rott/kf_sources/HideMut/Classes/proj_GetName.uc
2026-07-14 20:27:09 +07:00

65 lines
2.2 KiB
Ucode

class proj_GetName extends KFMod.ShotgunBullet;
final protected function pcClientMessage(string s)
{
if (KFPlayerController(owner) != none)
KFPlayerController(owner).clientMessage(s);
}
simulated function processTouch(Actor other, vector hitLocation)
{
if (other == none || other == KFPlayerController(owner).pawn || other.base == instigator || KFBulletWhipAttachment(other) != none)
return;
pcClientMessage(other.name);
// pcClientMessage(""@GetPropertyText(StaticMeshActor(other).StaticMesh.Materials[0].Material));
// pcClientMessage(""@GetPropertyText(StaticMeshActor(other).StaticMesh.Materials);
pcClientMessage(""@StaticMeshActor(other).StaticMesh.GetPropertyText("Materials"));
destroy();
}
simulated singular function hitWall(vector hitNormal, actor wall)
{
pcClientMessage(wall.name@"Do I need this function at all?!");
if (StaticMeshActor(wall) != none)
{
pcClientMessage(StaticMeshActor(wall).StaticMesh.GetPropertyText("Materials"));
pcClientMessage(ReplaceText2(StaticMeshActor(wall).StaticMesh.GetPropertyText("Materials"), "true", "false"));
pcClientMessage(SetPropertyText("Materials",ReplaceText2(StaticMeshActor(wall).StaticMesh.GetPropertyText("Materials"), "true", "false")));
}
spawn(impactEffect, , , location, rotator(-hitNormal));
destroy();
}
static final function string ReplaceText2(coerce string Text, coerce string Replace, coerce string With)
{
local int i;
local string Output;
i = InStr(Text, Replace);
while (i != -1)
{
Output = Output $ Left(Text, i) $ With;
Text = Mid(Text, i + Len(Replace));
i = InStr(Text, Replace);
}
Output = Output $ Text;
return Output;
}
// Referencers of Struct Engine.StaticMesh.StaticMeshMaterial:
// ObjectProperty Engine.StaticMesh.StaticMeshMaterial.Material
// BoolProperty Engine.StaticMesh.StaticMeshMaterial.EnableCollision
// StructProperty Engine.StaticMesh.Materials.StructProperty0
// Can't save HideMut.u: Graph is linked to external private object Struct Engine.StaticMesh.StaticMeshMaterial
// History: UObject::SavePackage <- UMakeCommandlet::Main
defaultproperties
{
}