Compare commits

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6 Commits

  1. 55
      config/FutilityChat.ini
  2. 142
      config/FutilityNicknames.ini
  3. 120
      sources/Commands/ACommandDB.uc
  4. 35
      sources/Commands/ACommandDosh.uc
  5. 389
      sources/Commands/ACommandFeature.uc
  6. 100
      sources/Commands/ACommandFeature_Announcer.uc
  7. 30
      sources/Commands/ACommandGod.uc
  8. 66
      sources/Commands/ACommandInventory.uc
  9. 38
      sources/Commands/ACommandNick.uc
  10. 88
      sources/Commands/ACommandSpawn.uc
  11. 104
      sources/Commands/ACommandTrader.uc
  12. 138
      sources/Commands/ACommandUserData.uc
  13. 80
      sources/Features/FutileChat/FutilityChat.uc
  14. 90
      sources/Features/FutileChat/FutilityChat_Feature.uc
  15. 114
      sources/Features/FutileNickames/FutilityNicknames.uc
  16. 286
      sources/Features/FutileNickames/FutilityNicknames_Feature.uc
  17. 12
      sources/Futility.uc
  18. 6
      sources/Futility_Feature.uc
  19. 6
      sources/Tools/PendingConfigsTool.uc

55
config/FutilityChat.ini

@ -1,31 +1,34 @@
[default FutilityChat] [default FutilityChat]
; This feature allows to configure color of text chat messages.
autoEnable=true autoEnable=true
; How to color text chat messages? ;= How to color text chat messages?
; 1. `CCS_DoNothing` - do not change color in any way; ;=
; 2. `CCS_TeamColorForced` - force players' team colors for ;= 1. `CCS_DoNothing` - do not change color in any way;
; their messages; ;= 2. `CCS_TeamColorForced` - force players' team colors for
; 3. `CCS_ConfigColorForced` - force `configuredColor` value for ;= their messages;
; players' messages; ;= 3. `CCS_ConfigColorForced` - force `configuredColor` value for
; 4. `CCS_TeamColorCustom` - use players' team colors for ;= players' messages;
; their messages by default, but allow to change color with formatted ;= 4. `CCS_TeamColorCustom` - use players' team colors for
; tags (e.g. "Stop right there, {$crimson criminal} scum!"); ;= their messages by default, but allow to change color with formatted tags
; 5. `CCS_ConfigColorCustom` - use `configuredColor` value for ;= (e.g. "Stop right there, {$crimson criminal} scum!");
; messages by default, but allow to change color with formatted ;= 5. `CCS_ConfigColorCustom` - use `configuredColor` value for
; tags (e.g. "Stop right there, {$crimson criminal} scum!"); ;= messages by default, but allow to change color with formatted
; Default is `CCS_DoNothing`, corresponding to vanilla behaviour. ;= tags (e.g. "Stop right there, {$crimson criminal} scum!");
;=
;= Default is `CCS_DoNothing`, corresponding to vanilla behaviour.
colorSetting=CCS_DoNothing colorSetting=CCS_DoNothing
; Color that will be used if either of `CCS_ConfigColorForced` or ;= Color that will be used if either of `CCS_ConfigColorForced` or
; `CCS_ConfigColorCustom` options were used in `colorSetting`. ;= `CCS_ConfigColorCustom` options were used in `colorSetting`.
; Default value is white: (R=255,G=255,B=255,A=255), ;= Default value is white: (R=255,G=255,B=255,A=255), has no vanilla
; has no vanilla equivalent. ;= equivalent.
configuredColor=(R=255,G=255,B=255,A=255) configuredColor=(R=255,G=255,B=255,A=255)
; Allows to modify team color's value for the chat messages ;= Allows to modify team color's value for the chat messages
; (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options ;= (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options
; were used) to be lighter or darker. ;= were used) to be lighter or darker.
; This value is clamped between -1 and 1. ;= This value is clamped between -1 and 1:
; * `0` means using the same color; ;=
; * range (0; 1) - gives you lighter colors (`1` being white); ;= * `0` means using the same color;
; * range (-1; 0) - gives you darker colors (`-1` being black); ;= * range (0; 1) - gives you lighter colors (`1` being white);
; Default value is `0.6`, has no vanilla equivalent. ;= * range (-1; 0) - gives you darker colors (`-1` being black);
;=
;= Default value is `0.6`, has no vanilla equivalent.
teamColorModifier=0.6 teamColorModifier=0.6

142
config/FutilityNicknames.ini

@ -1,64 +1,67 @@
[default FutilityNicknames] [default FutilityNicknames]
; This feature allows to configure nickname limitations for the server. ;= This feature allows to configure nickname limitations for the server.
; It allows you to customize vanilla limitations for nickname length and ;= It allows you to customize vanilla limitations for nickname length and
; color with those of your own design. Enabling this feature overwrites ;= color with those of your own design. Enabling this feature overwrites
; default behaviour. ;= default behaviour.
autoEnable=true autoEnable=true
; How to treat whitespace characters inside players' nicknames. ;= How to treat whitespace characters inside players' nicknames.
; * `NSA_DoNothing` - does nothing, leaving whitespaces as they are; ;=
; * `NSA_Trim` - removes leading and trailing whitespaces for nicknames; ;= * `NSA_DoNothing` - does nothing, leaving whitespaces as they are;=
; * `NSA_Simplify` - removes leading and trailing whitespaces ;= * `NSA_Trim` - removes leading and trailing whitespaces for nicknames;=
; for nicknames, also reducing a sequence of whitespaces inside ;= * `NSA_Simplify` - removes leading and trailing whitespaces
; nickname to a single space, e.g. "my nick" becomes "my nick". ;= for nicknames, also reducing a sequence of whitespaces inside
; Default is `NSA_DoNothing`, same as on vanilla. ;= nickname to a single space, e.g. "my nick" becomes "my nick".
;=
;= Default is `NSA_DoNothing`, same as on vanilla.
spacesAction=NSA_DoNothing spacesAction=NSA_DoNothing
; How to treat colored nicknames. ;= How to treat colored nicknames.
; * `NCP_ForbidColor` - completely strips down any color from nicknames; ;= * `NCP_ForbidColor` - completely strips down any color from nicknames;=
; * `NCP_ForceTeamColor` - forces all nicknames to have player's current ;= * `NCP_ForceTeamColor` - forces all nicknames to have player's current
; team's color; ;= team's color;=
; * `NCP_ForceSingleColor` - allows nickname to be painted with a single ;= * `NCP_ForceSingleColor` - allows nickname to be painted with a single
; color (sets nickname's color to that of the first character); ;= color (sets nickname's color to that of the first character);=
; * `NCP_AllowAnyColor` - allows nickname to be colored in any way player ;= * `NCP_AllowAnyColor` - allows nickname to be colored in any way player
; wants. ;= wants.
; Default is `NCP_ForbidColor`, same as on vanilla. ;= Default is `NCP_ForbidColor`, same as on vanilla.
colorPermissions=NCP_ForbidColor colorPermissions=NCP_ForbidColor
; Set this to `true` if you wish to replace all whitespace characters with ;= Set this to `true` if you wish to replace all whitespace characters with
; underscores and `false` to leave them as is. ;= underscores and `false` to leave them as is.
; Default is `true`, same as on vanilla. However there is one difference: ;= Default is `true`, same as on vanilla. However there is one difference:
; Futility replaces all whitespace characters (including tabulations, ;= Futility replaces all whitespace characters (including tabulations,
; non-breaking spaces, etc.) instead of only ' '. ;= non-breaking spaces, etc.) instead of only ' '.
replaceSpacesWithUnderscores=true replaceSpacesWithUnderscores=true
; Set this to `true` to remove single 'quotation marks' and `false` to ;= Set this to `true` to remove single 'quotation marks' and `false` to
; leave them. Default is `false`, same as on vanilla. ;= leave them. Default is `false`, same as on vanilla.
removeSingleQuotationMarks=false removeSingleQuotationMarks=false
; Set this to `true` to remove dobule 'quotation marks' and `false` to ;= Set this to `true` to remove dobule 'quotation marks' and `false` to
; leave them. Default is `true`, same as on vanilla. ;= leave them. Default is `true`, same as on vanilla.
removeDoubleQuotationMarks=true removeDoubleQuotationMarks=true
; Max allowed nickname length. Negative values disable any length limits. ;= Max allowed nickname length. Negative values disable any length limits.
; ;=
; NOTE #1: `0` resets all nicknames to be empty and, ;= NOTE #1: `0` resets all nicknames to be empty and,
; if `correctEmptyNicknames` is set to `true`, they will be replaced with ;= if `correctEmptyNicknames` is set to `true`, they will be replaced with
; one of the fallback nicknames ;= one of the fallback nicknames
; (see `correctEmptyNicknames` and `fallbackNickname`). ;= (see `correctEmptyNicknames` and `fallbackNickname`).
; NOTE #2: Because of how color swapping in vanilla Killing Floor works, ;=
; every color swap makes text count as being about 4 characters longer. ;= NOTE #2: Because of how color swapping in vanilla Killing Floor works,
; So if one uses too many colors in the nickname, for drawing functions ;= every color swap makes text count as being about 4 characters longer.
; it will appear to be longer than it actually is and it *will* mess up ;= So if one uses too many colors in the nickname, for drawing functions
; UI. Unless you are using custom HUD it is recommended to keep this value ;= it will appear to be longer than it actually is and it *will* mess up
; at default `20` and forbid colored nicknames ;= UI. Unless you are using custom HUD it is recommended to keep this value
; (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one ;= at default `20` and forbid colored nicknames
; color (by setting `colorPermissions=NCP_ForceSingleColor` or ;= (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one
; `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength` ;= color (by setting `colorPermissions=NCP_ForceSingleColor` or
; to `16` (20 characters - 4 for color swap). ;= `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength`
; If you want to increase the limit above that, you can also do your ;= to `16` (20 characters - 4 for color swap).
; own research by testing nicknames of various length on ;= If you want to increase the limit above that, you can also do your
; screen resolutions you care about. ;= own research by testing nicknames of various length on
;= screen resolutions you care about.
maxNicknameLength=20 maxNicknameLength=20
; Should we replace empty player nicknames with a random fallback nickname ;= Should we replace empty player nicknames with a random fallback nickname
; (defined in `fallbackNickname` array)? ;= (defined in `fallbackNickname` array)?
correctEmptyNicknames=true correctEmptyNicknames=true
; Array of fallback nicknames that will be used to replace any empty nicknames ;= Array of fallback nicknames that will be used to replace any empty nicknames
; if `correctEmptyNicknames` is set to `true`. ;= if `correctEmptyNicknames` is set to `true`.
fallbackNickname="Fresh Meat" fallbackNickname="Fresh Meat"
fallbackNickname="Rotten Meat" fallbackNickname="Rotten Meat"
fallbackNickname="Troll Meat" fallbackNickname="Troll Meat"
@ -70,20 +73,21 @@ fallbackNickname="Boar Meat"
fallbackNickname="Walrus Meat" fallbackNickname="Walrus Meat"
fallbackNickname="Bug Meat" fallbackNickname="Bug Meat"
fallbackNickname="Horse Meat" fallbackNickname="Horse Meat"
; Guaranteed order of applying changes (only chosen ones) is as following: ;= Guaranteed order of applying changes (only chosen ones) is as following:
; 1. Trim/simplify spaces; ;= 1. Trim/simplify spaces;=
; 2. Remove single and double quotation marks; ;= 2. Remove single and double quotation marks;=
; 3. Enforce max limit of nickname's length; ;= 3. Enforce max limit of nickname's length;=
; 4. Replace empty nickname with fallback nickname (no further changes ;= 4. Replace empty nickname with fallback nickname (no further changes
; will be applied to fallback nickname in that case); ;= will be applied to fallback nickname in that case);=
; 5. Enforce color limitation; ;= 5. Enforce color limitation;=
; 6. Replace remaining whitespaces with underscores. ;= 6. Replace remaining whitespaces with underscores.
; ;=
; NOTE #1: as follows from the instruction described above, no changes will ;= NOTE #1: as follows from the instruction described above, no changes will
; ever be applied to fallback nicknames (unless player's nickname ;= ever be applied to fallback nicknames (unless player's nickname
; coincides with one by pure accident). ;= coincides with one by pure accident).
; NOTE #2: whitespaces inside steam nicknames are converted into underscores ;=
; before they are passed into the game and this is a change Futility ;= NOTE #2: whitespaces inside steam nicknames are converted into underscores
; cannot currently abort. ;= before they are passed into the game and this is a change Futility
; Therefore all changes relevant to whitespaces inside nicknames will only ;= cannot currently abort.
; be applied to in-game changes. ;= Therefore all changes relevant to whitespaces inside nicknames will only
;= be applied to in-game changes.

120
sources/Commands/ACommandDB.uc

@ -1,6 +1,6 @@
/** /**
* Command for working with databases. * Command for working with databases.
* Copyright 2021-2022 Anton Tarasenko * Copyright 2021-2023 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
* This file is part of Acedia. * This file is part of Acedia.
* *
@ -74,47 +74,54 @@ var protected const int TDB_CANNOT_BE_CREATED, TNO_DEFAULT_COMMAND, TBAD_DBLINK;
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(P("db")).Group(P("admin")) builder.Group(P("admin"));
.Summary(P("Read and edit data in your databases." builder.Summary(P("Read and edit data in your databases."
@ "Databases' values are addressed with links:" @ "Databases' values are addressed with links:"
@ "\"<db_name>:<json_path>\"")); @ "\"<db_name>:<json_path>\""));
builder.SubCommand(T(TCREATE)) builder.SubCommand(T(TCREATE));
.ParamText(T(TDATABASE_NAME)) builder.ParamText(T(TDATABASE_NAME));
.Describe(P("Creates new database with a specified name.")); builder.Describe(P("Creates new database with a specified name."));
builder.SubCommand(T(TDELETE)) builder.SubCommand(T(TDELETE));
.ParamText(T(TDATABASE_NAME)) builder.ParamText(T(TDATABASE_NAME));
.Describe(P("Completely deletes specified database.")); builder.Describe(P("Completely deletes specified database."));
builder.SubCommand(T(TLIST)) builder.SubCommand(T(TLIST));
.Describe(P("Lists available databases.")); builder.Describe(P("Lists available databases."));
builder.SubCommand(T(TREAD)) builder.SubCommand(T(TREAD));
.ParamText(T(TDATABASE_LINK)) builder.ParamText(T(TDATABASE_LINK));
.Describe(P("Reads data from location given by the `databaseLink`.")); builder.Describe(P("Reads data from location given by the `databaseLink`."));
builder.SubCommand(T(TSIZE)) builder.SubCommand(T(TSIZE));
.ParamText(T(TDATABASE_LINK)) builder.ParamText(T(TDATABASE_LINK));
.Describe(P("Gets amount of elements inside JSON array or object at" builder.Describe(P("Gets amount of elements inside JSON array or object at"
@ "location given by the `databaseLink`.")); @ "location given by the `databaseLink`."));
builder.SubCommand(T(TKEYS)) builder.SubCommand(T(TKEYS));
.ParamText(T(TDATABASE_LINK)) builder.ParamText(T(TDATABASE_LINK));
.Describe(P("Lists keys of JSON object at location given by" builder.Describe(P("Lists keys of JSON object at location given by"
@ "the `databaseLink`.")); @ "the `databaseLink`."));
builder.SubCommand(T(TREMOVE)) builder.SubCommand(T(TREMOVE));
.ParamText(T(TDATABASE_LINK)) builder.ParamText(T(TDATABASE_LINK));
.Describe(P("Removes data from location given by the `databaseLink`.")); builder.Describe(P("Removes data from location given by the `databaseLink`."));
builder.SubCommand(T(TWRITE)) builder.SubCommand(T(TWRITE));
.ParamText(T(TDATABASE_LINK)) builder.ParamText(T(TDATABASE_LINK));
.ParamJSON(T(TJSON_VALUE)) builder.ParamJSON(T(TJSON_VALUE));
.Describe(P("Writes specified JSON value into location given by" builder.Describe(P("Writes specified JSON value into location given by"
@ "the `databaseLink`.")); @ "the `databaseLink`."));
builder.Option(T(TINCREMENT)) builder.Option(T(TINCREMENT));
.Describe(F("Specifying this option for any of the" builder.Describe(F("Specifying this option for any of the"
@ "{$TextEmphasis 'write'} subcommands will cause them to append" @ "{$TextEmphasis 'write'} subcommands will cause them to append"
@ "data to the old one, instead of rewriting it.")); @ "data to the old one, instead of rewriting it."));
} }
protected function PushPlayer(EPlayer nextPlayer, Database callDatabase) protected function PushPlayer(EPlayer nextPlayer, Database callDatabase)
{ {
queueWaitingListPlayers[queueWaitingListPlayers.length] = local EPlayer playerCopy;
EPlayer(nextPlayer.Copy());
if (nextPlayer != none) {
playerCopy = EPlayer(nextPlayer.Copy());
}
if (callDatabase != none) {
callDatabase.NewRef();
}
queueWaitingListPlayers[queueWaitingListPlayers.length] = playerCopy;
queueWaitingListDatabases[queueWaitingListDatabases.length] = callDatabase; queueWaitingListDatabases[queueWaitingListDatabases.length] = callDatabase;
} }
@ -128,9 +135,10 @@ protected function EPlayer PopPlayer(Database relevantDatabase)
while (i < queueWaitingListDatabases.length) while (i < queueWaitingListDatabases.length)
{ {
if (queueWaitingListDatabases[i] != relevantDatabase) if (queueWaitingListDatabases[i].IsEqual(relevantDatabase))
{ {
result = queueWaitingListPlayers[i]; result = queueWaitingListPlayers[i];
queueWaitingListDatabases[i].FreeSelf();
queueWaitingListPlayers.Remove(i, 1); queueWaitingListPlayers.Remove(i, 1);
queueWaitingListDatabases.Remove(i, 1); queueWaitingListDatabases.Remove(i, 1);
break; break;
@ -144,8 +152,11 @@ protected function EPlayer PopPlayer(Database relevantDatabase)
return none; return none;
} }
protected function Executed(CallData arguments, EPlayer instigator) protected function Executed(
{ CallData arguments,
EPlayer instigator,
CommandPermissions permissions
) {
local AcediaObject valueToWrite; local AcediaObject valueToWrite;
local DBPointerPair pair; local DBPointerPair pair;
local Text subCommand; local Text subCommand;
@ -235,11 +246,11 @@ private function DBPointerPair TryLoadingDB(BaseText databaseLink)
if (databaseLink == none) { if (databaseLink == none) {
return result; return result;
} }
result.database = _.db.Load(databaseLink); result.database = _server.db.Load(databaseLink);
if (result.database == none) { if (result.database == none) {
return result; return result;
} }
result.pointer = _.db.GetPointer(databaseLink); result.pointer = _server.db.GetPointer(databaseLink);
return result; return result;
} }
@ -248,12 +259,12 @@ protected function CreateDatabase(EPlayer instigator, Text databaseName)
if (instigator == none) { if (instigator == none) {
return; return;
} }
if (_.db.ExistsLocal(databaseName)) if (_server.db.ExistsLocal(databaseName))
{ {
callerConsole.WriteLine(T(TDB_ALREADY_EXISTS)); callerConsole.WriteLine(T(TDB_ALREADY_EXISTS));
return; return;
} }
if (_.db.NewLocal(databaseName) != none) { if (_server.db.NewLocal(databaseName) != none) {
callerConsole.WriteLine(T(TDB_CREATED)); callerConsole.WriteLine(T(TDB_CREATED));
} }
else { else {
@ -266,7 +277,7 @@ protected function DeleteDatabase(EPlayer instigator, Text databaseName)
if (instigator == none) { if (instigator == none) {
return; return;
} }
if (_.db.DeleteLocal(databaseName)) { if (_server.db.DeleteLocal(databaseName)) {
callerConsole.WriteLine(T(TDA_DELETED)); callerConsole.WriteLine(T(TDA_DELETED));
} }
else { else {
@ -283,7 +294,7 @@ protected function ListDatabases(EPlayer instigator)
if (instigator == none) { if (instigator == none) {
return; return;
} }
availableDatabases = _.db.ListLocal(); availableDatabases = _server.db.ListLocal();
console = callerConsole; console = callerConsole;
console.Write(T(TAVAILABLE_DATABASES)); console.Write(T(TAVAILABLE_DATABASES));
for (i = 0; i < availableDatabases.length; i += 1) for (i = 0; i < availableDatabases.length; i += 1)
@ -321,7 +332,8 @@ protected function OutputStatus(
protected function DisplayData( protected function DisplayData(
Database.DBQueryResult result, Database.DBQueryResult result,
AcediaObject data, AcediaObject data,
Database source) Database source,
int requestID)
{ {
local Text printedJSON; local Text printedJSON;
local EPlayer instigator; local EPlayer instigator;
@ -342,7 +354,8 @@ protected function DisplayData(
protected function DisplaySize( protected function DisplaySize(
Database.DBQueryResult result, Database.DBQueryResult result,
int size, int size,
Database source) Database source,
int requestID)
{ {
local Text sizeAsText; local Text sizeAsText;
local EPlayer instigator; local EPlayer instigator;
@ -365,7 +378,8 @@ protected function DisplaySize(
protected function DisplayKeys( protected function DisplayKeys(
Database.DBQueryResult result, Database.DBQueryResult result,
ArrayList keys, ArrayList keys,
Database source) Database source,
int requestID)
{ {
local int i; local int i;
local Text nextKey; local Text nextKey;
@ -399,7 +413,8 @@ protected function DisplayKeys(
protected function DisplayResponse( protected function DisplayResponse(
Database.DBQueryResult result, Database.DBQueryResult result,
Database source) Database source,
int requestID)
{ {
local EPlayer instigator; local EPlayer instigator;
@ -410,6 +425,7 @@ protected function DisplayResponse(
defaultproperties defaultproperties
{ {
preferredName = "db"
TCREATE = 0 TCREATE = 0
stringConstants(0) = "create" stringConstants(0) = "create"
TDELETE = 1 TDELETE = 1
@ -441,25 +457,25 @@ defaultproperties
TQUERY_COMPLETED = 14 TQUERY_COMPLETED = 14
stringConstants(14) = "{$TextPositive Database query was completed!}" stringConstants(14) = "{$TextPositive Database query was completed!}"
TQUERY_INVALID_POINTER = 15 TQUERY_INVALID_POINTER = 15
stringConstants(15) = "{$TextNegative Query was provided with an invalid JSON pointer.}" stringConstants(15) = "{$TextFailure Query was provided with an invalid JSON pointer.}"
TQUERY_INVALID_DB = 16 TQUERY_INVALID_DB = 16
stringConstants(16) = "{$TextNegative Operation could not finish because database is damaged and unusable.}" stringConstants(16) = "{$TextFailure Operation could not finish because database is damaged and unusable.}"
TQUERY_INVALID_DATA = 17 TQUERY_INVALID_DATA = 17
stringConstants(17) = "{$TextNegative Query data is invalid.}" stringConstants(17) = "{$TextFailure Query data is invalid.}"
TAVAILABLE_DATABASES = 18 TAVAILABLE_DATABASES = 18
stringConstants(18) = "{$TextEmphasis Available databases:} " stringConstants(18) = "{$TextEmphasis Available databases:} "
TDA_DELETED = 19 TDA_DELETED = 19
stringConstants(19) = "{$TextPositive Database was deleted.}" stringConstants(19) = "{$TextPositive Database was deleted.}"
TDB_DOESNT_EXIST = 20 TDB_DOESNT_EXIST = 20
stringConstants(20) = "{$TextNegative Database with specified name does not exist.}" stringConstants(20) = "{$TextFailure Database with specified name does not exist.}"
TDB_ALREADY_EXISTS = 21 TDB_ALREADY_EXISTS = 21
stringConstants(21) = "{$TextNegative Database with specified name already exists.}" stringConstants(21) = "{$TextFailure Database with specified name already exists.}"
TDB_CREATED = 22 TDB_CREATED = 22
stringConstants(22) = "{$TextPositive Database was created.}" stringConstants(22) = "{$TextPositive Database was created.}"
TDB_CANNOT_BE_CREATED = 23 TDB_CANNOT_BE_CREATED = 23
stringConstants(23) = "{$TextNegative Database cannot be created.}" stringConstants(23) = "{$TextFailure Database cannot be created.}"
TNO_DEFAULT_COMMAND = 24 TNO_DEFAULT_COMMAND = 24
stringConstants(24) = "{$TextNegative Default command does nothing. Use on of the sub-commands.}" stringConstants(24) = "{$TextFailure Default command does nothing. Use on of the sub-commands.}"
TBAD_DBLINK = 25 TBAD_DBLINK = 25
stringConstants(25) = "{$TextNegative Database could not be read for the specified link.}" stringConstants(25) = "{$TextFailure Database could not be read for the specified link.}"
} }

35
sources/Commands/ACommandDosh.uc

@ -29,23 +29,23 @@ protected function Finalizer()
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(P("dosh")).Group(P("gameplay")) builder.Group(P("gameplay"));
.Summary(P("Changes amount of money.")); builder.Summary(P("Changes amount of money."));
builder.RequireTarget(); builder.RequireTarget();
builder.ParamInteger(P("amount")) builder.ParamInteger(P("amount"));
.Describe(P("Gives (or takes if negative) players a specified <amount>" builder.Describe(P("Gives (or takes if negative) players a specified <amount>"
@ "of money.")); @ "of money."));
builder.SubCommand(P("set")) builder.SubCommand(P("set"));
.ParamInteger(P("amount")) builder.ParamInteger(P("amount"));
.Describe(P("Sets player's money to a specified <amount>.")); builder.Describe(P("Sets player's money to a specified <amount>."));
builder.Option(P("min")) builder.Option(P("min"));
.ParamInteger(P("minValue")) builder.ParamInteger(P("minValue"));
.Describe(F("Players will retain at least this amount of dosh after" builder.Describe(F("Players will retain at least this amount of dosh after"
@ "the command's execution. In case of conflict, overrides" @ "the command's execution. In case of conflict, overrides"
@ "'{$TextEmphasis --max}' option. `0` is assumed by default.")); @ "'{$TextEmphasis --max}' option. `0` is assumed by default."));
builder.Option(P("max"), P("M")) builder.Option(P("max"), P("M"));
.ParamInteger(P("maxValue")) builder.ParamInteger(P("maxValue"));
.Describe(F("Players will have at most this amount of dosh after" builder.Describe(F("Players will have at most this amount of dosh after"
@ "the command's execution. In case of conflict, it is overridden" @ "the command's execution. In case of conflict, it is overridden"
@ "by '{$TextEmphasis --min}' option.")); @ "by '{$TextEmphasis --min}' option."));
announcer = ACommandDosh_Announcer( announcer = ACommandDosh_Announcer(
@ -55,8 +55,9 @@ protected function BuildData(CommandDataBuilder builder)
protected function ExecutedFor( protected function ExecutedFor(
EPlayer target, EPlayer target,
CallData arguments, CallData arguments,
EPlayer instigator) EPlayer instigator,
{ CommandPermissions permissions
) {
local int oldAmount, newAmount; local int oldAmount, newAmount;
local int amount, minValue, maxValue; local int amount, minValue, maxValue;
@ -88,6 +89,6 @@ protected function ExecutedFor(
} }
} }
defaultproperties defaultproperties {
{ preferredName = "dosh"
} }

389
sources/Commands/ACommandFeature.uc

@ -21,87 +21,87 @@ class ACommandFeature extends Command
dependson(PendingConfigsTool); dependson(PendingConfigsTool);
var private class<Feature> selectedFeatureClass; var private class<Feature> selectedFeatureClass;
var private Text selectedFeatureName;
var private Text selectedConfigName; var private Text selectedConfigName;
var private PendingConfigsTool pendingConfigs; var private PendingConfigsTool pendingConfigs;
var private ACommandFeature_Announcer announcer; var private ACommandFeature_Announcer announcer;
protected function Constructor() protected function Constructor() {
{ pendingConfigs = PendingConfigsTool(_.memory.Allocate(class'PendingConfigsTool'));
pendingConfigs =
PendingConfigsTool(_.memory.Allocate(class'PendingConfigsTool'));
super.Constructor(); super.Constructor();
} }
protected function Finalizer() protected function Finalizer() {
{
_.memory.Free(announcer); _.memory.Free(announcer);
_.memory.Free(pendingConfigs); _.memory.Free(pendingConfigs);
super.Finalizer(); super.Finalizer();
} }
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder) {
{ builder.Group(P("admin"));
builder.Name(P("feature")).Group(P("admin")) builder.Summary(P("Managing features."));
.Summary(P("Managing features.")) builder.Describe(P("Command for managing features and their configs."));
.Describe(P("Command for managing features and their configs.")); builder.SubCommand(P("enable"));
builder.SubCommand(P("enable")) builder.ParamText(P("feature"),, P("feature"));
.ParamText(P("feature"),, P("feature")) builder.OptionalParams();
.OptionalParams() builder.ParamText(P("config"));
.ParamText(P("config")) builder.Describe(P("Enables specified <feature>. If <config> isn't specified -"
.Describe(P("Enables specified <feature>. If <config> isn't specified -"
@ "choses the \"default\" one, making new config with default" @ "choses the \"default\" one, making new config with default"
@ "settings if it doesn't exist.")); @ "settings if it doesn't exist."));
builder.SubCommand(P("disable")) builder.SubCommand(P("disable"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.Describe(P("Disables specified <feature>.")); builder.Describe(P("Disables specified <feature>."));
builder.SubCommand(P("showconf")) builder.SubCommand(P("showconf"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.OptionalParams() builder.OptionalParams();
.ParamText(P("config")) builder.ParamText(P("config"));
.Describe(P("Show given <config> for the given <feature>.")); builder.Describe(P("Show given <config> for the given <feature>."));
builder.SubCommand(P("editconf")) builder.SubCommand(P("editconf"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.ParamText(P("config")) builder.ParamText(P("config"));
.ParamText(P("variable_path")) builder.ParamText(P("variable_path"));
.ParamJSON(P("value")) builder.ParamJSON(P("value"));
.Describe(P("Changes a value inside given <config> of the given" builder.Describe(P("Changes a value inside given <config> of the given"
@ "<feature> by setting value at JSON path <variable_path> to" @ "<feature> by setting value at JSON path <variable_path> to"
@ "the JSON value <value>. Changes won't be immediately applied to" @ "the JSON value <value>. Changes won't be immediately applied to"
@ "the game and kept as pending.")); @ "the game and kept as pending."));
builder.SubCommand(P("saveconf")) builder.SubCommand(P("saveconf"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.ParamText(P("config")) builder.ParamText(P("config"));
.Describe(P("Saves pending changes for the given <config> of the given" builder.Describe(P("Saves pending changes for the given <config> of the given"
@ "<feature>.")); @ "<feature>."));
builder.SubCommand(P("newconf")) builder.SubCommand(P("newconf"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.ParamText(P("config")) builder.ParamText(P("config"));
.Describe(P("Creates new config for the given <feature>.")); builder.Describe(P("Creates new config for the given <feature>."));
builder.SubCommand(P("removeconf")) builder.SubCommand(P("removeconf"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.ParamText(P("config")) builder.ParamText(P("config"));
.Describe(P("Removes specified <config> of the specified <feature>.")); builder.Describe(P("Removes specified <config> of the specified <feature>."));
builder.SubCommand(P("autoconf")) builder.SubCommand(P("autoconf"));
.ParamText(P("feature"),, P("feature")) builder.ParamText(P("feature"),, P("feature"));
.OptionalParams() builder.OptionalParams();
.ParamText(P("config")) builder.ParamText(P("config"));
.Describe(P("Changes current auto config config of the specified" builder.Describe(P("Changes current auto config config of the specified"
@ "<feature>. Auto config is a config that is supposed to be" @ "<feature>. Auto config is a config that is supposed to be"
@ "automatically enabled at the start of the Acedia, unless" @ "automatically enabled at the start of the Acedia, unless"
@ "otherwise specified for the loader.")); @ "otherwise specified for the loader."));
builder.Option(P("all")) builder.Option(P("all"));
.Describe(F("Affects subcommand {$TextEmphasis showconf} by making it" builder.Describe(F("Affects subcommand {$TextEmphasis showconf} by making it"
@ "show all available configs.")); @ "show all available configs."));
builder.Option(P("save")) builder.Option(P("save"));
.Describe(F("Affects subcommand {$TextEmphasis editconf} by making it" builder.Describe(F("Affects subcommand {$TextEmphasis editconf} by making it"
@ "also save all pending changes.")); @ "also save all pending changes."));
announcer = ACommandFeature_Announcer( announcer = ACommandFeature_Announcer(
_.memory.Allocate(class'ACommandFeature_Announcer')); _.memory.Allocate(class'ACommandFeature_Announcer'));
} }
protected function Executed(CallData arguments, EPlayer instigator) protected function Executed(
{ CallData arguments,
EPlayer instigator,
CommandPermissions permissions
) {
local bool saveFlag, allFlag; local bool saveFlag, allFlag;
announcer.Setup(none, instigator, othersConsole); announcer.Setup(none, instigator, othersConsole);
@ -110,60 +110,52 @@ protected function Executed(CallData arguments, EPlayer instigator)
SelectFeatureAndConfig(arguments); SelectFeatureAndConfig(arguments);
if (arguments.subCommandName.IsEmpty()) { if (arguments.subCommandName.IsEmpty()) {
ShowAllFeatures(); ShowAllFeatures();
} } else if (arguments.subCommandName.Compare(P("enable"))) {
else if (arguments.subCommandName.Compare(P("enable"))) {
EnableFeature(); EnableFeature();
} } else if (arguments.subCommandName.Compare(P("disable"))) {
else if (arguments.subCommandName.Compare(P("disable"))) {
DisableFeature(); DisableFeature();
} } else if (arguments.subCommandName.Compare(P("showconf"))) {
else if (arguments.subCommandName.Compare(P("showconf"))) {
ShowSelectedConfigs(allFlag); ShowSelectedConfigs(allFlag);
} } else if (arguments.subCommandName.Compare(P("editconf"))) {
else if (arguments.subCommandName.Compare(P("editconf")))
{
EditFeatureConfig( EditFeatureConfig(
arguments.parameters.GetText(P("variable_path")), arguments.parameters.GetText(P("variable_path")),
arguments.parameters.GetItem(P("value")), arguments.parameters.GetItem(P("value")),
saveFlag); saveFlag);
} } else if (arguments.subCommandName.Compare(P("saveconf"))) {
else if (arguments.subCommandName.Compare(P("saveconf"))) {
SaveFeatureConfig(); SaveFeatureConfig();
} } else if (arguments.subCommandName.Compare(P("newconf"))) {
else if (arguments.subCommandName.Compare(P("newconf"))) {
NewFeatureConfig(); NewFeatureConfig();
} } else if (arguments.subCommandName.Compare(P("removeconf"))) {
else if (arguments.subCommandName.Compare(P("removeconf"))) {
RemoveFeatureConfig(); RemoveFeatureConfig();
} } else if (arguments.subCommandName.Compare(P("autoconf"))) {
else if (arguments.subCommandName.Compare(P("autoconf"))) {
SetAutoFeatureConfig(); SetAutoFeatureConfig();
} }
_.memory.Free(selectedConfigName); _.memory.Free2(selectedConfigName, selectedFeatureName);
selectedConfigName = none; selectedConfigName = none;
selectedFeatureName = none;
} }
protected function SelectFeatureAndConfig(CallData arguments) protected function SelectFeatureAndConfig(CallData arguments) {
{
local Text featureClassName, userGivenConfigName; local Text featureClassName, userGivenConfigName;
featureClassName = arguments.parameters.GetText(P("feature")); selectedFeatureName = arguments.parameters.GetTextBy(P("/feature/alias"));
featureClassName = arguments.parameters.GetTextBy(P("/feature/value"));
selectedFeatureClass = LoadFeatureClass(featureClassName); selectedFeatureClass = LoadFeatureClass(featureClassName);
if (selectedFeatureClass == none && !arguments.subCommandName.IsEmpty()) { if (selectedFeatureClass == none && !arguments.subCommandName.IsEmpty()) {
_.memory.Free(selectedFeatureName);
selectedFeatureName = none;
return; return;
} }
_.memory.Free(featureClassName); _.memory.Free(featureClassName);
userGivenConfigName = arguments.parameters.GetText(P("config")); userGivenConfigName = arguments.parameters.GetText(P("config"));
if (userGivenConfigName != none) if (userGivenConfigName != none) {
{
selectedConfigName = userGivenConfigName.LowerCopy(); selectedConfigName = userGivenConfigName.LowerCopy();
userGivenConfigName.FreeSelf(); userGivenConfigName.FreeSelf();
} }
pendingConfigs.SelectConfig(selectedFeatureClass, selectedConfigName); pendingConfigs.SelectConfig(selectedFeatureClass, selectedConfigName);
} }
protected function EnableFeature() protected function EnableFeature() {
{
local bool wasEnabled; local bool wasEnabled;
local Text oldConfig, newConfig; local Text oldConfig, newConfig;
local Feature instance; local Feature instance;
@ -172,59 +164,50 @@ protected function EnableFeature()
oldConfig = selectedFeatureClass.static.GetCurrentConfig(); oldConfig = selectedFeatureClass.static.GetCurrentConfig();
newConfig = PickConfigBasedOnParameter(); newConfig = PickConfigBasedOnParameter();
// Already enabled with the same config! // Already enabled with the same config!
if (oldConfig != none && oldConfig.Compare(newConfig, SCASE_INSENSITIVE)) if (oldConfig != none && oldConfig.Compare(newConfig, SCASE_INSENSITIVE)) {
{ announcer.AnnounceFailedAlreadyEnabled(selectedFeatureName, newConfig);
announcer.AnnounceFailedAlreadyEnabled(selectedFeatureClass, newConfig);
_.memory.Free(newConfig); _.memory.Free(newConfig);
_.memory.Free(oldConfig); _.memory.Free(oldConfig);
return; return;
} }
// Try enabling and report the result // Try enabling and report the result
instance = selectedFeatureClass.static.EnableMe(newConfig); instance = selectedFeatureClass.static.EnableMe(newConfig);
if (instance == none) if (instance == none) {
{
announcer.AnnounceFailedCannotEnableFeature( announcer.AnnounceFailedCannotEnableFeature(
selectedFeatureClass, selectedFeatureName,
newConfig); newConfig);
} } else if (wasEnabled) {
else if (wasEnabled)
{
announcer.AnnounceSwappedConfig( announcer.AnnounceSwappedConfig(
selectedFeatureClass, selectedFeatureName,
oldConfig, oldConfig,
newConfig); newConfig);
} } else {
else { announcer.AnnounceEnabledFeature(selectedFeatureName, newConfig);
announcer.AnnounceEnabledFeature(selectedFeatureClass, newConfig);
} }
_.memory.Free(newConfig); _.memory.Free(newConfig);
_.memory.Free(oldConfig); _.memory.Free(oldConfig);
} }
protected function DisableFeature() protected function DisableFeature() {
{ if (!selectedFeatureClass.static.IsEnabled()) {
if (!selectedFeatureClass.static.IsEnabled()) announcer.AnnounceFailedAlreadyDisabled(selectedFeatureName);
{
announcer.AnnounceFailedAlreadyDisabled(selectedFeatureClass);
return; return;
} }
selectedFeatureClass.static.DisableMe(); selectedFeatureClass.static.DisableMe();
// It is possible that this command itself is destroyed after above command // It is possible that this command itself is destroyed after above command
// so do the check just in case // so do the check just in case
if (IsAllocated()) { if (IsAllocated()) {
announcer.AnnounceDisabledFeature(selectedFeatureClass); announcer.AnnounceDisabledFeature(selectedFeatureName);
} }
} }
protected function ShowSelectedConfigs(bool showAllFeatures) protected function ShowSelectedConfigs(bool showAllFeatures) {
{
local int i; local int i;
local array<Text> availableConfigs; local array<Text> availableConfigs;
local MutableText configList; local MutableText configList;
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
if (showAllFeatures) if (showAllFeatures) {
{
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass != none) { if (configClass != none) {
availableConfigs = configClass.static.AvailableConfigs(); availableConfigs = configClass.static.AvailableConfigs();
@ -235,8 +218,7 @@ protected function ShowSelectedConfigs(bool showAllFeatures)
_.memory.FreeMany(availableConfigs); _.memory.FreeMany(availableConfigs);
return; return;
} }
if (selectedConfigName != none) if (selectedConfigName != none) {
{
ShowFeatureConfig(selectedConfigName); ShowFeatureConfig(selectedConfigName);
return; return;
} }
@ -248,8 +230,7 @@ protected function ShowSelectedConfigs(bool showAllFeatures)
_.memory.Free(configList); _.memory.Free(configList);
} }
protected function ShowFeatureConfig(BaseText configName) protected function ShowFeatureConfig(BaseText configName) {
{
local MutableText dataAsJSON; local MutableText dataAsJSON;
local HashTable currentData, pendingData; local HashTable currentData, pendingData;
@ -257,26 +238,24 @@ protected function ShowFeatureConfig(BaseText configName)
return; return;
} }
currentData = GetCurrentConfigData(configName); currentData = GetCurrentConfigData(configName);
if (currentData == none) if (currentData == none) {
{
announcer.AnnounceFailedNoDataForConfig( announcer.AnnounceFailedNoDataForConfig(
selectedFeatureClass, selectedFeatureName,
configName); configName);
return; return;
} }
// Display current data // Display current data
dataAsJSON = _.json.PrettyPrint(currentData); dataAsJSON = _.json.PrettyPrint(currentData);
announcer.AnnounceCurrentConfig(selectedFeatureClass, configName); announcer.AnnounceCurrentConfig(selectedFeatureName, configName);
callerConsole.Flush().WriteLine(dataAsJSON); callerConsole.Flush().WriteLine(dataAsJSON);
_.memory.Free(dataAsJSON); _.memory.Free(dataAsJSON);
// Display pending data // Display pending data
pendingConfigs.SelectConfig(selectedFeatureClass, configName); pendingConfigs.SelectConfig(selectedFeatureClass, configName);
pendingData = pendingConfigs.GetPendingConfigData(); pendingData = pendingConfigs.GetPendingConfigData();
if (pendingData != none) if (pendingData != none) {
{
dataAsJSON = _.json.PrettyPrint(pendingData); dataAsJSON = _.json.PrettyPrint(pendingData);
announcer.AnnouncePendingConfig( announcer.AnnouncePendingConfig(
selectedFeatureClass, selectedFeatureName,
configName); configName);
callerConsole.Flush().WriteLine(dataAsJSON); callerConsole.Flush().WriteLine(dataAsJSON);
_.memory.Free(dataAsJSON); _.memory.Free(dataAsJSON);
@ -285,20 +264,17 @@ protected function ShowFeatureConfig(BaseText configName)
_.memory.Free(currentData); _.memory.Free(currentData);
} }
protected function Text PickConfigBasedOnParameter() protected function Text PickConfigBasedOnParameter() {
{
local Text resolvedConfig; local Text resolvedConfig;
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass == none) if (configClass == none) {
{ announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
announcer.AnnounceFailedNoConfigClass(selectedFeatureClass);
return none; return none;
} }
// If config was specified - simply check that it exists // If config was specified - simply check that it exists
if (selectedConfigName != none) if (selectedConfigName != none) {
{
if (configClass.static.Exists(selectedConfigName)) { if (configClass.static.Exists(selectedConfigName)) {
return selectedConfigName.Copy(); return selectedConfigName.Copy();
} }
@ -308,13 +284,12 @@ protected function Text PickConfigBasedOnParameter()
// If it wasn't specified - try auto config instead // If it wasn't specified - try auto config instead
resolvedConfig = configClass.static.GetAutoEnabledConfig(); resolvedConfig = configClass.static.GetAutoEnabledConfig();
if (resolvedConfig == none) { if (resolvedConfig == none) {
announcer.AnnounceFailedNoConfigProvided(selectedFeatureClass); announcer.AnnounceFailedNoConfigProvided(selectedFeatureName);
} }
return resolvedConfig; return resolvedConfig;
} }
protected function class<Feature> LoadFeatureClass(BaseText featureClassName) protected function class<Feature> LoadFeatureClass(BaseText featureClassName) {
{
local class<Feature> featureClass; local class<Feature> featureClass;
if (featureClassName == none) { if (featureClassName == none) {
@ -327,10 +302,10 @@ protected function class<Feature> LoadFeatureClass(BaseText featureClassName)
return featureClass; return featureClass;
} }
protected function ShowAllFeatures() protected function ShowAllFeatures() {
{
local int i; local int i;
local array< class<Feature> > availableFeatures; local array< class<Feature> > availableFeatures;
availableFeatures = _.environment.GetAvailableFeatures(); availableFeatures = _.environment.GetAvailableFeatures();
for (i = 0; i < availableFeatures.length; i ++) { for (i = 0; i < availableFeatures.length; i ++) {
ShowFeature(availableFeatures[i]); ShowFeature(availableFeatures[i]);
@ -363,10 +338,9 @@ protected function ShowFeature(class<Feature> featureClass)
_.memory.Free(configList); _.memory.Free(configList);
} }
protected function MutableText PrintConfigList(class<Feature> featureClass) protected function MutableText PrintConfigList(class<Feature> featureClass) {
{
local int i; local int i;
local Text autoConfig; local Text autoConfig, enabledConfig;
local ListBuilder configList; local ListBuilder configList;
local MutableText result, nextConfig; local MutableText result, nextConfig;
local array<Text> availableConfigs; local array<Text> availableConfigs;
@ -377,31 +351,34 @@ protected function MutableText PrintConfigList(class<Feature> featureClass)
if (configClass == none) return none; if (configClass == none) return none;
availableConfigs = configClass.static.AvailableConfigs(); availableConfigs = configClass.static.AvailableConfigs();
enabledConfig = featureClass.static.GetCurrentConfig();
autoConfig = configClass.static.GetAutoEnabledConfig(); autoConfig = configClass.static.GetAutoEnabledConfig();
configList = ListBuilder(_.memory.Allocate(class'ListBuilder')); configList = ListBuilder(_.memory.Allocate(class'ListBuilder'));
for (i = 0; i < availableConfigs.length; i += 1) for (i = 0; i < availableConfigs.length; i += 1) {
{
nextConfig = availableConfigs[i].MutableCopy(); nextConfig = availableConfigs[i].MutableCopy();
if (enabledConfig != none && enabledConfig.Compare(nextConfig, SCASE_INSENSITIVE)) {
nextConfig.ChangeDefaultColor(_.color.TextPositive);
}
if (pendingConfigs.HasPendingConfigFor(featureClass, nextConfig)) { if (pendingConfigs.HasPendingConfigFor(featureClass, nextConfig)) {
nextConfig.Append(F("{$TextEmphasis *}")); nextConfig.Append(F("{$TextEmphasis *}"));
} }
configList.Item(nextConfig); configList.Item(nextConfig);
_.memory.Free(nextConfig); _.memory.Free(nextConfig);
if ( autoConfig != none if (autoConfig != none && autoConfig.Compare(availableConfigs[i], SCASE_INSENSITIVE)) {
&& autoConfig.Compare(availableConfigs[i], SCASE_INSENSITIVE)) if (autoConfig.Compare(enabledConfig, SCASE_INSENSITIVE)) {
{
configList.Comment(F("{$TextPositive auto enabled}")); configList.Comment(F("{$TextPositive auto enabled}"));
} else {
configList.Comment(F("{$TextNegative auto enabled}"));
}
} }
} }
result = configList.GetMutable(); result = configList.GetMutable();
_.memory.Free(configList); _.memory.Free3(configList, autoConfig, enabledConfig);
_.memory.Free(autoConfig);
_.memory.FreeMany(availableConfigs); _.memory.FreeMany(availableConfigs);
return result; return result;
} }
protected function MutableText PrettyPrintValueAt(BaseText pathToValue) protected function MutableText PrettyPrintValueAt(BaseText pathToValue) {
{
local MutableText printedValue; local MutableText printedValue;
local AcediaObject value; local AcediaObject value;
local HashTable relevantData; local HashTable relevantData;
@ -413,8 +390,7 @@ protected function MutableText PrettyPrintValueAt(BaseText pathToValue)
if (relevantData != none) { if (relevantData != none) {
value = relevantData.GetItemBy(pathToValue); value = relevantData.GetItemBy(pathToValue);
} }
if (value != none) if (value != none) {
{
printedValue = _.json.PrettyPrint(value); printedValue = _.json.PrettyPrint(value);
_.memory.Free(value); _.memory.Free(value);
} }
@ -422,11 +398,7 @@ protected function MutableText PrettyPrintValueAt(BaseText pathToValue)
return printedValue; return printedValue;
} }
protected function EditFeatureConfig( protected function EditFeatureConfig(BaseText pathToValue, AcediaObject newValue, bool saveConfig) {
BaseText pathToValue,
AcediaObject newValue,
bool saveConfig)
{
local MutableText printedOldValue; local MutableText printedOldValue;
local MutableText printedNewValue; local MutableText printedNewValue;
local PendingConfigsTool.PendingConfigToolResult error; local PendingConfigsTool.PendingConfigToolResult error;
@ -444,26 +416,20 @@ protected function EditFeatureConfig(
} }
else if (error == PCTE_ExpectedObject) { else if (error == PCTE_ExpectedObject) {
announcer.AnnounceFailedExpectedObject(); announcer.AnnounceFailedExpectedObject();
} } else if (error == PCTE_BadPointer) {
else if (error == PCTE_BadPointer)
{
announcer.AnnounceFailedBadPointer( announcer.AnnounceFailedBadPointer(
selectedFeatureClass, selectedFeatureName,
selectedConfigName, selectedConfigName,
pathToValue); pathToValue);
} } else if (printedOldValue == none) {
else if (printedOldValue == none)
{
announcer.AnnounceConfigNewValue( announcer.AnnounceConfigNewValue(
selectedFeatureClass, selectedFeatureName,
selectedConfigName, selectedConfigName,
pathToValue, pathToValue,
printedNewValue); printedNewValue);
} } else {
else
{
announcer.AnnounceConfigEdited( announcer.AnnounceConfigEdited(
selectedFeatureClass, selectedFeatureName,
selectedConfigName, selectedConfigName,
pathToValue, pathToValue,
printedOldValue, printedOldValue,
@ -478,21 +444,18 @@ protected function EditFeatureConfig(
_.memory.Free(newValue); _.memory.Free(newValue);
} }
protected function SaveFeatureConfig() protected function SaveFeatureConfig() {
{
local BaseText enabledConfigName; local BaseText enabledConfigName;
local HashTable pendingData; local HashTable pendingData;
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass == none) if (configClass == none) {
{ announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
announcer.AnnounceFailedNoConfigClass(selectedFeatureClass);
return; return;
} }
pendingData = pendingConfigs.GetPendingConfigData(); pendingData = pendingConfigs.GetPendingConfigData();
if (pendingData == none) if (pendingData == none) {
{
announcer.AnnounceFailedPendingConfigMissing(selectedConfigName); announcer.AnnounceFailedPendingConfigMissing(selectedConfigName);
return; return;
} }
@ -501,13 +464,11 @@ protected function SaveFeatureConfig()
configClass.static.SaveData(selectedConfigName, pendingData); configClass.static.SaveData(selectedConfigName, pendingData);
// Re-apply config if it is active? // Re-apply config if it is active?
enabledConfigName = selectedFeatureClass.static.GetCurrentConfig(); enabledConfigName = selectedFeatureClass.static.GetCurrentConfig();
if (selectedConfigName.Compare(enabledConfigName, SCASE_INSENSITIVE)) if (selectedConfigName.Compare(enabledConfigName, SCASE_INSENSITIVE)) {
{
selectedFeatureClass.static.EnableMe(selectedConfigName); selectedFeatureClass.static.EnableMe(selectedConfigName);
announcer.AnnouncePublicPendingConfigSaved(selectedFeatureClass); announcer.AnnouncePublicPendingConfigSaved(selectedFeatureName);
} } else {
else { announcer.AnnouncePrivatePendingConfigSaved(selectedFeatureName, selectedConfigName);
announcer.AnnouncePrivatePendingConfigSaved(selectedFeatureClass);
} }
_.memory.Free(enabledConfigName); _.memory.Free(enabledConfigName);
pendingData.FreeSelf(); pendingData.FreeSelf();
@ -515,128 +476,104 @@ protected function SaveFeatureConfig()
return; return;
} }
protected function NewFeatureConfig() protected function NewFeatureConfig() {
{
local BaseText enabledConfigName; local BaseText enabledConfigName;
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass == none) if (configClass == none) {
{ announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
announcer.AnnounceFailedNoConfigClass(selectedFeatureClass);
return; return;
} }
if (configClass.static.Exists(selectedConfigName)) if (configClass.static.Exists(selectedConfigName)) {
{ announcer.AnnounceFailedConfigAlreadyExists(selectedFeatureName, selectedConfigName);
announcer.AnnounceFailedConfigAlreadyExists(
selectedFeatureClass,
selectedConfigName);
return; return;
} }
if (!configClass.static.NewConfig(selectedConfigName)) if (!configClass.static.NewConfig(selectedConfigName)) {
{
announcer.AnnounceFailedBadConfigName(selectedConfigName); announcer.AnnounceFailedBadConfigName(selectedConfigName);
return; return;
} }
enabledConfigName = selectedFeatureClass.static.GetCurrentConfig(); enabledConfigName = selectedFeatureClass.static.GetCurrentConfig();
if (selectedConfigName.Compare(enabledConfigName, SCASE_INSENSITIVE)) if (selectedConfigName.Compare(enabledConfigName, SCASE_INSENSITIVE)) {
{
selectedFeatureClass.static.EnableMe(selectedConfigName); selectedFeatureClass.static.EnableMe(selectedConfigName);
announcer.AnnouncePublicPendingConfigSaved(selectedFeatureClass); announcer.AnnouncePublicPendingConfigSaved(selectedFeatureName);
} }
_.memory.Free(enabledConfigName); _.memory.Free(enabledConfigName);
announcer.AnnounceConfigCreated(selectedFeatureClass, selectedConfigName); announcer.AnnounceConfigCreated(selectedFeatureName, selectedConfigName);
} }
protected function RemoveFeatureConfig() protected function RemoveFeatureConfig() {
{
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass == none) if (configClass == none) {
{ announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
announcer.AnnounceFailedNoConfigClass(selectedFeatureClass);
return; return;
} }
if (!configClass.static.Exists(selectedConfigName)) if (!configClass.static.Exists(selectedConfigName)) {
{
announcer.AnnounceFailedConfigDoesNotExist( announcer.AnnounceFailedConfigDoesNotExist(
selectedFeatureClass, selectedFeatureName,
selectedConfigName); selectedConfigName);
return; return;
} }
pendingConfigs.RemoveConfig(); pendingConfigs.RemoveConfig();
configClass.static.DeleteConfig(selectedConfigName); configClass.static.DeleteConfig(selectedConfigName);
announcer.AnnounceConfigRemoved(selectedFeatureClass, selectedConfigName); announcer.AnnounceConfigRemoved(selectedFeatureName, selectedConfigName);
} }
protected function SetAutoFeatureConfig() protected function SetAutoFeatureConfig() {
{
local Text currentAutoEnabledConfig; local Text currentAutoEnabledConfig;
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass == none) if (configClass == none) {
{ announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
announcer.AnnounceFailedNoConfigClass(selectedFeatureClass);
return; return;
} }
if ( selectedConfigName != none if (selectedConfigName != none && !configClass.static.Exists(selectedConfigName)) {
&& !configClass.static.Exists(selectedConfigName)) announcer.AnnounceFailedConfigDoesNotExist(selectedFeatureName, selectedConfigName);
{
announcer.AnnounceFailedConfigDoesNotExist(
selectedFeatureClass,
selectedConfigName);
return; return;
} }
currentAutoEnabledConfig = configClass.static.GetAutoEnabledConfig(); currentAutoEnabledConfig = configClass.static.GetAutoEnabledConfig();
if (selectedConfigName == none && currentAutoEnabledConfig == none) { if (selectedConfigName == none && currentAutoEnabledConfig == none) {
announcer.AnnounceFailedAlreadyNoAutoEnabled(selectedFeatureClass); announcer.AnnounceFailedAlreadyNoAutoEnabled(selectedFeatureName);
} }
else if (selectedConfigName != none && else if (selectedConfigName != none &&
selectedConfigName.Compare(currentAutoEnabledConfig, SCASE_INSENSITIVE)) selectedConfigName.Compare(currentAutoEnabledConfig, SCASE_INSENSITIVE)) {
{
announcer.AnnounceFailedAlreadySameAutoEnabled( announcer.AnnounceFailedAlreadySameAutoEnabled(
selectedFeatureClass, selectedFeatureName,
selectedConfigName); selectedConfigName);
} } else {
else
{
configClass.static.SetAutoEnabledConfig(selectedConfigName); configClass.static.SetAutoEnabledConfig(selectedConfigName);
if (selectedConfigName != none) if (selectedConfigName != none) {
{
announcer.AnnounceAutoEnabledConfig( announcer.AnnounceAutoEnabledConfig(
selectedFeatureClass, selectedFeatureName,
selectedConfigName); selectedConfigName);
} } else {
else { announcer.AnnounceRemovedAutoEnabledConfig(selectedFeatureName);
announcer.AnnounceRemovedAutoEnabledConfig(selectedFeatureClass);
} }
} }
_.memory.Free(currentAutoEnabledConfig); _.memory.Free(currentAutoEnabledConfig);
} }
private function HashTable GetCurrentConfigData(BaseText configName) private function HashTable GetCurrentConfigData(BaseText configName) {
{
local class<FeatureConfig> configClass; local class<FeatureConfig> configClass;
if (configName == none) { if (configName == none) {
return none; return none;
} }
configClass = selectedFeatureClass.default.configClass; configClass = selectedFeatureClass.default.configClass;
if (configClass == none) if (configClass == none) {
{ announcer.AnnounceFailedNoConfigClass(selectedFeatureName);
announcer.AnnounceFailedNoConfigClass(selectedFeatureClass);
return none; return none;
} }
return configClass.static.LoadData(configName); return configClass.static.LoadData(configName);
} }
private function HashTable GetCurrentSelectedConfigData() private function HashTable GetCurrentSelectedConfigData() {
{
return GetCurrentConfigData(selectedConfigName); return GetCurrentConfigData(selectedConfigName);
} }
defaultproperties defaultproperties {
{ preferredName = "feature"
} }

100
sources/Commands/ACommandFeature_Announcer.uc

@ -75,7 +75,7 @@ protected function Finalizer()
} }
public final function AnnounceEnabledFeature( public final function AnnounceEnabledFeature(
class<Feature> featureClass, BaseText featureName,
BaseText configName) BaseText configName)
{ {
local int i; local int i;
@ -93,12 +93,12 @@ public final function AnnounceEnabledFeature(
} }
templates = MakeArray(enabledFeature); templates = MakeArray(enabledFeature);
for (i = 0; i < templates.length; i += 1) { for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().ArgClass(featureClass).Arg(configName); templates[i].Reset().Arg(featureName).Arg(configName);
} }
MakeAnnouncement(enabledFeature); MakeAnnouncement(enabledFeature);
} }
public final function AnnounceDisabledFeature(class<Feature> featureClass) public final function AnnounceDisabledFeature(BaseText featureName)
{ {
local int i; local int i;
local array<TextTemplate> templates; local array<TextTemplate> templates;
@ -114,13 +114,13 @@ public final function AnnounceDisabledFeature(class<Feature> featureClass)
} }
templates = MakeArray(disabledFeature); templates = MakeArray(disabledFeature);
for (i = 0; i < templates.length; i += 1) { for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().ArgClass(featureClass); templates[i].Reset().Arg(featureName);
} }
MakeAnnouncement(disabledFeature); MakeAnnouncement(disabledFeature);
} }
public final function AnnounceSwappedConfig( public final function AnnounceSwappedConfig(
class<Feature> featureClass, BaseText featureName,
BaseText oldConfig, BaseText oldConfig,
BaseText newConfig) BaseText newConfig)
{ {
@ -142,7 +142,7 @@ public final function AnnounceSwappedConfig(
{ {
templates[i] templates[i]
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(oldConfig) .Arg(oldConfig)
.Arg(newConfig); .Arg(newConfig);
} }
@ -150,7 +150,7 @@ public final function AnnounceSwappedConfig(
} }
public final function AnnouncePublicPendingConfigSaved( public final function AnnouncePublicPendingConfigSaved(
class<Feature> featureClass) BaseText featureName)
{ {
local int i; local int i;
local array<TextTemplate> templates; local array<TextTemplate> templates;
@ -167,29 +167,29 @@ public final function AnnouncePublicPendingConfigSaved(
} }
templates = MakeArray(pendingConfigSavedPublic); templates = MakeArray(pendingConfigSavedPublic);
for (i = 0; i < templates.length; i += 1) { for (i = 0; i < templates.length; i += 1) {
templates[i].Reset().ArgClass(featureClass); templates[i].Reset().Arg(featureName);
} }
MakeAnnouncement(pendingConfigSavedPublic); MakeAnnouncement(pendingConfigSavedPublic);
} }
public final function AnnouncePrivatePendingConfigSaved( public final function AnnouncePrivatePendingConfigSaved(BaseText featureName, BaseText configName)
class<Feature> featureClass)
{ {
if (!pendingConfigSavedPrivate.initialized) if (!pendingConfigSavedPrivate.initialized)
{ {
pendingConfigSavedPrivate.initialized = true; pendingConfigSavedPrivate.initialized = true;
pendingConfigSavedPrivate.toSelfReport = _.text.MakeTemplate_S( pendingConfigSavedPrivate.toSelfReport = _.text.MakeTemplate_S(
"Active config for feature {$TextEmphasis `%1`} was" "Config \"%2\" for feature {$TextEmphasis `%1`} was"
@ "{$TextNeutral modified}"); @ "{$TextNeutral modified}");
} }
pendingConfigSavedPrivate.toSelfReport pendingConfigSavedPrivate.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass); .Arg(featureName)
.Arg(configName);
MakeAnnouncement(pendingConfigSavedPrivate); MakeAnnouncement(pendingConfigSavedPrivate);
} }
public final function AnnounceCurrentConfig( public final function AnnounceCurrentConfig(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!showCurrentConfig.initialized) if (!showCurrentConfig.initialized)
@ -200,13 +200,13 @@ public final function AnnounceCurrentConfig(
} }
showCurrentConfig.toSelfReport showCurrentConfig.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(showCurrentConfig); MakeAnnouncement(showCurrentConfig);
} }
public final function AnnouncePendingConfig( public final function AnnouncePendingConfig(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!showPendingConfig.initialized) if (!showPendingConfig.initialized)
@ -217,13 +217,13 @@ public final function AnnouncePendingConfig(
} }
showPendingConfig.toSelfReport showPendingConfig.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(showPendingConfig); MakeAnnouncement(showPendingConfig);
} }
public final function AnnounceConfigCreated( public final function AnnounceConfigCreated(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!configCreated.initialized) if (!configCreated.initialized)
@ -235,13 +235,13 @@ public final function AnnounceConfigCreated(
} }
configCreated.toSelfReport configCreated.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(configCreated); MakeAnnouncement(configCreated);
} }
public final function AnnounceConfigRemoved( public final function AnnounceConfigRemoved(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!configRemoved.initialized) if (!configRemoved.initialized)
@ -253,13 +253,13 @@ public final function AnnounceConfigRemoved(
} }
configRemoved.toSelfReport configRemoved.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(configRemoved); MakeAnnouncement(configRemoved);
} }
public final function AnnounceConfigEdited( public final function AnnounceConfigEdited(
class<Feature> featureClass, BaseText featureName,
BaseText config, BaseText config,
BaseText pathToValue, BaseText pathToValue,
BaseText oldValue, BaseText oldValue,
@ -275,7 +275,7 @@ public final function AnnounceConfigEdited(
} }
configEdited.toSelfReport configEdited.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config) .Arg(config)
.Arg(pathToValue) .Arg(pathToValue)
.Arg(oldValue) .Arg(oldValue)
@ -284,7 +284,7 @@ public final function AnnounceConfigEdited(
} }
public final function AnnounceConfigNewValue( public final function AnnounceConfigNewValue(
class<Feature> featureClass, BaseText featureName,
BaseText config, BaseText config,
BaseText pathToValue, BaseText pathToValue,
BaseText newValue) BaseText newValue)
@ -298,7 +298,7 @@ public final function AnnounceConfigNewValue(
} }
configEditedNew.toSelfReport configEditedNew.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config) .Arg(config)
.Arg(pathToValue) .Arg(pathToValue)
.Arg(newValue); .Arg(newValue);
@ -306,7 +306,7 @@ public final function AnnounceConfigNewValue(
} }
public final function AnnounceAutoEnabledConfig( public final function AnnounceAutoEnabledConfig(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!autoEnabled.initialized) if (!autoEnabled.initialized)
@ -318,13 +318,13 @@ public final function AnnounceAutoEnabledConfig(
} }
autoEnabled.toSelfReport autoEnabled.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(autoEnabled); MakeAnnouncement(autoEnabled);
} }
public final function AnnounceRemovedAutoEnabledConfig( public final function AnnounceRemovedAutoEnabledConfig(
class<Feature> featureClass) BaseText featureName)
{ {
if (!removedAutoEnabled.initialized) if (!removedAutoEnabled.initialized)
{ {
@ -335,12 +335,12 @@ public final function AnnounceRemovedAutoEnabledConfig(
} }
removedAutoEnabled.toSelfReport removedAutoEnabled.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass); .Arg(featureName);
MakeAnnouncement(removedAutoEnabled); MakeAnnouncement(removedAutoEnabled);
} }
public final function AnnounceFailedAlreadyNoAutoEnabled( public final function AnnounceFailedAlreadyNoAutoEnabled(
class<Feature> featureClass) BaseText featureName)
{ {
if (!failedAlreadyNoAutoEnabled.initialized) if (!failedAlreadyNoAutoEnabled.initialized)
{ {
@ -352,12 +352,12 @@ public final function AnnounceFailedAlreadyNoAutoEnabled(
} }
failedAlreadyNoAutoEnabled.toSelfReport failedAlreadyNoAutoEnabled.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass); .Arg(featureName);
MakeAnnouncement(failedAlreadyNoAutoEnabled); MakeAnnouncement(failedAlreadyNoAutoEnabled);
} }
public final function AnnounceFailedAlreadySameAutoEnabled( public final function AnnounceFailedAlreadySameAutoEnabled(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!failedAlreadySameAutoEnabled.initialized) if (!failedAlreadySameAutoEnabled.initialized)
@ -370,13 +370,13 @@ public final function AnnounceFailedAlreadySameAutoEnabled(
} }
failedAlreadySameAutoEnabled.toSelfReport failedAlreadySameAutoEnabled.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(failedAlreadySameAutoEnabled); MakeAnnouncement(failedAlreadySameAutoEnabled);
} }
public final function AnnounceFailedConfigAlreadyExists( public final function AnnounceFailedConfigAlreadyExists(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!failedConfigAlreadyExists.initialized) if (!failedConfigAlreadyExists.initialized)
@ -388,13 +388,13 @@ public final function AnnounceFailedConfigAlreadyExists(
} }
failedConfigAlreadyExists.toSelfReport failedConfigAlreadyExists.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(failedConfigAlreadyExists); MakeAnnouncement(failedConfigAlreadyExists);
} }
public final function AnnounceFailedConfigDoesNotExist( public final function AnnounceFailedConfigDoesNotExist(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!failedConfigDoesNotExists.initialized) if (!failedConfigDoesNotExists.initialized)
@ -406,7 +406,7 @@ public final function AnnounceFailedConfigAlreadyExists(
} }
failedConfigDoesNotExists.toSelfReport failedConfigDoesNotExists.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(failedConfigDoesNotExists); MakeAnnouncement(failedConfigDoesNotExists);
} }
@ -424,7 +424,7 @@ public final function AnnounceFailedToLoadFeatureClass(BaseText failedClassName)
} }
public final function AnnounceFailedNoConfigProvided( public final function AnnounceFailedNoConfigProvided(
class<Feature> featureClass) BaseText featureName)
{ {
if (!failedNoConfigProvided.initialized) if (!failedNoConfigProvided.initialized)
{ {
@ -433,7 +433,7 @@ public final function AnnounceFailedNoConfigProvided(
"{$TextFailure No config specified} and {$TextFailure no" "{$TextFailure No config specified} and {$TextFailure no"
@ "auto-enabled config} exists for feature {$TextEmphasis `%1`}"); @ "auto-enabled config} exists for feature {$TextEmphasis `%1`}");
} }
failedNoConfigProvided.toSelfReport.Reset().ArgClass(featureClass); failedNoConfigProvided.toSelfReport.Reset().Arg(featureName);
MakeAnnouncement(failedNoConfigProvided); MakeAnnouncement(failedNoConfigProvided);
} }
@ -463,7 +463,7 @@ public final function AnnounceFailedPendingConfigMissing(BaseText config)
} }
public final function AnnounceFailedCannotEnableFeature( public final function AnnounceFailedCannotEnableFeature(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!failedCannotEnableFeature.initialized) if (!failedCannotEnableFeature.initialized)
@ -475,13 +475,13 @@ public final function AnnounceFailedCannotEnableFeature(
} }
failedCannotEnableFeature.toSelfReport failedCannotEnableFeature.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(failedCannotEnableFeature); MakeAnnouncement(failedCannotEnableFeature);
} }
public final function AnnounceFailedNoConfigClass( public final function AnnounceFailedNoConfigClass(
class<Feature> featureClass) BaseText featureName)
{ {
if (!failedNoConfigClass.initialized) if (!failedNoConfigClass.initialized)
{ {
@ -491,7 +491,7 @@ public final function AnnounceFailedNoConfigClass(
@ "class! This is most likely caused by its faulty" @ "class! This is most likely caused by its faulty"
@ "implementation"); @ "implementation");
} }
failedNoConfigClass.toSelfReport.Reset().ArgClass(featureClass); failedNoConfigClass.toSelfReport.Reset().Arg(featureName);
MakeAnnouncement(failedNoConfigClass); MakeAnnouncement(failedNoConfigClass);
} }
@ -508,7 +508,7 @@ public final function AnnounceFailedBadConfigName(BaseText configName)
} }
public final function AnnounceFailedAlreadyDisabled( public final function AnnounceFailedAlreadyDisabled(
class<Feature> featureClass) BaseText featureName)
{ {
if (!failedAlreadyDisabled.initialized) if (!failedAlreadyDisabled.initialized)
{ {
@ -517,12 +517,12 @@ public final function AnnounceFailedAlreadyDisabled(
"{$TextFailure Cannot disable} feature {$TextEmphasis `%1`}: it is" "{$TextFailure Cannot disable} feature {$TextEmphasis `%1`}: it is"
@ "already {$TextNegative disabled}"); @ "already {$TextNegative disabled}");
} }
failedAlreadyDisabled.toSelfReport.Reset().ArgClass(featureClass); failedAlreadyDisabled.toSelfReport.Reset().Arg(featureName);
MakeAnnouncement(failedAlreadyDisabled); MakeAnnouncement(failedAlreadyDisabled);
} }
public final function AnnounceFailedAlreadyEnabled( public final function AnnounceFailedAlreadyEnabled(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!failedAlreadyEnabled.initialized) if (!failedAlreadyEnabled.initialized)
@ -534,13 +534,13 @@ public final function AnnounceFailedAlreadyEnabled(
} }
failedAlreadyEnabled.toSelfReport failedAlreadyEnabled.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(failedAlreadyEnabled); MakeAnnouncement(failedAlreadyEnabled);
} }
public final function AnnounceFailedNoDataForConfig( public final function AnnounceFailedNoDataForConfig(
class<Feature> featureClass, BaseText featureName,
BaseText config) BaseText config)
{ {
if (!failedNoDataForConfig.initialized) if (!failedNoDataForConfig.initialized)
@ -552,7 +552,7 @@ public final function AnnounceFailedNoDataForConfig(
} }
failedNoDataForConfig.toSelfReport failedNoDataForConfig.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config); .Arg(config);
MakeAnnouncement(failedNoDataForConfig); MakeAnnouncement(failedNoDataForConfig);
} }
@ -570,7 +570,7 @@ public final function AnnounceFailedExpectedObject()
} }
public final function AnnounceFailedBadPointer( public final function AnnounceFailedBadPointer(
class<Feature> featureClass, BaseText featureName,
BaseText config, BaseText config,
BaseText pointer) BaseText pointer)
{ {
@ -583,7 +583,7 @@ public final function AnnounceFailedBadPointer(
} }
failedBadPointer.toSelfReport failedBadPointer.toSelfReport
.Reset() .Reset()
.ArgClass(featureClass) .Arg(featureName)
.Arg(config) .Arg(config)
.Arg(pointer); .Arg(pointer);
MakeAnnouncement(failedBadPointer); MakeAnnouncement(failedBadPointer);

30
sources/Commands/ACommandGod.uc

@ -46,21 +46,21 @@ protected function Finalizer()
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(P("god")).Group(P("gameplay")) builder.Group(P("gameplay"));
.Summary(P("Command for making player immortal.")); builder.Summary(P("Command for making player immortal."));
builder.RequireTarget() builder.RequireTarget();
.Describe(P("Gives targeted players god status, making them" builder.Describe(P("Gives targeted players god status, making them"
@ "invincible.")); @ "invincible."));
builder.SubCommand(P("list")) builder.SubCommand(P("list"));
.Describe(P("Reports godhood status of targeted players.")); builder.Describe(P("Reports godhood status of targeted players."));
builder.SubCommand(P("strip")) builder.SubCommand(P("strip"));
.Describe(P("Strips targeted players from the godhood status.")); builder.Describe(P("Strips targeted players from the godhood status."));
builder.Option(P("demi")) builder.Option(P("demi"));
.Describe(P("This flag makes targeted players \"demigods\" instead -" builder.Describe(P("This flag makes targeted players \"demigods\" instead -"
@ "they still cannot die, but they can take any non-lethal" @ "they still cannot die, but they can take any non-lethal"
@ "damage.")); @ "damage."));
builder.Option(P("unmovable")) builder.Option(P("unmovable"));
.Describe(P("This flag also prevents targeted players from being" builder.Describe(P("This flag also prevents targeted players from being"
@ "affected by the momentum trasnferred from damaging attacks.")); @ "affected by the momentum trasnferred from damaging attacks."));
announcer = ACommandGod_Announcer( announcer = ACommandGod_Announcer(
_.memory.Allocate(class'ACommandGod_Announcer')); _.memory.Allocate(class'ACommandGod_Announcer'));
@ -69,8 +69,9 @@ protected function BuildData(CommandDataBuilder builder)
protected function ExecutedFor( protected function ExecutedFor(
EPlayer target, EPlayer target,
CallData arguments, CallData arguments,
EPlayer instigator) EPlayer instigator,
{ CommandPermissions permissions
) {
local GodStatus newGodStatus; local GodStatus newGodStatus;
announcer.Setup(target, instigator, othersConsole); announcer.Setup(target, instigator, othersConsole);
@ -215,6 +216,7 @@ private final function UpdateHealthSignalConnection()
defaultproperties defaultproperties
{ {
preferredName = "god"
TDAMAGE = 0 TDAMAGE = 0
stringConstants(0) = "damage" stringConstants(0) = "damage"
TMOMENTUM = 1 TMOMENTUM = 1

66
sources/Commands/ACommandInventory.uc

@ -34,57 +34,57 @@ var protected const int TLISTS_SKIPPED;
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(T(TINVENTORY)).Group(P("gameplay")) builder.Group(P("gameplay"));
.Summary(P("Manages player's inventory.")) builder.Summary(P("Manages player's inventory."));
.Describe(P("Command for displaying and editing players' inventories." builder.Describe(P("Command for displaying and editing players' inventories."
@ "If called without specifying subcommand - simply displays" @ "If called without specifying subcommand - simply displays"
@ "targeted player's inventory.")); @ "targeted player's inventory."));
builder.RequireTarget(); builder.RequireTarget();
builder.SubCommand(T(TADD)) builder.SubCommand(T(TADD));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TITEMS)) builder.ParamTextList(T(TITEMS));
.Describe(P("This command adds items (based on listed templates) to" builder.Describe(P("This command adds items (based on listed templates) to"
@ "the targeted player's inventory." @ "the targeted player's inventory."
@ "Instead of templates item aliases can be specified.")); @ "Instead of templates item aliases can be specified."));
builder.SubCommand(T(TREMOVE)) builder.SubCommand(T(TREMOVE));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TITEMS)) builder.ParamTextList(T(TITEMS));
.Describe(P("This command removes items (based on listed templates)" builder.Describe(P("This command removes items (based on listed templates)"
@ "from the targeted player's inventory." @ "from the targeted player's inventory."
@ "Instead of templates item aliases can be specified.")); @ "Instead of templates item aliases can be specified."));
builder.SubCommand(T(TSET)) builder.SubCommand(T(TSET));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TITEMS)) builder.ParamTextList(T(TITEMS));
.Describe(P("This command acts like combination of two commands -" builder.Describe(P("This command acts like combination of two commands -"
@ "first removing all items from the player's current inventory and" @ "first removing all items from the player's current inventory and"
@ "then adding specified items. first clears inventory" @ "then adding specified items. first clears inventory"
@ "(based on specified options) and then ")); @ "(based on specified options) and then "));
builder.Option(T(TEQUIP)) builder.Option(T(TEQUIP));
.Describe(F("Affect items currently equipped by the targeted player." builder.Describe(F("Affect items currently equipped by the targeted player."
@ "Releveant for a {$TextEmphasis remove} subcommand.")); @ "Releveant for a {$TextEmphasis remove} subcommand."));
builder.Option(T(TLIST)) builder.Option(T(TLIST));
.Describe(P("Include weapons from specified group into the list.")) builder.Describe(P("Include weapons from specified group into the list."));
.ParamTextList(T(TLISTS_NAMES)); builder.ParamTextList(T(TLISTS_NAMES));
builder.Option(T(TAMMO)) builder.Option(T(TAMMO));
.Describe(P("When adding weapons - signals that their" builder.Describe(P("When adding weapons - signals that their"
@ "ammo / charge / whatever has to be filled after addition.")); @ "ammo / charge / whatever has to be filled after addition."));
builder.Option(T(TKEEP)) builder.Option(T(TKEEP));
.Describe(F("Removing items by default means simply destroying them." builder.Describe(F("Removing items by default means simply destroying them."
@ "This flag makes command to try and keep them in some form." @ "This flag makes command to try and keep them in some form."
@ "Success for all items is not guaranteed.")); @ "Success for all items is not guaranteed."));
builder.Option(T(THIDDEN)) builder.Option(T(THIDDEN));
.Describe(F("Some of the items in the inventory are" builder.Describe(F("Some of the items in the inventory are"
@ "{$TextEmphasis hidden} and are not supposed to be seem by" @ "{$TextEmphasis hidden} and are not supposed to be seem by"
@ "the player. To avoid weird behavior, {$TextEmphasis inventory}" @ "the player. To avoid weird behavior, {$TextEmphasis inventory}"
@ "command by default ignores them when affecting groups of items" @ "command by default ignores them when affecting groups of items"
@ "(like when removing all items) unless they're directly" @ "(like when removing all items) unless they're directly"
@ "specified. This flag tells it to also affect hidden items.")); @ "specified. This flag tells it to also affect hidden items."));
builder.Option(T(TFORCE)) builder.Option(T(TFORCE));
.Describe(P("Sometimes adding and removing items is impossible due to" builder.Describe(P("Sometimes adding and removing items is impossible due to"
@ "the limitations imposed by the game. This option allows to" @ "the limitations imposed by the game. This option allows to"
@ "ignore some of those limitation.")); @ "ignore some of those limitation."));
builder.Option(T(TALL), P("A")) builder.Option(T(TALL), P("A"));
.Describe(F("This flag is used when removing items. If user has" builder.Describe(F("This flag is used when removing items. If user has"
@ "specified any weapon templates - it means" @ "specified any weapon templates - it means"
@ "\"remove all items with these tempaltes from inventory\"," @ "\"remove all items with these tempaltes from inventory\","
@ "but if user has not specified any templated it simply means" @ "but if user has not specified any templated it simply means"
@ -94,8 +94,9 @@ protected function BuildData(CommandDataBuilder builder)
protected function ExecutedFor( protected function ExecutedFor(
EPlayer target, EPlayer target,
CallData arguments, CallData arguments,
EPlayer instigator) EPlayer instigator,
{ CommandPermissions permissions
) {
local InventoryTool tool; local InventoryTool tool;
local ArrayList itemsArray, specifiedLists; local ArrayList itemsArray, specifiedLists;
LoadUserFlags(arguments.options); LoadUserFlags(arguments.options);
@ -286,6 +287,7 @@ protected function array<Text> LoadItemsList(
defaultproperties defaultproperties
{ {
preferredName = "inventory"
TINVENTORY = 0 TINVENTORY = 0
stringConstants(0) = "inventory" stringConstants(0) = "inventory"
TADD = 1 TADD = 1

38
sources/Commands/ACommandNick.uc

@ -34,30 +34,31 @@ protected function Finalizer()
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(P("nick")).Group(P("gameplay")) builder.Group(P("gameplay"));
.Summary(P("Changes nickname.")); builder.Summary(P("Changes nickname."));
builder.RequireTarget(); builder.RequireTarget();
builder.ParamRemainder(P("nick")) builder.ParamRemainder(P("nick"));
.Describe(P("Changes nickname of targeted players to <nick>.")); builder.Describe(P("Changes nickname of targeted players to <nick>."));
builder.Option(P("plain")) builder.Option(P("plain"));
.Describe(P("Take nickname exactly as typed, without attempting to" builder.Describe(P("Take nickname exactly as typed, without attempting to"
@ "treat it like formatted string.")); @ "treat it like formatted string."));
builder.Option(P("fix"), P("f")) builder.Option(P("fix"), P("f"));
.Describe(P("In case of a nickname with erroroneous formatting or" builder.Describe(P("In case of a nickname with erroroneous formatting or"
@ "invalid default color (specified with `--color`)," @ "invalid default color (specified with `--color`),"
@ "try to fix/ignore it instead of simply rejecting it.")); @ "try to fix/ignore it instead of simply rejecting it."));
builder.Option(P("color")) builder.Option(P("color"));
.Describe(P("Color to use for the nickname. In case nickname is already" builder.Describe(P("Color to use for the nickname. In case nickname is already"
@ "colored, this flag will only affects uncolored parts.")) @ "colored, this flag will only affects uncolored parts."));
.ParamText(P("default_color")); builder.ParamText(P("default_color"));
announcer = ACommandNick_Announcer( announcer = ACommandNick_Announcer(
_.memory.Allocate(class'ACommandNick_Announcer')); _.memory.Allocate(class'ACommandNick_Announcer'));
} }
protected function Executed( protected function Executed(
CallData arguments, CallData arguments,
EPlayer callerPlayer) EPlayer callerPlayer,
{ CommandPermissions permissions
) {
local Text givenName; local Text givenName;
local array<FormattingErrorsReport.FormattedStringError> errors; local array<FormattingErrorsReport.FormattedStringError> errors;
@ -89,8 +90,9 @@ protected function Executed(
protected function ExecutedFor( protected function ExecutedFor(
EPlayer target, EPlayer target,
CallData arguments, CallData arguments,
EPlayer instigator) EPlayer instigator,
{ CommandPermissions permissions
) {
local Text alteredVersion; local Text alteredVersion;
if (!foundErrors || arguments.options.HasKey(P("fix"))) if (!foundErrors || arguments.options.HasKey(P("fix")))
@ -126,6 +128,6 @@ protected function bool TryChangeDefaultColor(BaseText specifiedColor)
return false; return false;
} }
defaultproperties defaultproperties {
{ preferredName = "nick"
} }

88
sources/Commands/ACommandSpawn.uc

@ -30,17 +30,17 @@ protected function Finalizer()
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(P("spawn")).Group(P("debug")) builder.Group(P("debug"));
.Summary(P("Spawns new entity on the map.")); builder.Summary(P("Spawns new entity on the map."));
builder.ParamText(P("template"),, P("entity")) builder.ParamText(P("template"),, P("entity"));
.Describe(P("Spawns new entity based on the given template at the point" builder.Describe(P("Spawns new entity based on the given template at the point"
@ "player is currently looking at.")); @ "player is currently looking at."));
builder.SubCommand(P("at")) builder.SubCommand(P("at"));
.ParamText(P("template"),, P("entity")) builder.ParamText(P("template"),, P("entity"));
.ParamNumber(P("x")) builder.ParamNumber(P("x"));
.ParamNumber(P("y")) builder.ParamNumber(P("y"));
.ParamNumber(P("z")) builder.ParamNumber(P("z"));
.Describe(P("Spawns new entity based on the given template at" builder.Describe(P("Spawns new entity based on the given template at"
@ "the point, given by the coordinates")); @ "the point, given by the coordinates"));
announcer = ACommandSpawn_Announcer( announcer = ACommandSpawn_Announcer(
_.memory.Allocate(class'ACommandSpawn_Announcer')); _.memory.Allocate(class'ACommandSpawn_Announcer'));
@ -48,54 +48,58 @@ protected function BuildData(CommandDataBuilder builder)
protected function Executed( protected function Executed(
CallData arguments, CallData arguments,
EPlayer instigator) EPlayer instigator,
{ CommandPermissions permissions
local Text template; ) {
local HashTable value;
local Vector spawnLocation; local Vector spawnLocation;
announcer.Setup(none, instigator, othersConsole); announcer.Setup(none, instigator, othersConsole);
template = arguments.parameters.GetText(P("template")); value = arguments.parameters.GetHashTable(P("template"));
if (arguments.subCommandName.IsEmpty()) { if (arguments.subCommandName.IsEmpty()) {
SpawnInInstigatorSight(instigator, template); SpawnInInstigatorSight(instigator, value);
} } else if (arguments.subCommandName.Compare(P("at"), SCASE_INSENSITIVE)) {
else if (arguments.subCommandName.Compare(P("at"), SCASE_INSENSITIVE))
{
spawnLocation.x = arguments.parameters.GetFloat(P("x")); spawnLocation.x = arguments.parameters.GetFloat(P("x"));
spawnLocation.y = arguments.parameters.GetFloat(P("y")); spawnLocation.y = arguments.parameters.GetFloat(P("y"));
spawnLocation.z = arguments.parameters.GetFloat(P("z")); spawnLocation.z = arguments.parameters.GetFloat(P("z"));
SpawnAt(instigator, template, spawnLocation); SpawnAt(instigator, value, spawnLocation);
} }
_.memory.Free(template); _.memory.Free(value);
} }
private final function SpawnAt( private final function SpawnAt(
EPlayer instigator, EPlayer instigator,
BaseText template, HashTable value,
Vector spawnLocation) Vector spawnLocation
{ ) {
local Text humanReadable, template;
local EPlaceable result; local EPlaceable result;
humanReadable = value.GetText(P("alias"));
template = value.GetText(P("value"));
result = _server.kf.world.Spawn(template, spawnLocation); result = _server.kf.world.Spawn(template, spawnLocation);
if (result != none) { if (result != none) {
announcer.AnnounceSpawned(template); announcer.AnnounceSpawned(humanReadable);
} } else {
else { announcer.AnnounceSpawningFailed(humanReadable);
announcer.AnnounceSpawningFailed(template);
} }
_.memory.Free(result); _.memory.Free2(humanReadable, result);
} }
private final function SpawnInInstigatorSight( private final function SpawnInInstigatorSight(
EPlayer instigator, EPlayer instigator,
BaseText template) HashTable value
{ ) {
local EPlaceable result; local EPlaceable result;
local Vector spawnLocation; local Vector spawnLocation;
local TracingIterator iter; local TracingIterator iter;
local Text humanReadable, template;
humanReadable = value.GetText(P("alias"));
template = value.GetText(P("value"));
iter = _server.kf.world.TracePlayerSight(instigator); iter = _server.kf.world.TracePlayerSight(instigator);
if (iter.LeaveOnlyVisible().HasFinished()) iter.LeaveOnlyVisible();
{ if (iter.HasFinished()) {
announcer.AnnounceFailedTrace(); announcer.AnnounceFailedTrace();
return; return;
} }
@ -103,22 +107,18 @@ private final function SpawnInInstigatorSight(
result = _server.kf.world.Spawn(template, spawnLocation); result = _server.kf.world.Spawn(template, spawnLocation);
// Shift position back a little and try again; // Shift position back a little and try again;
// this should fix a ton of spawning failures // this should fix a ton of spawning failures
if (result == none) if (result == none) {
{ spawnLocation = spawnLocation + Normal(iter.GetTracingStart() - spawnLocation) * 100;
spawnLocation = spawnLocation +
Normal(iter.GetTracingStart() - spawnLocation) * 100;
result = _server.kf.world.Spawn(template, spawnLocation); result = _server.kf.world.Spawn(template, spawnLocation);
} }
if (result != none) { if (result != none) {
announcer.AnnounceSpawned(template); announcer.AnnounceSpawned(humanReadable);
} else {
announcer.AnnounceSpawningFailed(humanReadable);
} }
else { _.memory.Free4(result, iter, humanReadable, result);
announcer.AnnounceSpawningFailed(template);
}
_.memory.Free(result);
_.memory.Free(iter);
} }
defaultproperties defaultproperties {
{ preferredName = "spawn"
} }

104
sources/Commands/ACommandTrader.uc

@ -38,60 +38,60 @@ protected function Finalizer()
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(T(TTRADER)).Group(P("gameplay")) builder.Group(P("gameplay"));
.Summary(P("Manages trader time and available traders.")) builder.Summary(P("Manages trader time and available traders."));
.Describe(P("Enables of disables trading.")) builder.Describe(P("Enables of disables trading."));
.ParamBoolean(T(TENABLE)); builder.ParamBoolean(T(TENABLE));
builder.SubCommand(T(TTIME)) builder.SubCommand(T(TTIME));
.Describe(F("Changes current trader time if numeric value is specified." builder.Describe(F("Changes current trader time if numeric value is specified."
@ "You can also pause trader countdown by specifying" @ "You can also pause trader countdown by specifying"
@ "{$TextEmphasis pause} or turn it back on with" @ "{$TextEmphasis pause} or turn it back on with"
@ "{$TextEmphasis unpause}.")) @ "{$TextEmphasis unpause}."));
.ParamText(T(TTRADER_TIME)); builder.ParamText(T(TTRADER_TIME));
builder.SubCommand(T(TLIST)) builder.SubCommand(T(TLIST));
.Describe(P("Lists names of all available traders and" builder.Describe(P("Lists names of all available traders and"
@ "marks closest one to the caller.")); @ "marks closest one to the caller."));
builder.SubCommand(T(TOPEN)) builder.SubCommand(T(TOPEN));
.Describe(P("Opens specified traders.")) builder.Describe(P("Opens specified traders."));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TTRADERS)); builder.ParamTextList(T(TTRADERS));
builder.SubCommand(T(TCLOSE)) builder.SubCommand(T(TCLOSE));
.Describe(P("Closes specified traders.")) builder.Describe(P("Closes specified traders."));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TTRADERS)); builder.ParamTextList(T(TTRADERS));
builder.SubCommand(T(TAUTO_OPEN)) builder.SubCommand(T(TAUTO_OPEN));
.Describe(P("Sets whether specified traders are open automatically.")) builder.Describe(P("Sets whether specified traders are open automatically."));
.ParamBoolean(T(TAUTO_OPEN_QUESTION)) builder.ParamBoolean(T(TAUTO_OPEN_QUESTION));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TTRADERS)); builder.ParamTextList(T(TTRADERS));
builder.SubCommand(T(TSELECT)) builder.SubCommand(T(TSELECT));
.Describe(P("Selects specified trader.")) builder.Describe(P("Selects specified trader."));
.OptionalParams() builder.OptionalParams();
.ParamText(T(TTRADER)); builder.ParamText(T(TTRADER));
builder.SubCommand(T(TBOOT)) builder.SubCommand(T(TBOOT));
.Describe(P("Boots all players from specified traders. If no traders" builder.Describe(P("Boots all players from specified traders. If no traders"
@ "were specified - assumes that all of them should be affected.")) @ "were specified - assumes that all of them should be affected."));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TTRADERS)); builder.ParamTextList(T(TTRADERS));
builder.SubCommand(T(TENABLE)) builder.SubCommand(T(TENABLE));
.Describe(P("Enables specified traders.")) builder.Describe(P("Enables specified traders."));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TTRADERS)); builder.ParamTextList(T(TTRADERS));
builder.SubCommand(T(TDISABLE)) builder.SubCommand(T(TDISABLE));
.Describe(P("Disables specified traders.")) builder.Describe(P("Disables specified traders."));
.OptionalParams() builder.OptionalParams();
.ParamTextList(T(TTRADERS)); builder.ParamTextList(T(TTRADERS));
builder.Option(T(TALL)) builder.Option(T(TALL));
.Describe(P("If sub-command targets shops, this flag will make it" builder.Describe(P("If sub-command targets shops, this flag will make it"
@ "target all the available shops.")); @ "target all the available shops."));
builder.Option(T(TCLOSEST)) builder.Option(T(TCLOSEST));
.Describe(P("If sub-command targets shops, this flag will make it also" builder.Describe(P("If sub-command targets shops, this flag will make it also"
@ "target closest shop to the caller.")); @ "target closest shop to the caller."));
builder.Option(T(TIGNORE_DOORS)) builder.Option(T(TIGNORE_DOORS));
.Describe(F("When used with {$TextEmphasis select} sub-command, it will" builder.Describe(F("When used with {$TextEmphasis select} sub-command, it will"
@ "neither open or close doors.")); @ "neither open or close doors."));
builder.Option(T(TIGNORE_PLAYERS), P("I")) builder.Option(T(TIGNORE_PLAYERS), P("I"));
.Describe(P("Normally commands that close doors will automatically boot" builder.Describe(P("Normally commands that close doors will automatically boot"
@ "players from inside to prevent locking them in. This flag forces" @ "players from inside to prevent locking them in. This flag forces"
@ "this command to leave players inside. However they can still be" @ "this command to leave players inside. However they can still be"
@ "booted out at the end of trading time. Also it is impossible to" @ "booted out at the end of trading time. Also it is impossible to"
@ -100,8 +100,11 @@ protected function BuildData(CommandDataBuilder builder)
_.memory.Allocate(class'ACommandTrader_Announcer')); _.memory.Allocate(class'ACommandTrader_Announcer'));
} }
protected function Executed(CallData arguments, EPlayer instigator) protected function Executed(
{ CallData arguments,
EPlayer instigator,
CommandPermissions permissions
) {
local bool newTradingStatus; local bool newTradingStatus;
announcer.Setup(none, instigator, othersConsole); announcer.Setup(none, instigator, othersConsole);
@ -632,6 +635,7 @@ protected function WriteTraderTags(ETrader traderToWrite, bool isClosest)
defaultproperties defaultproperties
{ {
preferredName = "trader"
TLIST = 0 TLIST = 0
stringConstants(0) = "list" stringConstants(0) = "list"
TOPEN = 1 TOPEN = 1

138
sources/Commands/ACommandUserData.uc

@ -1,6 +1,6 @@
/** /**
* Command for changing amount of money players have. * Command for changing amount of money players have.
* Copyright 2022 Anton Tarasenko * Copyright 2022-2023 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
* This file is part of Acedia. * This file is part of Acedia.
* *
@ -21,24 +21,23 @@ class ACommandUserData extends Command;
var private array<EPlayer> playerQueue; var private array<EPlayer> playerQueue;
// TODO: Finish this command after JSON parameters are added
protected function BuildData(CommandDataBuilder builder) protected function BuildData(CommandDataBuilder builder)
{ {
builder.Name(P("userdata")).Group(P("admin")) builder.Group(P("admin"));
.Summary(P("Allows to read and write custom user data for players.")); builder.Summary(P("Allows to read and write custom user data for players."));
builder.RequireTarget(); builder.RequireTarget();
builder.ParamText(P("groupName")) builder.ParamText(P("groupName"));
.OptionalParams() builder.OptionalParams();
.ParamText(P("dataName")) builder.ParamText(P("dataName"));
.Describe(P("Reads user data stored for targeted user under group" builder.Describe(F("Reads user data stored for targeted user under group"
@ "{$TextEmphasis `groupName`} and name" @ "{$TextEmphasis `groupName`} and name"
@ "{$TextEmphasis `dataName`}. If {$TextEmphasis `dataName`} is" @ "{$TextEmphasis `dataName`}. If {$TextEmphasis `dataName`} is"
@ "omitted, the data inside the whjole group will be read.")); @ "omitted, the data inside the whole group will be read."));
builder.SubCommand(P("write")) builder.SubCommand(P("write"));
.ParamText(P("groupName")) builder.ParamText(P("groupName"));
.ParamText(P("dataName")) builder.ParamText(P("dataName"));
.ParamObject(P("newData")) builder.ParamJSON(P("newData"));
.Describe(P("Stores new user data {$TextEmphasis `newData`} for" builder.Describe(F("Stores new user data {$TextEmphasis `newData`} for"
@ "targeted user under group {$TextEmphasis `groupName`} and name" @ "targeted user under group {$TextEmphasis `groupName`} and name"
@ "{$TextEmphasis `dataName`}.")); @ "{$TextEmphasis `dataName`}."));
} }
@ -46,74 +45,85 @@ protected function BuildData(CommandDataBuilder builder)
protected function ExecutedFor( protected function ExecutedFor(
EPlayer target, EPlayer target,
CallData arguments, CallData arguments,
EPlayer instigator) EPlayer instigator,
{ CommandPermissions permissions
) {
local AcediaObject userData; local AcediaObject userData;
local Text groupName, dataName;
if (arguments.subCommandName.IsEmpty()) groupName = arguments.parameters.GetText(P("groupName"));
{ dataName = arguments.parameters.GetText(P("dataName"));
target userData = arguments.parameters.GetItem(P("newData"));
.GetIdentity() if (arguments.subCommandName.IsEmpty()) {
.ReadPersistentData( ReadUserData(target, groupName, dataName);
arguments.parameters.GetText(P("groupName")),
arguments.parameters.GetText(P("dataName")))
.connect = UserDataRead;
} }
else else {
{ WriteUserData(target, groupName, dataName, userData);
userData = arguments.parameters.GetHashTable(P("newData"));
target
.GetIdentity()
.WritePersistentData(
arguments.parameters.GetText(P("groupName")),
arguments.parameters.GetText(P("dataName")),
userData);
} }
playerQueue[playerQueue.length] = target; _.memory.Free(dataName);
target.NewRef(); _.memory.Free(groupName);
} }
private final function UserDataRead( private final function ReadUserData(
Database.DBQueryResult result, EPlayer targetPlayer,
AcediaObject userData, BaseText groupName,
Database source) BaseText dataName)
{ {
local User identity;
local AcediaObject rawData;
local MutableText dataAsJSON;
local Text targetPlayerName; local Text targetPlayerName;
local EPlayer targetPlayer;
local MutableText asJSON;
if (playerQueue.length <= 0) identity = targetPlayer.GetIdentity();
{ if (identity == none) {
targetPlayer
.BorrowConsole()
.UseColorOnce(_.color.TextFailure)
.Write(F("There was an internal error with `userdata` command. "))
.Write(P("Please report it!"));
return; return;
} }
targetPlayer = playerQueue[0]; targetPlayerName = targetPlayer.GetName();
playerQueue.Remove(0, 1); rawData = identity.GetPersistentData(groupName, dataName);
if (result != DBR_Success) dataAsJSON = _.json.PrettyPrint(rawData);
targetPlayer.BorrowConsole()
.Write(F("User data for player "))
.Write(targetPlayerName)
.Write(P(": "))
.WriteLine(dataAsJSON);
_.memory.Free(dataAsJSON);
_.memory.Free(rawData);
_.memory.Free(targetPlayerName);
_.memory.Free(identity);
}
private final function WriteUserData(
EPlayer targetPlayer,
BaseText groupName,
BaseText dataName,
AcediaObject rawData)
{ {
targetPlayer local User identity;
.BorrowConsole() local Text targetPlayerName;
.UseColorOnce(_.color.TextFailure)
.Write(F("There was an error reading user data, error code: ")) identity = targetPlayer.GetIdentity();
.WriteLine(_.text.FromInt(int(result))); if (identity == none) {
return; return;
} }
targetPlayerName = targetPlayer.GetName(); targetPlayerName = targetPlayer.GetName();
asJSON = _.json.PrettyPrint(userData); if (identity.SetPersistentData(groupName, dataName, rawData))
{
targetPlayer.BorrowConsole() targetPlayer.BorrowConsole()
.Write(F("{$TextPositive User data for player}")) .Write(P("User data for player "))
.Write(targetPlayerName) .Write(targetPlayerName)
.Write(P(":")) .WriteLine(F(" was {$TextPositive successfully} changed!"));
.WriteLine(asJSON); }
_.memory.Free(targetPlayer); else
_.memory.Free(asJSON); {
targetPlayer.BorrowConsole()
.Write(P("User data for player "))
.Write(targetPlayerName)
.WriteLine(F(" has {$TextPositive failed} to change!"));
}
_.memory.Free(targetPlayerName); _.memory.Free(targetPlayerName);
_.memory.Free(identity);
} }
defaultproperties defaultproperties {
{ preferredName = "userdata"
} }

80
sources/Features/FutileChat/FutilityChat.uc

@ -1,6 +1,6 @@
/** /**
* Config object for `FutilityChat_Feature`. * Config class for storing map lists.
* Copyright 2022 Anton Tarasenko * Copyright 2022-2023 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
* This file is part of Acedia. * This file is part of Acedia.
* *
@ -21,8 +21,7 @@ class FutilityChat extends FeatureConfig
perobjectconfig perobjectconfig
config(FutilityChat); config(FutilityChat);
enum ChatColorSetting enum ChatColorSetting {
{
CCS_DoNothing, CCS_DoNothing,
CCS_TeamColorForced, CCS_TeamColorForced,
CCS_ConfigColorForced, CCS_ConfigColorForced,
@ -30,16 +29,45 @@ enum ChatColorSetting
CCS_ConfigColorCustom CCS_ConfigColorCustom
}; };
/// How to color text chat messages?
///
/// 1. `CCS_DoNothing` - do not change color in any way;
/// 2. `CCS_TeamColorForced` - force players' team colors for
/// their messages;
/// 3. `CCS_ConfigColorForced` - force `configuredColor` value for
/// players' messages;
/// 4. `CCS_TeamColorCustom` - use players' team colors for
/// their messages by default, but allow to change color with formatted tags
/// (e.g. "Stop right there, {$crimson criminal} scum!");
/// 5. `CCS_ConfigColorCustom` - use `configuredColor` value for
/// messages by default, but allow to change color with formatted
/// tags (e.g. "Stop right there, {$crimson criminal} scum!");
///
/// Default is `CCS_DoNothing`, corresponding to vanilla behaviour.
var public config ChatColorSetting colorSetting; var public config ChatColorSetting colorSetting;
/// Color that will be used if either of `CCS_ConfigColorForced` or
/// `CCS_ConfigColorCustom` options were used in `colorSetting`.
/// Default value is white: (R=255,G=255,B=255,A=255), has no vanilla
/// equivalent.
var public config Color configuredColor; var public config Color configuredColor;
/// Allows to modify team color's value for the chat messages
/// (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options
/// were used) to be lighter or darker.
/// This value is clamped between -1 and 1:
///
/// * `0` means using the same color;
/// * range (0; 1) - gives you lighter colors (`1` being white);
/// * range (-1; 0) - gives you darker colors (`-1` being black);
///
/// Default value is `0.6`, has no vanilla equivalent.
var public config float teamColorModifier; var public config float teamColorModifier;
protected function HashTable ToData() protected function HashTable ToData() {
{
local HashTable data; local HashTable data;
local Text colorAsText; local Text colorAsText;
data = __().collections.EmptyHashTable(); data = __().collections.EmptyHashTable();
data.SetString(P("colorSetting"), string(colorSetting)); data.SetString(P("colorSetting"), StringFromColorSetting(colorSetting));
colorAsText = _.color.ToText(configuredColor); colorAsText = _.color.ToText(configuredColor);
data.SetItem(P("configuredColor"), colorAsText); data.SetItem(P("configuredColor"), colorAsText);
_.memory.Free(colorAsText); _.memory.Free(colorAsText);
@ -47,12 +75,10 @@ protected function HashTable ToData()
return data; return data;
} }
protected function FromData(HashTable source) protected function FromData(HashTable source) {
{
local Text storedText; local Text storedText;
if (source == none) {
return; if (source != none) {
}
storedText = source.GetText(P("colorSetting")); storedText = source.GetText(P("colorSetting"));
colorSetting = ColorSettingFromText(storedText); colorSetting = ColorSettingFromText(storedText);
_.memory.Free(storedText); _.memory.Free(storedText);
@ -61,10 +87,9 @@ protected function FromData(HashTable source)
_.memory.Free(storedText); _.memory.Free(storedText);
teamColorModifier = source.GetFloat(P("teamColorModifier"), 0.5); teamColorModifier = source.GetFloat(P("teamColorModifier"), 0.5);
} }
}
private function ChatColorSetting ColorSettingFromText( private function ChatColorSetting ColorSettingFromText(BaseText permissions) {
BaseText permissions)
{
if (permissions == none) { if (permissions == none) {
return CCS_DoNothing; return CCS_DoNothing;
} }
@ -83,15 +108,32 @@ private function ChatColorSetting ColorSettingFromText(
return CCS_DoNothing; return CCS_DoNothing;
} }
protected function DefaultIt() private function string StringFromColorSetting(ChatColorSetting permissions) {
{ if (permissions == CCS_DoNothing) {
return "DoNothing";
}
if (permissions == CCS_TeamColorForced) {
return "TeamColorForced";
}
if (permissions == CCS_ConfigColorForced) {
return "ConfigColorForced";
}
if (permissions == CCS_TeamColorCustom) {
return "TeamColorCustom";
}
if (permissions == CCS_ConfigColorCustom) {
return "ConfigColorCustom";
}
return "DoNothing";
}
protected function DefaultIt() {
colorSetting = CCS_DoNothing; colorSetting = CCS_DoNothing;
configuredColor = _.color.RGB(255, 255, 255); configuredColor = _.color.RGB(255, 255, 255);
teamColorModifier = 0.6; teamColorModifier = 0.6;
} }
defaultproperties defaultproperties {
{
configName = "FutilityChat" configName = "FutilityChat"
colorSetting = CCS_DoNothing colorSetting = CCS_DoNothing
configuredColor = (R=255,G=255,B=255,A=255) configuredColor = (R=255,G=255,B=255,A=255)

90
sources/Features/FutileChat/FutilityChat_Feature.uc

@ -1,6 +1,6 @@
/** /**
* This feature allows to configure color of text chat messages. * Config class for storing map lists.
* Copyright 2022 Anton Tarasenko * Copyright 2022-2023 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
* This file is part of Acedia. * This file is part of Acedia.
* *
@ -20,44 +20,22 @@
class FutilityChat_Feature extends Feature class FutilityChat_Feature extends Feature
dependson(FutilityChat); dependson(FutilityChat);
// How to color text chat messages?
// 1. `CCS_DoNothing` - do not change color in any way;
// 2. `CCS_TeamColorForced` - force players' team colors for
// their messages;
// 3. `CCS_ConfigColorForced` - force `configuredColor` value for
// players' messages;
// 4. `CCS_TeamColorCustom` - use players' team colors for
// their messages by default, but allow to change color with formatted
// tags (e.g. "Stop right there, {$crimson criminal} scum!");
// 5. `CCS_ConfigColorCustom` - use `configuredColor` value for
// messages by default, but allow to change color with formatted
// tags (e.g. "Stop right there, {$crimson criminal} scum!");
// Default is `CCS_DoNothing`, corresponding to vanilla behaviour.
var private /*config*/ FutilityChat.ChatColorSetting colorSetting; var private /*config*/ FutilityChat.ChatColorSetting colorSetting;
// Color that will be used if either of `CCS_ConfigColorForced` or
// `CCS_ConfigColorCustom` options were used in `colorSetting`.
// Default value is white: (R=255,G=255,B=255,A=255),
// has no vanilla equivalent.
var private /*config*/ Color configuredColor; var private /*config*/ Color configuredColor;
// Allows to modify team color's value for the chat messages
// (if either of `CCS_TeamColorForced` or `CCS_TeamColorCustom` options
// were used) to be lighter or darker.
// This value is clamped between -1 and 1.
// * `0` means using the same color;
// * range (0; 1) - gives you lighter colors (`1` being white);
// * range (-1; 0) - gives you darker colors (`-1` being black);
// Default value is `0.6`, has no vanilla equivalent.
var private /*config*/ float teamColorModifier; var private /*config*/ float teamColorModifier;
// Keep track of whether we connected to necessary signals, so that we can /// Keep track of whether we connected to necessary signals, so that we can
// connect to them or disconnect from them once setting get updated /// connect to them or disconnect from them once setting get updated
var private bool connectedToSignal; var private bool connectedToSignal;
protected function OnDisabled() protected function OnEnabled() {
{ if (colorSetting != CCS_DoNothing) {
if (connectedToSignal) _.chat.OnMessage(self).connect = ReformatChatMessage;
{ }
connectedToSignal = false; }
protected function OnDisabled() {
if (colorSetting != CCS_DoNothing) {
_.chat.OnMessage(self).Disconnect(); _.chat.OnMessage(self).Disconnect();
} }
} }
@ -66,6 +44,7 @@ protected function SwapConfig(FeatureConfig config)
{ {
local bool configRequiresSignal; local bool configRequiresSignal;
local FutilityChat newConfig; local FutilityChat newConfig;
newConfig = FutilityChat(config); newConfig = FutilityChat(config);
if (newConfig == none) { if (newConfig == none) {
return; return;
@ -74,69 +53,49 @@ protected function SwapConfig(FeatureConfig config)
configuredColor = newConfig.configuredColor; configuredColor = newConfig.configuredColor;
teamColorModifier = newConfig.teamColorModifier; teamColorModifier = newConfig.teamColorModifier;
configRequiresSignal = (colorSetting != CCS_DoNothing); configRequiresSignal = (colorSetting != CCS_DoNothing);
// Enable or disable censoring if `IsAnyCensoringEnabled()`'s response
// has changed.
if (!connectedToSignal && configRequiresSignal)
{
connectedToSignal = true;
_.chat.OnMessage(self).connect = ReformatChatMessage;
}
if (connectedToSignal && !configRequiresSignal)
{
connectedToSignal = false;
_.chat.OnMessage(self).Disconnect();
}
} }
private function bool ReformatChatMessage( private function bool ReformatChatMessage(
EPlayer sender, EPlayer sender,
MutableText message, MutableText message,
bool teamMessage) bool teamMessage
{ ) {
local Text messageCopy; local Text messageCopy;
local BaseText.Formatting defaultFormatting; local BaseText.Formatting defaultFormatting;
if (sender == none) return true; if (sender == none) return true;
if (message == none) return true; if (message == none) return true;
if (colorSetting == CCS_DoNothing) return true; if (colorSetting == CCS_DoNothing) return true;
defaultFormatting.isColored = true; defaultFormatting.isColored = true;
if ( colorSetting == CCS_TeamColorForced if (colorSetting == CCS_TeamColorForced || colorSetting == CCS_TeamColorCustom) {
|| colorSetting == CCS_TeamColorCustom)
{
defaultFormatting.color = ModColor(sender.GetTeamColor()); defaultFormatting.color = ModColor(sender.GetTeamColor());
} } else {
else {
defaultFormatting.color = configuredColor; defaultFormatting.color = configuredColor;
} }
if (message.StartsWith(P("|"))) { if (message.StartsWith(P("|"))) {
message.Remove(0, 1); message.Remove(0, 1);
} } else if (colorSetting != CCS_TeamColorForced && colorSetting != CCS_ConfigColorForced) {
else if ( colorSetting != CCS_TeamColorForced
&& colorSetting != CCS_ConfigColorForced)
{
messageCopy = message.Copy(); messageCopy = message.Copy();
class'FormattingStringParser'.static class'FormattingStringParser'.static.ParseFormatted(messageCopy, message.Clear());
.ParseFormatted(messageCopy, message.Clear());
_.memory.Free(messageCopy); _.memory.Free(messageCopy);
} }
message.ChangeDefaultFormatting(defaultFormatting); message.ChangeDefaultFormatting(defaultFormatting);
return true; return true;
} }
private function Color ModColor(Color inputColor) private function Color ModColor(Color inputColor) {
{
local Color mixColor; local Color mixColor;
local Color outputColor; local Color outputColor;
local float clampedModifier; local float clampedModifier;
if (Abs(teamColorModifier) < 0.001) { if (Abs(teamColorModifier) < 0.001) {
return inputColor; return inputColor;
} }
clampedModifier = FClamp(teamColorModifier, -1.0, 1.0); clampedModifier = FClamp(teamColorModifier, -1.0, 1.0);
if (clampedModifier > 0) { if (clampedModifier > 0) {
mixColor = _.color.White; mixColor = _.color.White;
} } else {
else
{
mixColor = _.color.Black; mixColor = _.color.Black;
clampedModifier *= -1.0; clampedModifier *= -1.0;
} }
@ -147,7 +106,6 @@ private function Color ModColor(Color inputColor)
return outputColor; return outputColor;
} }
defaultproperties defaultproperties {
{
configClass = class'FutilityChat' configClass = class'FutilityChat'
} }

114
sources/Features/FutileNickames/FutilityNicknames.uc

@ -1,6 +1,6 @@
/** /**
* Config object for `FutileNickames_Feature`. * Config class for storing map lists.
* Copyright 2022 Anton Tarasenko * Copyright 2022-2023 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
* This file is part of Acedia. * This file is part of Acedia.
* *
@ -21,62 +21,108 @@ class FutilityNicknames extends FeatureConfig
perobjectconfig perobjectconfig
config(FutilityNicknames); config(FutilityNicknames);
enum NicknameSpacesAction enum NicknameSpacesAction {
{
NSA_DoNothing, NSA_DoNothing,
NSA_Trim, NSA_Trim,
NSA_Simplify NSA_Simplify
}; };
enum NicknameColorPermissions enum NicknameColorPermissions {
{
NCP_ForbidColor, NCP_ForbidColor,
NCP_ForceTeamColor, NCP_ForceTeamColor,
NCP_ForceSingleColor, NCP_ForceSingleColor,
NCP_AllowAnyColor NCP_AllowAnyColor
}; };
/// How to treat whitespace characters inside players' nicknames:
///
/// * `NSA_DoNothing` - does nothing, leaving whitespaces as they are;
/// * `NSA_Trim` - removes leading and trailing whitespaces for nicknames;
/// * `NSA_Simplify` - removes leading and trailing whitespaces
/// for nicknames, also reducing a sequence of whitespaces inside
/// nickname to a single space, e.g. "my nick" becomes "my nick".
///
/// Default is `NSA_DoNothing`, same as on vanilla.
var public config NicknameSpacesAction spacesAction; var public config NicknameSpacesAction spacesAction;
/// How to treat colored nicknames:
///
/// * `NCP_ForbidColor` - completely strips down any color from nicknames;
/// * `NCP_ForceTeamColor` - forces all nicknames to have player's current
/// team's color;
/// * `NCP_ForceSingleColor` - allows nickname to be painted with a single
/// color (sets nickname's color to that of the first character);
/// * `NCP_AllowAnyColor` - allows nickname to be colored in any way player
/// wants.
/// Default is `NCP_ForbidColor`, same as on vanilla.
var public config NicknameColorPermissions colorPermissions; var public config NicknameColorPermissions colorPermissions;
/// Set this to `true` if you wish to replace all whitespace characters with
/// underscores and `false` to leave them as is.
/// Default is `true`, same as on vanilla. However there is one difference:
/// Futility replaces all whitespace characters (including tabulations,
/// non-breaking spaces, etc.) instead of only ' '.
var public config bool replaceSpacesWithUnderscores; var public config bool replaceSpacesWithUnderscores;
/// Set this to `true` to remove single 'quotation marks' and `false` to
/// leave them. Default is `false`, same as on vanilla.
var public config bool removeSingleQuotationMarks; var public config bool removeSingleQuotationMarks;
/// Set this to `true` to remove dobule 'quotation marks' and `false` to
/// leave them. Default is `true`, same as on vanilla.
var public config bool removeDoubleQuotationMarks; var public config bool removeDoubleQuotationMarks;
/// Should we replace empty player nicknames with a random fallback nickname
/// (defined in `fallbackNickname` array)?
var public config bool correctEmptyNicknames; var public config bool correctEmptyNicknames;
/// Max allowed nickname length. Negative values disable any length limits.
///
/// NOTE #1: `0` resets all nicknames to be empty and,
/// if `correctEmptyNicknames` is set to `true`, they will be replaced with
/// one of the fallback nicknames (see `correctEmptyNicknames` and
/// `fallbackNickname`).
///
/// NOTE #2: Because of how color swapping in vanilla Killing Floor works,
/// every color swap makes text count as being about 4 characters longer.
/// So if one uses too many colors in the nickname, for drawing functions
/// it will appear to be longer than it actually is and it *will* mess up
/// UI. Unless you are using custom HUD it is recommended to keep this value
/// at default `20` and forbid colored nicknames (by setting
/// `colorPermissions=NCP_ForbidColor`). Or to allow only one color (by setting
/// `colorPermissions=NCP_ForceSingleColor` or
/// `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength` to
/// `16` (20 characters - 4 for color swap).
/// If you want to increase the limit above that, you can also do your own
/// research by testing nicknames of various length on screen resolutions you
/// care about.
var public config int maxNicknameLength; var public config int maxNicknameLength;
/// Array of fallback nicknames that will be used to replace any empty nicknames
/// if `correctEmptyNicknames` is set to `true`.
var public config array<string> fallbackNickname; var public config array<string> fallbackNickname;
protected function HashTable ToData() protected function HashTable ToData() {
{
local int i; local int i;
local ArrayList fallbackNicknamesData; local ArrayList fallbackNicknamesData;
local HashTable data; local HashTable data;
data = __().collections.EmptyHashTable(); data = __().collections.EmptyHashTable();
data.SetString(P("spacesAction"), string(spacesAction)); data.SetString(P("spacesAction"), string(spacesAction));
data.SetString(P("colorPermissions"), string(colorPermissions)); data.SetString(P("colorPermissions"), string(colorPermissions));
data.SetBool( P("replaceSpacesWithUnderscores"), data.SetBool(P("replaceSpacesWithUnderscores"), replaceSpacesWithUnderscores);
replaceSpacesWithUnderscores); data.SetBool(P("removeSingleQuotationMarks"), removeSingleQuotationMarks);
data.SetBool( P("removeSingleQuotationMarks"), data.SetBool(P("removeDoubleQuotationMarks"), removeDoubleQuotationMarks);
removeSingleQuotationMarks);
data.SetBool( P("removeDoubleQuotationMarks"),
removeDoubleQuotationMarks);
data.SetBool(P("correctEmptyNicknames"), correctEmptyNicknames); data.SetBool(P("correctEmptyNicknames"), correctEmptyNicknames);
data.SetInt(P("maxNicknameLength"), maxNicknameLength); data.SetInt(P("maxNicknameLength"), maxNicknameLength);
fallbackNicknamesData = __().collections.EmptyArrayList(); fallbackNicknamesData = __().collections.EmptyArrayList();
for (i = 0; i < fallbackNickname.length; i += 1)
{ for (i = 0; i < fallbackNickname.length; i += 1) {
fallbackNicknamesData.AddItem( fallbackNicknamesData.AddItem(__().text.FromFormattedString(fallbackNickname[i]));
__().text.FromFormattedString(fallbackNickname[i]));
} }
data.SetItem(P("fallbackNickname"), fallbackNicknamesData); data.SetItem(P("fallbackNickname"), fallbackNicknamesData);
_.memory.Free(fallbackNicknamesData); _.memory.Free(fallbackNicknamesData);
return data; return data;
} }
protected function FromData(HashTable source) protected function FromData(HashTable source) {
{
local int i; local int i;
local Text nextNickName, storedText; local Text nextNickName, storedText;
local ArrayList fallbackNicknamesData; local ArrayList fallbackNicknamesData;
if (source == none) { if (source == none) {
return; return;
} }
@ -86,25 +132,20 @@ protected function FromData(HashTable source)
storedText = source.GetText(P("colorPermissions")); storedText = source.GetText(P("colorPermissions"));
colorPermissions = ColorPermissionsFromText(storedText); colorPermissions = ColorPermissionsFromText(storedText);
_.memory.Free(storedText); _.memory.Free(storedText);
replaceSpacesWithUnderscores = replaceSpacesWithUnderscores = source.GetBool(P("replaceSpacesWithUnderscores"), true);
source.GetBool(P("replaceSpacesWithUnderscores"), true); removeSingleQuotationMarks = source.GetBool(P("removeSingleQuotationMarks"), true);
removeSingleQuotationMarks = removeDoubleQuotationMarks = source.GetBool(P("removeDoubleQuotationMarks"), true);
source.GetBool(P("removeSingleQuotationMarks"), true);
removeDoubleQuotationMarks =
source.GetBool(P("removeDoubleQuotationMarks"), true);
correctEmptyNicknames = source.GetBool(P("correctEmptyNicknames"), true); correctEmptyNicknames = source.GetBool(P("correctEmptyNicknames"), true);
maxNicknameLength = source.GetInt(P("correctEmptyNicknames"), 20); maxNicknameLength = source.GetInt(P("correctEmptyNicknames"), 20);
fallbackNicknamesData = source.GetArrayList(P("fallbackNickname")); fallbackNicknamesData = source.GetArrayList(P("fallbackNickname"));
if (fallbackNickname.length > 0) { if (fallbackNickname.length > 0) {
fallbackNickname.length = 0; fallbackNickname.length = 0;
} }
for (i = 0; i < fallbackNicknamesData.GetLength(); i += 1) for (i = 0; i < fallbackNicknamesData.GetLength(); i += 1) {
{
nextNickName = fallbackNicknamesData.GetText(i); nextNickName = fallbackNicknamesData.GetText(i);
if (nextNickName != none) { if (nextNickName != none) {
fallbackNickname[i] = nextNickName.ToFormattedString(); fallbackNickname[i] = nextNickName.ToFormattedString();
} } else {
else {
fallbackNickname[i] = ""; fallbackNickname[i] = "";
} }
_.memory.Free(nextNickName); _.memory.Free(nextNickName);
@ -112,8 +153,7 @@ protected function FromData(HashTable source)
_.memory.Free(fallbackNicknamesData); _.memory.Free(fallbackNicknamesData);
} }
private function NicknameSpacesAction SpaceActionFromText(BaseText action) private function NicknameSpacesAction SpaceActionFromText(BaseText action) {
{
if (action == none) { if (action == none) {
return NSA_DoNothing; return NSA_DoNothing;
} }
@ -129,9 +169,7 @@ private function NicknameSpacesAction SpaceActionFromText(BaseText action)
return NSA_DoNothing; return NSA_DoNothing;
} }
private function NicknameColorPermissions ColorPermissionsFromText( private function NicknameColorPermissions ColorPermissionsFromText(BaseText permissions) {
BaseText permissions)
{
if (permissions == none) { if (permissions == none) {
return NCP_ForbidColor; return NCP_ForbidColor;
} }
@ -150,8 +188,7 @@ private function NicknameColorPermissions ColorPermissionsFromText(
return NCP_ForbidColor; return NCP_ForbidColor;
} }
protected function DefaultIt() protected function DefaultIt() {
{
spacesAction = NSA_DoNothing; spacesAction = NSA_DoNothing;
colorPermissions = NCP_ForbidColor; colorPermissions = NCP_ForbidColor;
replaceSpacesWithUnderscores = true; replaceSpacesWithUnderscores = true;
@ -174,8 +211,7 @@ protected function DefaultIt()
fallbackNickname[9] = "Bug Meat"; fallbackNickname[9] = "Bug Meat";
} }
defaultproperties defaultproperties {
{
configName = "FutilityNicknames" configName = "FutilityNicknames"
spacesAction = NSA_DoNothing spacesAction = NSA_DoNothing
colorPermissions = NCP_ForbidColor colorPermissions = NCP_ForbidColor

286
sources/Features/FutileNickames/FutilityNicknames_Feature.uc

@ -1,9 +1,6 @@
/** /**
* This feature allows to configure nickname limitations for the server. * Config class for storing map lists.
* It allows you to customize vanilla limitations for nickname length and * Copyright 2022-2023 Anton Tarasenko
* color with those of your own design. Enabling this feature overwrites
* default behaviour.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------ *------------------------------------------------------------------------------
* This file is part of Acedia. * This file is part of Acedia.
* *
@ -23,155 +20,88 @@
class FutilityNicknames_Feature extends Feature class FutilityNicknames_Feature extends Feature
dependson(FutilityNicknames); dependson(FutilityNicknames);
/** //! This feature's functionality is rather simple, but we will still break up
* This feature's functionality is rather simple, but we will still break up //! what its various components are.
* what its various components are. //!
* //! Fallback nicknames are picked at random from
* Fallback nicknames are picked at random from //! the `fallbackNicknames` array. This is done by copying that array into
* the `fallbackNicknames` array. This is done by copying that array into //! `unusedNicknames` and then picking and removing its random elements each
* `unusedNicknames` and then picking and removing its random elements each //! time we need a fallback. Once `unusedNicknames` is empty - it is copied from
* time we need a fallback. Once `unusedNicknames` is empty - it is copied from //! `fallbackNicknames` once again, letting already used nicknames to be reused.
* `fallbackNicknames` once again, letting already used nicknames to be reused. //! `unusedNicknames` contains same references as `fallbackNicknames`,
* `unusedNicknames` contains same references as `fallbackNicknames`, //! so they need to be separately deallocated and should also be forgotten once
* so they need to be separately deallocated and should also be forgotten once //! `fallbackNicknames` are deallocated`.
* `fallbackNicknames` are deallocated`. //! This is implemented inside `PickNextFallback()` method.
* This is implemented inside `PickNextFallback()` method. //!
* //! Nickname changes are applied inside `CensorNickname()` method that uses
* Nickname changes are applied inside `CensorNickname()` method that uses //! several auxiliary methods to perform different stages of "censoring".
* several auxiliary methods to perform different stages of "censoring". //! Censoring is performed:
* Censoring is performed: //! 1. On any player's name change
* 1. On any player's name change //! (using `OnPlayerNameChanging()` signal, connected to
* (using `OnPlayerNameChanging()` signal, connected to //! `HandleNicknameChange()`);
* `HandleNicknameChange()`); //! 2. When new player logins (using `OnNewPlayer()` signal,
* 2. When new player logins (using `OnNewPlayer()` signal, //! conneted to `CensorOriginalNickname()`) to enforce our own
* conneted to `CensorOriginalNickname()`) to enforce our own //! handling of player's original nickname.
* handling of player's original nickname;
* 3. When censoring is re-activated.
* In case all censoring options of this feature are disabled
* (checked by `IsAnyCensoringEnabled()`) - we do not attempt to
* catch any events or do anything at all.
* If settings change mid-execution, this feature might need to
* enable or disable censoring on-the-fly. To accomplish that we
* remember current status inside `censoringNicknames` boolean
* variable and enable/disable events if required by settings.
* So whenever we re-activate censoring we also need to update
* ("censor") current players' nicknames - a third occasion to
* call `CensorNickname()`, implemented inside
* `CensorCurrentPlayersNicknames()`.
*/
// How to treat whitespace characters inside players' nicknames.
// * `NSA_DoNothing` - does nothing, leaving whitespaces as they are;
// * `NSA_Trim` - removes leading and trailing whitespaces for nicknames;
// * `NSA_Simplify` - removes leading and trailing whitespaces
// for nicknames, also reducing a sequence of whitespaces inside
// nickname to a single space, e.g. "my nick" becomes "my nick".
// Default is `NSA_DoNothing`, same as on vanilla.
var private /*config*/ FutilityNicknames.NicknameSpacesAction spacesAction; var private /*config*/ FutilityNicknames.NicknameSpacesAction spacesAction;
// How to treat colored nicknames.
// * `NCP_ForbidColor` - completely strips down any color from nicknames;
// * `NCP_ForceTeamColor` - forces all nicknames to have player's current
// team's color;
// * `NCP_ForceSingleColor` - allows nickname to be painted with a single
// color (sets nickname's color to that of the first character);
// * `NCP_AllowAnyColor` - allows nickname to be colored in any way player
// wants.
// Default is `NCP_ForbidColor`, same as on vanilla.
var private /*config*/ FutilityNicknames.NicknameColorPermissions colorPermissions; var private /*config*/ FutilityNicknames.NicknameColorPermissions colorPermissions;
// Set this to `true` if you wish to replace all whitespace characters with
// underscores and `false` to leave them as is.
// Default is `true`, same as on vanilla. However there is one difference:
// Futility replaces all whitespace characters (including tabulations,
// non-breaking spaces, etc.) instead of only ' '.
var private /*config*/ bool replaceSpacesWithUnderscores; var private /*config*/ bool replaceSpacesWithUnderscores;
// Set this to `true` to remove single 'quotation marks' and `false` to
// leave them. Default is `false`, same as on vanilla.
var private /*config*/ bool removeSingleQuotationMarks; var private /*config*/ bool removeSingleQuotationMarks;
// Set this to `true` to remove dobule 'quotation marks' and `false` to
// leave them. Default is `true`, same as on vanilla.
var private /*config*/ bool removeDoubleQuotationMarks; var private /*config*/ bool removeDoubleQuotationMarks;
// Max allowed nickname length. Negative values disable any length limits.
//
// NOTE #1: `0` resets all nicknames to be empty and,
// if `correctEmptyNicknames` is set to `true`, they will be replaced with
// one of the fallback nicknames
// (see `correctEmptyNicknames` and `fallbackNickname`).
// NOTE #2: Because of how color swapping in vanilla Killing Floor works,
// every color swap makes text count as being about 4 characters longer.
// So if one uses too many colors in the nickname, for drawing functions
// it will appear to be longer than it actually is and it *will* mess up
// UI. Unless you are using custom HUD it is recommended to keep this value
// at default `20` and forbid colored nicknames
// (by setting `colorPermissions=NCP_ForbidColor`). Or to allow only one
// color (by setting `colorPermissions=NCP_ForceSingleColor` or
// `colorPermissions=NCP_ForceTeamColor`) and reducing `maxNicknameLength`
// to `16` (20 characters - 4 for color swap).
// If you want to increase the limit above that, you can also do your
// own research by testing nicknames of various length on
// screen resolutions you care about.
var private /*config*/ int maxNicknameLength; var private /*config*/ int maxNicknameLength;
// Should we replace empty player nicknames with a random fallback nickname
// (defined in `fallbackNickname` array)?
var private /*config*/ bool correctEmptyNicknames; var private /*config*/ bool correctEmptyNicknames;
// Array of fallback nicknames that will be used to replace any empty nicknames
// if `correctEmptyNicknames` is set to `true`.
var private /*config*/ array<Text> fallbackNickname; var private /*config*/ array<Text> fallbackNickname;
// Guaranteed order of applying changes (only chosen ones) is as following: /// Guaranteed order of applying changes (only chosen ones) is as following:
// 1. Trim/simplify spaces; ///
// 2. Remove single and double quotation marks; /// 1. Trim/simplify spaces;
// 3. Enforce max limit of nickname's length; /// 2. Remove single and double quotation marks;
// 4. Replace empty nickname with fallback nickname (no further changes /// 3. Enforce max limit of nickname's length;
// will be applied to fallback nickname in that case); /// 4. Replace empty nickname with fallback nickname (no further changes
// 5. Enforce color limitation; /// will be applied to fallback nickname in that case);
// 6. Replace remaining whitespaces with underscores. /// 5. Enforce color limitation;
// /// 6. Replace remaining whitespaces with underscores.
// NOTE #1: as follows from the instruction described above, no changes will ///
// ever be applied to fallback nicknames (unless player's nickname /// NOTE #1: as follows from the instruction described above, no changes will
// coincides with one by pure accident). /// ever be applied to fallback nicknames (unless player's nickname coincides
// NOTE #2: whitespaces inside steam nicknames are converted into underscores /// with one by pure accident).
// before they are passed into the game and this is a change Futility ///
// cannot currently abort. /// NOTE #2: whitespaces inside steam nicknames are converted into underscores
// Therefore all changes relevant to whitespaces inside nicknames will only /// before they are passed into the game and this is a change Futility
// be applied to in-game changes. /// cannot currently abort. Therefore all changes relevant to whitespaces inside
/// nicknames will only be applied to in-game changes.
// Nicknames from `fallbackNickname` that can still be picked in /// Nicknames from `fallbackNickname` that can still be picked in the current
// the current rotation. /// rotation.
var private array<Text> unusedNicknames; var private array<Text> unusedNicknames;
// Are we currently censoring nicknames?
// Set to `false` if none of the feature's options require
// any action (censoring) and, therefore, we do not listen to any signals.
var private bool censoringNicknames;
var private const int CODEPOINT_UNDERSCORE; var private const int CODEPOINT_UNDERSCORE;
protected function OnDisabled() protected function OnEnabled() {
{ if (IsAnyCensoringEnabled()) {
_.memory.FreeMany(fallbackNickname); // Do this before adding event handler to avoid censoring nicknames
// Free this `Text` data - it will be refilled with `SwapConfig()` // second time (censoring nickname will trigger `OnPlayerNameChanging()`
// if this feature is ever reenabled // signal)
if (fallbackNickname.length > 0) CensorCurrentPlayersNicknames();
{ _.players.OnPlayerNameChanging(self).connect = HandleNicknameChange;
_.players.OnNewPlayer(self).connect = CensorOriginalNickname;
}
}
protected function OnDisabled() {
_.memory.FreeMany(fallbackNickname); _.memory.FreeMany(fallbackNickname);
_.memory.FreeMany(unusedNicknames);
fallbackNickname.length = 0; fallbackNickname.length = 0;
unusedNicknames.length = 0; unusedNicknames.length = 0;
} if (IsAnyCensoringEnabled()) {
if (censoringNicknames)
{
censoringNicknames = false;
_.players.OnPlayerNameChanging(self).Disconnect(); _.players.OnPlayerNameChanging(self).Disconnect();
_.players.OnNewPlayer(self).Disconnect(); _.players.OnNewPlayer(self).Disconnect();
} }
} }
protected function SwapConfig(FeatureConfig config) protected function SwapConfig(FeatureConfig config) {
{
local bool configRequiresCensoring;
local FutilityNicknames newConfig; local FutilityNicknames newConfig;
newConfig = FutilityNicknames(config); newConfig = FutilityNicknames(config);
if (newConfig == none) { if (newConfig == none) {
return; return;
@ -183,33 +113,25 @@ protected function SwapConfig(FeatureConfig config)
spacesAction = newConfig.spacesAction; spacesAction = newConfig.spacesAction;
colorPermissions = newConfig.colorPermissions; colorPermissions = newConfig.colorPermissions;
maxNicknameLength = newConfig.maxNicknameLength; maxNicknameLength = newConfig.maxNicknameLength;
configRequiresCensoring = IsAnyCensoringEnabled(); SwapFallbackNicknames(newConfig);
// Enable or disable censoring if `IsAnyCensoringEnabled()`'s response
// has changed.
if (!censoringNicknames && configRequiresCensoring)
{
censoringNicknames = true;
// Do this before adding event handler to
// avoid censoring nicknames second time
CensorCurrentPlayersNicknames();
_.players.OnPlayerNameChanging(self).connect = HandleNicknameChange;
_.players.OnNewPlayer(self).connect = CensorOriginalNickname;
} }
if (censoringNicknames && !configRequiresCensoring)
{ private function SwapFallbackNicknames(FutilityNicknames newConfig) {
censoringNicknames = false; local int i;
_.players.OnPlayerNameChanging(self).Disconnect();
_.players.OnNewPlayer(self).Disconnect(); _.memory.FreeMany(fallbackNickname);
fallbackNickname.length = 0;
for (i = 0; i < newConfig.fallbackNickname.length; i += 1) {
fallbackNickname[i] = _.text.FromFormattedString(newConfig.fallbackNickname[i]);
} }
SwapFallbackNicknames(newConfig); unusedNicknames = fallbackNickname;
} }
private function Text PickNextFallback() private function Text PickNextFallback() {
{
local int pickedIndex; local int pickedIndex;
local Text result; local Text result;
if (fallbackNickname.length <= 0)
{ if (fallbackNickname.length <= 0) {
// Just in case this feature is really misconfigured // Just in case this feature is really misconfigured
return P("Fresh Meat").Copy(); return P("Fresh Meat").Copy();
} }
@ -224,23 +146,7 @@ private function Text PickNextFallback()
return result; return result;
} }
protected function SwapFallbackNicknames(FutilityNicknames newConfig) private function bool IsAnyCensoringEnabled() {
{
local int i;
_.memory.FreeMany(fallbackNickname);
if (fallbackNickname.length > 0) {
fallbackNickname.length = 0;
}
for (i = 0; i < newConfig.fallbackNickname.length; i += 1)
{
fallbackNickname[i] =
_.text.FromFormattedString(newConfig.fallbackNickname[i]);
}
unusedNicknames = fallbackNickname;
}
private function bool IsAnyCensoringEnabled()
{
return ( replaceSpacesWithUnderscores return ( replaceSpacesWithUnderscores
|| removeSingleQuotationMarks || removeSingleQuotationMarks
|| removeDoubleQuotationMarks || removeDoubleQuotationMarks
@ -254,14 +160,13 @@ private function bool IsAnyCensoringEnabled()
private function HandleNicknameChange( private function HandleNicknameChange(
EPlayer affectedPlayer, EPlayer affectedPlayer,
BaseText oldName, BaseText oldName,
MutableText newName) MutableText newName
{ ) {
CensorNickname(newName, affectedPlayer); CensorNickname(newName, affectedPlayer);
} }
// For handling of player's original nicknames. // For handling of player's original nicknames.
private function CensorOriginalNickname(EPlayer affectedPlayer) private function CensorOriginalNickname(EPlayer affectedPlayer) {
{
local Text originalNickname; local Text originalNickname;
if (affectedPlayer == none) { if (affectedPlayer == none) {
return; return;
@ -275,15 +180,14 @@ private function CensorOriginalNickname(EPlayer affectedPlayer)
// For handling nicknames of players after censoring is re-activated by // For handling nicknames of players after censoring is re-activated by
// config change. // config change.
private function CensorCurrentPlayersNicknames() private function CensorCurrentPlayersNicknames() {
{
local int i; local int i;
local Text nextNickname; local Text nextNickname;
local MutableText alteredNickname; local MutableText alteredNickname;
local array<EPlayer> currentPlayers; local array<EPlayer> currentPlayers;
currentPlayers = _.players.GetAll(); currentPlayers = _.players.GetAll();
for (i = 0; i < currentPlayers.length; i += 1) for (i = 0; i < currentPlayers.length; i += 1) {
{
nextNickname = currentPlayers[i].GetName(); nextNickname = currentPlayers[i].GetName();
alteredNickname = nextNickname.MutableCopy(); alteredNickname = nextNickname.MutableCopy();
CensorNickname(alteredNickname, currentPlayers[i]); CensorNickname(alteredNickname, currentPlayers[i]);
@ -295,10 +199,10 @@ private function CensorCurrentPlayersNicknames()
} }
} }
private function CensorNickname(MutableText nickname, EPlayer affectedPlayer) private function CensorNickname(MutableText nickname, EPlayer affectedPlayer) {
{
local Text fallback; local Text fallback;
local BaseText.Formatting newFormatting; local BaseText.Formatting newFormatting;
if (nickname == none) return; if (nickname == none) return;
if (affectedPlayer == none) return; if (affectedPlayer == none) return;
@ -314,20 +218,16 @@ private function CensorNickname(MutableText nickname, EPlayer affectedPlayer)
if (maxNicknameLength >= 0) { if (maxNicknameLength >= 0) {
nickname.Remove(maxNicknameLength); nickname.Remove(maxNicknameLength);
} }
if (correctEmptyNicknames && nickname.IsEmpty()) if (correctEmptyNicknames && nickname.IsEmpty()) {
{
fallback = PickNextFallback(); fallback = PickNextFallback();
nickname.Append(fallback); nickname.Append(fallback);
_.memory.Free(fallback); _.memory.Free(fallback);
return; return;
} }
if (colorPermissions != NCP_AllowAnyColor) if (colorPermissions != NCP_AllowAnyColor) {
{
if (colorPermissions == NCP_ForceSingleColor) { if (colorPermissions == NCP_ForceSingleColor) {
newFormatting = nickname.GetCharacter(0).formatting; newFormatting = nickname.GetCharacter(0).formatting;
} } else if (colorPermissions == NCP_ForceTeamColor) {
else if (colorPermissions == NCP_ForceTeamColor)
{
newFormatting.isColored = true; newFormatting.isColored = true;
newFormatting.color = affectedPlayer.GetTeamColor(); newFormatting.color = affectedPlayer.GetTeamColor();
} }
@ -341,20 +241,17 @@ private function CensorNickname(MutableText nickname, EPlayer affectedPlayer)
} }
// Asusmes `nickname != none`. // Asusmes `nickname != none`.
private function ReplaceSpaces(MutableText nickname) private function ReplaceSpaces(MutableText nickname) {
{
local int i; local int i;
local MutableText nicknameCopy; local MutableText nicknameCopy;
local BaseText.Character nextCharacter, underscoreCharacter; local BaseText.Character nextCharacter, underscoreCharacter;
nicknameCopy = nickname.MutableCopy(); nicknameCopy = nickname.MutableCopy();
nickname.Clear(); nickname.Clear();
underscoreCharacter = underscoreCharacter = _.text.CharacterFromCodePoint(CODEPOINT_UNDERSCORE);
_.text.CharacterFromCodePoint(CODEPOINT_UNDERSCORE); for (i = 0; i < nicknameCopy.GetLength(); i += 1) {
for (i = 0; i < nicknameCopy.GetLength(); i += 1)
{
nextCharacter = nicknameCopy.GetCharacter(i); nextCharacter = nicknameCopy.GetCharacter(i);
if (_.text.IsWhitespace(nextCharacter)) if (_.text.IsWhitespace(nextCharacter)) {
{
// Replace character with underscore, leaving the formatting // Replace character with underscore, leaving the formatting
underscoreCharacter.formatting = nextCharacter.formatting; underscoreCharacter.formatting = nextCharacter.formatting;
nextCharacter = underscoreCharacter; nextCharacter = underscoreCharacter;
@ -364,8 +261,7 @@ private function ReplaceSpaces(MutableText nickname)
_.memory.Free(nicknameCopy); _.memory.Free(nicknameCopy);
} }
defaultproperties defaultproperties {
{
configClass = class'FutilityNicknames' configClass = class'FutilityNicknames'
CODEPOINT_UNDERSCORE = 95 // '_' CODEPOINT_UNDERSCORE = 95 // '_'
} }

12
sources/Futility.uc

@ -21,20 +21,16 @@ class Futility extends FeatureConfig
perobjectconfig perobjectconfig
config(Futility); config(Futility);
protected function HashTable ToData() protected function HashTable ToData() {
{
return _.collections.EmptyHashTable(); return _.collections.EmptyHashTable();
} }
protected function FromData(HashTable source) protected function FromData(HashTable source) {
{
} }
protected function DefaultIt() protected function DefaultIt() {
{
} }
defaultproperties defaultproperties {
{
configName = "Futility" configName = "Futility"
} }

6
sources/Futility_Feature.uc

@ -36,7 +36,7 @@ protected function OnEnabled()
return; return;
} }
for (i = 0; i < allCommandClasses.length; i += 1) { for (i = 0; i < allCommandClasses.length; i += 1) {
commandsFeature.RegisterCommand(allCommandClasses[i]); //commandsFeature.RegisterCommand(allCommandClasses[i]);
} }
_.environment.OnFeatureEnabled(self).connect = RegisterAllCommandClasses; _.environment.OnFeatureEnabled(self).connect = RegisterAllCommandClasses;
} }
@ -52,7 +52,7 @@ protected function OnDisabled()
return; return;
} }
for (i = 0; i < allCommandClasses.length; i += 1) { for (i = 0; i < allCommandClasses.length; i += 1) {
commandsFeature.RegisterCommand(allCommandClasses[i]); //ommandsFeature.RegisterCommand(allCommandClasses[i]);
} }
} }
@ -65,7 +65,7 @@ private final function RegisterAllCommandClasses(Feature enabledFeature)
return; return;
} }
for (i = 0; i < allCommandClasses.length; i += 1) { for (i = 0; i < allCommandClasses.length; i += 1) {
commandsFeature.RegisterCommand(allCommandClasses[i]); //commandsFeature.RegisterCommand(allCommandClasses[i]);
} }
} }

6
sources/Tools/PendingConfigsTool.uc

@ -189,7 +189,7 @@ public function PendingConfigToolResult EditConfig(
AcediaObject newValue) AcediaObject newValue)
{ {
local HashTable pendingData; local HashTable pendingData;
local JSONPointer pointer; local MutableJsonPointer pointer;
local PendingConfigToolResult result; local PendingConfigToolResult result;
if (pathToValue == none) { if (pathToValue == none) {
@ -200,7 +200,7 @@ public function PendingConfigToolResult EditConfig(
return PCTE_ConfigMissing; return PCTE_ConfigMissing;
} }
// Set new data // Set new data
pointer = _.json.Pointer(pathToValue); pointer = _.json.MutablePointer(pathToValue);
result = SetItemByJSON(pendingData, pointer, newValue); result = SetItemByJSON(pendingData, pointer, newValue);
pointer.FreeSelf(); pointer.FreeSelf();
pendingData.FreeSelf(); pendingData.FreeSelf();
@ -209,7 +209,7 @@ public function PendingConfigToolResult EditConfig(
private function PendingConfigToolResult SetItemByJSON( private function PendingConfigToolResult SetItemByJSON(
HashTable data, HashTable data,
JSONPointer pointer, MutableJsonPointer pointer,
AcediaObject jsonValue) AcediaObject jsonValue)
{ {
local Text containerIndex; local Text containerIndex;

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