Anton Tarasenko
3 years ago
4 changed files with 291 additions and 1 deletions
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|
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[default FutilityChat] |
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; This feature allows to configure color of text chat messages. |
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autoEnable=true |
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; How to color text chat messages? |
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; 1. `CCS_DoNothing` - do not change color in any way; |
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; 2. `CCS_TeamColorForced` - force players' team colors for |
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; their messages; |
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; 3. `CCS_ConfigColorForced` - force `configuredColor` value for |
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; players' messages; |
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; 4. `CCS_TeamColorCustom` - use players' team colors for |
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; their messages by default, but allow to change color with formatted |
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; tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
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; 5. `CCS_ConfigColorCustom` - use `configuredColor` value for |
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; messages by default, but allow to change color with formatted |
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; tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
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; Default is `CCS_DoNothing`, corresponding to vanilla behaviour. |
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colorSetting=CCS_DoNothing |
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; Color that will be used if either of `CCS_ConfigColorForced` or |
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; `CCS_ConfigColorCustom` options were used in `colorSetting`. |
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; Default value is white: (R=255,G=255,B=255,A=255), |
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; has no vanilla equivalent. |
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configuredColor=(R=255,G=255,B=255,A=255) |
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; Allows to modify team color's value for the chat messages |
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; (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options |
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; were used) to be lighter or darker. |
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; This value is clamped between -1 and 1. |
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; * `0` means using the same color; |
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; * range (0; 1) - gives you lighter colors (`1` being white); |
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; * range (-1; 0) - gives you darker colors (`-1` being black); |
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; Default value is `0.6`, has no vanilla equivalent. |
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teamColorModifier=0.6 |
@ -0,0 +1,92 @@
|
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/** |
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* Config object for `FutilityChat_Feature`. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class FutilityChat extends FeatureConfig |
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perobjectconfig |
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config(FutilityChat); |
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|
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enum ChatColorSetting |
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{ |
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CCS_DoNothing, |
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CCS_TeamColorForced, |
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CCS_ConfigColorForced, |
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CCS_TeamColorCustom, |
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CCS_ConfigColorCustom |
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}; |
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|
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var public config ChatColorSetting colorSetting; |
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var public config Color configuredColor; |
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var public config float teamColorModifier; |
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|
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protected function AssociativeArray ToData() |
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{ |
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local AssociativeArray data; |
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data = __().collections.EmptyAssociativeArray(); |
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data.SetItem( P("colorSetting"), |
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_.text.FromString(string(colorSetting)), true); |
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data.SetItem(P("configuredColor"), _.color.ToText(configuredColor), true); |
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data.SetFloat(P("teamColorModifier"), teamColorModifier, true); |
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return data; |
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} |
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|
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protected function FromData(AssociativeArray source) |
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{ |
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if (source == none) { |
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return; |
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} |
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colorSetting = ColorSettingFromText(source.GetText(P("colorSetting"))); |
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_.color.Parse(source.GetText(P("configuredColor")), configuredColor); |
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teamColorModifier = source.GetFloat(P("teamColorModifier"), 0.5); |
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} |
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|
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private function ChatColorSetting ColorSettingFromText( |
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Text permissions) |
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{ |
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if (permissions == none) { |
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return CCS_DoNothing; |
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} |
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if (permissions.EndsWith(P("TeamColorForced"), SCASE_INSENSITIVE)) { |
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return CCS_TeamColorForced; |
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} |
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if (permissions.EndsWith(P("ConfigColorForced"), SCASE_INSENSITIVE)) { |
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return CCS_ConfigColorForced; |
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} |
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if (permissions.EndsWith(P("TeamColorCustom"), SCASE_INSENSITIVE)) { |
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return CCS_TeamColorCustom; |
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} |
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if (permissions.EndsWith(P("ConfigColorCustom"), SCASE_INSENSITIVE)) { |
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return CCS_ConfigColorCustom; |
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} |
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return CCS_DoNothing; |
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} |
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|
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protected function DefaultIt() |
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{; |
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colorSetting = CCS_DoNothing; |
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configuredColor = _.color.RGB(255, 255, 255); |
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teamColorModifier = 0.6; |
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} |
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|
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defaultproperties |
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{ |
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configName = "FutilityChat" |
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colorSetting = CCS_DoNothing |
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configuredColor = (R=255,G=255,B=255,A=255) |
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teamColorModifier = 0.6 |
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} |
@ -0,0 +1,166 @@
|
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/** |
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* This feature allows to configure color of text chat messages. |
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* Copyright 2022 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class FutilityChat_Feature extends Feature |
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dependson(FutilityChat); |
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|
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// How to color text chat messages? |
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// 1. `CCS_DoNothing` - do not change color in any way; |
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// 2. `CCS_TeamColorForced` - force players' team colors for |
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// their messages; |
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// 3. `CCS_ConfigColorForced` - force `configuredColor` value for |
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// players' messages; |
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// 4. `CCS_TeamColorCustom` - use players' team colors for |
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// their messages by default, but allow to change color with formatted |
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// tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
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// 5. `CCS_ConfigColorCustom` - use `configuredColor` value for |
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// messages by default, but allow to change color with formatted |
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// tags (e.g. "Stop right there, {$crimson criminal} scum!"); |
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// Default is `CCS_DoNothing`, corresponding to vanilla behaviour. |
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var private /*config*/ FutilityChat.ChatColorSetting colorSetting; |
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// Color that will be used if either of `CCS_ConfigColorForced` or |
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// `CCS_ConfigColorCustom` options were used in `colorSetting`. |
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// Default value is white: (R=255,G=255,B=255,A=255), |
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// has no vanilla equivalent. |
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var private /*config*/ Color configuredColor; |
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// Allows to modify team color's value for the chat messages |
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// (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options |
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// were used) to be lighter or darker. |
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// This value is clamped between -1 and 1. |
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// * `0` means using the same color; |
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// * range (0; 1) - gives you lighter colors (`1` being white); |
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// * range (-1; 0) - gives you darker colors (`-1` being black); |
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// Default value is `0.6`, has no vanilla equivalent. |
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var private /*config*/ float teamColorModifier; |
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|
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// Keep track of whether we connected to necessary signals, so that we can |
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// connect to them or disconnect from them once setting get updated |
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var private bool connectedToSignal; |
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|
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protected function OnDisabled() |
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{ |
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if (connectedToSignal) |
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{ |
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connectedToSignal = false; |
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_.chat.OnMessage(self).Disconnect(); |
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} |
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} |
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|
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protected function SwapConfig(FeatureConfig config) |
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{ |
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local bool configRequiresSignal; |
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local FutilityChat newConfig; |
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newConfig = FutilityChat(config); |
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if (newConfig == none) { |
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return; |
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} |
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colorSetting = newConfig.colorSetting; |
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configuredColor = newConfig.configuredColor; |
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teamColorModifier = newConfig.teamColorModifier; |
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configRequiresSignal = (colorSetting != CCS_DoNothing); |
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// Enable or disable censoring if `IsAnyCensoringEnabled()`'s response |
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// has changed. |
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if (!connectedToSignal && configRequiresSignal) |
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{ |
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connectedToSignal = true; |
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_.chat.OnMessage(self).connect = ReformatChatMessage; |
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} |
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if (connectedToSignal && !configRequiresSignal) |
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{ |
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connectedToSignal = false; |
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_.chat.OnMessage(self).Disconnect(); |
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} |
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} |
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|
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private function bool ReformatChatMessage( |
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EPlayer sender, |
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MutableText message, |
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bool teamMessage) |
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{ |
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local int i; |
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local MutableText messageCopy; |
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local Text.Character nextCharacter; |
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local Text.Formatting defaultFormatting; |
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if (sender == none) return true; |
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if (message == none) return true; |
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if (colorSetting == CCS_DoNothing) return true; |
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defaultFormatting.isColored = true; |
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if ( colorSetting == CCS_TeamColorForced |
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|| colorSetting == CCS_TeamColorCustom) |
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{ |
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defaultFormatting.color = ModColor(sender.GetTeamColor()); |
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} |
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else { |
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defaultFormatting.color = configuredColor; |
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} |
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if (message.StartsWith(P("|"))) { |
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messageCopy = message.MutableCopy(1); |
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} |
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else if ( colorSetting == CCS_TeamColorForced |
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|| colorSetting == CCS_ConfigColorForced) |
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{ |
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messageCopy = message.MutableCopy(); |
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} |
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else |
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{ |
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messageCopy = _.text.Empty(); |
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messageCopy.AppendFormatted(message); |
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} |
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message.Clear(); |
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for (i = 0; i < messageCopy.GetLength(); i += 1) |
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{ |
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nextCharacter = messageCopy.GetCharacter(i); |
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if (!nextCharacter.formatting.isColored) { |
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nextCharacter.formatting = defaultFormatting; |
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} |
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message.AppendCharacter(nextCharacter); |
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} |
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_.memory.Free(messageCopy); |
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return true; |
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} |
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|
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private function Color ModColor(Color inputColor) |
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{ |
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local Color mixColor; |
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local Color outputColor; |
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local float clampedModifier; |
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if (Abs(teamColorModifier) < 0.001) { |
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return inputColor; |
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} |
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clampedModifier = FClamp(teamColorModifier, -1.0, 1.0); |
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if (clampedModifier > 0) { |
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mixColor = _.color.White; |
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} |
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else |
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{ |
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mixColor = _.color.Black; |
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clampedModifier *= -1.0; |
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} |
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outputColor.R = Lerp(clampedModifier, inputColor.R, mixColor.R); |
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outputColor.G = Lerp(clampedModifier, inputColor.G, mixColor.G); |
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outputColor.B = Lerp(clampedModifier, inputColor.B, mixColor.B); |
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outputColor.A = inputColor.A; |
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return outputColor; |
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} |
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|
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defaultproperties |
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{ |
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configClass = class'FutilityChat' |
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} |
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