(featureName, true);
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}
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else {
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featureClassName = featureName.Copy();
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}
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featureClass = class<Feature>(_.memory.LoadClass(featureClassName));
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if (featureClass == none) {
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announcer.AnnounceFailedToLoadFeatureClass(featureName);
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}
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_.memory.Free(featureClassName);
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return featureClass;
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}
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protected function ShowAllFeatures()
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{
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local int i;
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local array< class<Feature> > availableFeatures;
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availableFeatures = _.environment.GetAvailableFeatures();
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for (i = 0; i < availableFeatures.length; i ++) {
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ShowFeature(availableFeatures[i]);
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}
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}
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protected function ShowFeature(class<Feature> feature)
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{
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local int i;
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local Text autoConfig;
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local MutableText featureName, builder;
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local ListBuilder configList;
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local array<Text> availableConfigs;
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local class<FeatureConfig> configClass;
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if (feature == none) {
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return;
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}
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configClass = feature.default.configClass;
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if (configClass != none) {
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availableConfigs = configClass.static.AvailableConfigs();
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}
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featureName = _.text
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.FromClassM(feature)
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.ChangeDefaultColor(_.color.TextEmphasis);
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builder = _.text.Empty();
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if (feature.static.IsEnabled()) {
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builder.Append(F("[ {$TextPositive enabled} ] "));
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}
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else {
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builder.Append(F("[ {$TextNegative disabled} ] "));
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}
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builder.Append(featureName);
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_.memory.Free(featureName);
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if (availableConfigs.length == 1) {
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builder.Append(P(" with config:"));
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}
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else if (availableConfigs.length > 1) {
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builder.Append(P(" with configs:"));
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}
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callerConsole.Write(builder);
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_.memory.Free(builder);
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configList = ListBuilder(_.memory.Allocate(class'ListBuilder'));
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autoConfig = configClass.static.GetAutoEnabledConfig();
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for (i = 0; i < availableConfigs.length; i += 1)
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{
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configList.Item(availableConfigs[i]);
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if ( autoConfig != none
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&& autoConfig.Compare(availableConfigs[i], SCASE_INSENSITIVE))
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{
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configList.Comment(F("{$TextPositive auto enabled}"));
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}
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}
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builder = configList.GetMutable();
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callerConsole.WriteLine(builder);
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_.memory.FreeMany(availableConfigs);
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_.memory.Free(configList);
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_.memory.Free(autoConfig);
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_.memory.Free(builder);
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}
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defaultproperties
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{
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}
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