rott/kf_sources/GamePlay/Classes/Drowned.uc
2026-07-14 20:27:09 +07:00

20 lines
532 B
Ucode

class Drowned extends DamageType
abstract;
static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{
return Default.PawnDamageEffect;
}
defaultproperties
{
DeathString="%o forgot to come up for air."
FemaleSuicide="%o forgot to come up for air."
MaleSuicide="%o forgot to come up for air."
bArmorStops=false
FlashFog=(X=312.500000,Y=468.7500000,Z=468.7500000)
bLocationalHit=false
bCausesBlood=false
}