rott/kf_sources/Fire/Classes/WetTexture.uc
2026-07-14 20:27:09 +07:00

17 lines
517 B
Ucode

//=============================================================================
// WetTexture: Water amplitude used as displacement.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class WetTexture extends WaterTexture
native
noexport;
var(WaterPaint) texture SourceTexture;
var transient texture OldSourceTex;
var transient pointer LocalSourceBitmap;
defaultproperties
{
}