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Fix announcing instigator instead of target for 'nick' command

feature_improvement
Anton Tarasenko 2 years ago
parent
commit
d292f9aaeb
  1. 4
      sources/Commands/ACommandNick_Announcer.uc

4
sources/Commands/ACommandNick_Announcer.uc

@ -42,7 +42,7 @@ public final function AnnounceChangedNickname(BaseText newNickname)
"%%instigator%% {$TextNeutral changed} their own nickname to"
@ "\"%1\"");
changedNickname.toOtherReport = _.text.MakeTemplate_S(
"Nickname for %%instigator%% {$TextNeutral changed} to"
"Nickname for %%target%% {$TextNeutral changed} to"
@ "\"%1\"");
changedNickname.toOtherPrivate = _.text.MakeTemplate_S(
"%%instigator%% {$TextNeutral changed} your nickname to \"%1\"");
@ -74,7 +74,7 @@ public final function AnnounceChangedAlteredNickname(
"%%instigator%% has {$TextNeutral changed} their own nickname to"
@ "\"%1\", but it was altered by the game into \"%2\"");
changedAlteredNickname.toOtherReport = _.text.MakeTemplate_S(
"Nickname for %%instigator%% was {$TextNeutral changed} to"
"Nickname for %%target%% was {$TextNeutral changed} to"
@ "\"%1\", but then got altered by the game into \"%2\"");
changedAlteredNickname.toOtherPrivate = _.text.MakeTemplate_S(
"%%instigator%% has {$TextNeutral changed} your nickname to \"%1\","

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