rott/kf_sources/KFChar/Classes/ZombieBloat_STANDARD.uc
2026-07-14 20:27:09 +07:00

29 lines
1022 B
Ucode

class ZombieBloat_STANDARD extends ZombieBloat;
defaultproperties
{
DetachedArmClass=class'SeveredArmBloat'
DetachedLegClass=class'SeveredLegBloat'
DetachedHeadClass=class'SeveredHeadBloat'
BileExplosion=class'KFMod.BileExplosion'
BileExplosionHeadless=class'KFMod.BileExplosionHeadless'
Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak'
Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb'
AmbientSound=Sound'KF_BaseBloat.Bloat_Idle1Loop'
MoanVoice=Sound'KF_EnemiesFinalSnd.Bloat_Talk'
JumpSound=Sound'KF_EnemiesFinalSnd.Bloat_Jump'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd.Bloat_HitPlayer'
HitSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Pain'
DeathSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Death'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd.Bloat_Challenge'
}