20 lines
532 B
Ucode
20 lines
532 B
Ucode
class Drowned extends DamageType
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abstract;
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static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
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{
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return Default.PawnDamageEffect;
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}
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defaultproperties
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{
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DeathString="%o forgot to come up for air."
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FemaleSuicide="%o forgot to come up for air."
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MaleSuicide="%o forgot to come up for air."
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bArmorStops=false
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FlashFog=(X=312.500000,Y=468.7500000,Z=468.7500000)
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bLocationalHit=false
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bCausesBlood=false
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}
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