56 lines
2.2 KiB
Ucode
56 lines
2.2 KiB
Ucode
class GetNameProj extends KFMod.ShotgunBullet;
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simulated function processTouch(Actor other, vector hitLocation)
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{
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if (other == none || other == KFPlayerController(owner).pawn || other.base == instigator || KFBulletWhipAttachment(other) != none)
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return;
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KFPlayerController(owner).clientMessage(other.name);
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// KFPlayerController(owner).clientMessage(""@GetPropertyText(StaticMeshActor(other).StaticMesh.Materials[0].Material));
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// KFPlayerController(owner).clientMessage(""@GetPropertyText(StaticMeshActor(other).StaticMesh.Materials);
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KFPlayerController(owner).clientMessage(""@StaticMeshActor(other).StaticMesh.GetPropertyText("Materials"));
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destroy();
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}
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simulated singular function hitWall(vector hitNormal, actor wall)
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{
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KFPlayerController(owner).clientMessage(wall.name@"Do I need this function at all?!");
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if (StaticMeshActor(wall) != none)
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{
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KFPlayerController(owner).clientMessage(StaticMeshActor(wall).StaticMesh.GetPropertyText("Materials"));
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KFPlayerController(owner).clientMessage(ReplaceText2(StaticMeshActor(wall).StaticMesh.GetPropertyText("Materials"), "True", "False"));
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KFPlayerController(owner).clientMessage(SetPropertyText("Materials",ReplaceText2(StaticMeshActor(wall).StaticMesh.GetPropertyText("Materials"), "True", "False")));
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}
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spawn(impactEffect, , , location, rotator(-hitNormal));
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destroy();
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}
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static final function string ReplaceText2(coerce string Text, coerce string Replace, coerce string With)
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{
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local int i;
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local string Output;
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i = InStr(Text, Replace);
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while (i != -1)
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{
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Output = Output $ Left(Text, i) $ With;
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Text = Mid(Text, i + Len(Replace));
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i = InStr(Text, Replace);
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}
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Output = Output $ Text;
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return Output;
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}
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// Referencers of Struct Engine.StaticMesh.StaticMeshMaterial:
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// ObjectProperty Engine.StaticMesh.StaticMeshMaterial.Material
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// BoolProperty Engine.StaticMesh.StaticMeshMaterial.EnableCollision
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// StructProperty Engine.StaticMesh.Materials.StructProperty0
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// Can't save HideMut.u: Graph is linked to external private object Struct Engine.StaticMesh.StaticMeshMaterial
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// History: UObject::SavePackage <- UMakeCommandlet::Main
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defaultproperties{} |