183 lines
5.8 KiB
Ucode
183 lines
5.8 KiB
Ucode
//-----------------------------------------------------------
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//
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//-----------------------------------------------------------
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class ZombieStalker_CIRCUS extends ZombieStalker;
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#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
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#exec OBJ LOAD FILE=KF_Specimens_Trip_CIRCUS_T.utx
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simulated function Tick(float DeltaTime)
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{
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Super.Tick(DeltaTime);
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if( Level.NetMode==NM_DedicatedServer )
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Return; // Servers aren't intrested in this info.
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if( Level.TimeSeconds > NextCheckTime && Health > 0 )
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{
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NextCheckTime = Level.TimeSeconds + 0.5;
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if( LocalKFHumanPawn != none && LocalKFHumanPawn.Health > 0 && LocalKFHumanPawn.ShowStalkers() &&
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VSizeSquared(Location - LocalKFHumanPawn.Location) < LocalKFHumanPawn.GetStalkerViewDistanceMulti() * 640000.0 ) // 640000 = 800 Units
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{
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bSpotted = True;
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}
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else
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{
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bSpotted = false;
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}
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if ( !bSpotted && !bCloaked && Skins[0] != Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB' )
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{
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UncloakStalker();
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}
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else if ( Level.TimeSeconds - LastUncloakTime > 1.2 )
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{
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// if we're uberbrite, turn down the light
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if( bSpotted && Skins[0] != Finalblend'KFX.StalkerGlow' )
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{
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bUnlit = false;
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CloakStalker();
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}
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else if ( Skins[0] != Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr' )
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{
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CloakStalker();
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}
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}
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}
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}
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simulated function CloakStalker()
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{
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if ( bSpotted )
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{
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if( Level.NetMode == NM_DedicatedServer )
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return;
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Skins[0] = Finalblend'KFX.StalkerGlow';
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Skins[1] = Finalblend'KFX.StalkerGlow';
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Skins[2] = Finalblend'KFX.StalkerGlow';
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bUnlit = true;
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return;
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}
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if ( !bDecapitated && !bCrispified ) // No head, no cloak, honey. updated : Being charred means no cloak either :D
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{
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Visibility = 1;
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bCloaked = true;
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if( Level.NetMode == NM_DedicatedServer )
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Return;
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Skins[0] = Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr';
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Skins[1] = Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr';
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// Invisible - no shadow
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if(PlayerShadow != none)
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PlayerShadow.bShadowActive = false;
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if(RealTimeShadow != none)
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RealTimeShadow.Destroy();
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// Remove/disallow projectors on invisible people
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Projectors.Remove(0, Projectors.Length);
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bAcceptsProjectors = false;
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SetOverlayMaterial(Material'KFX.FBDecloakShader', 0.25, true);
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}
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}
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simulated function UnCloakStalker()
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{
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if( !bCrispified )
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{
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LastUncloakTime = Level.TimeSeconds;
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Visibility = default.Visibility;
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bCloaked = false;
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// 25% chance of our Enemy saying something about us being invisible
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if( Level.NetMode!=NM_Client && !KFGameType(Level.Game).bDidStalkerInvisibleMessage && FRand()<0.25 && Controller.Enemy!=none &&
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PlayerController(Controller.Enemy.Controller)!=none )
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{
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PlayerController(Controller.Enemy.Controller).Speech('AUTO', 17, "");
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KFGameType(Level.Game).bDidStalkerInvisibleMessage = true;
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}
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if( Level.NetMode == NM_DedicatedServer )
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Return;
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if ( Skins[0] != Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB' )
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{
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Skins[1] = FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb';
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Skins[0] = Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB';
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if (PlayerShadow != none)
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PlayerShadow.bShadowActive = true;
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bAcceptsProjectors = true;
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SetOverlayMaterial(Material'KFX.FBDecloakShader', 0.25, true);
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}
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}
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}
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function RemoveHead()
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{
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Super.RemoveHead();
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if (!bCrispified)
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{
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Skins[1] = FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb';
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Skins[0] = Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB';
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}
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}
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simulated function PlayDying(class<DamageType> DamageType, vector HitLoc)
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{
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Super.PlayDying(DamageType,HitLoc);
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if(bUnlit)
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bUnlit=!bUnlit;
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LocalKFHumanPawn = none;
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if (!bCrispified)
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{
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Skins[1] = FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb';
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Skins[0] = Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB';
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}
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}
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static simulated function PreCacheMaterials(LevelInfo myLevel)
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{//should be derived and used.
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myLevel.AddPrecacheMaterial(Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr');
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_CMB');
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myLevel.AddPrecacheMaterial(FinalBlend'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_CIRCUS_fb');
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myLevel.AddPrecacheMaterial(Material'KFX.FBDecloakShader');
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myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_T.StalkerCloakOpacity_cmb');
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myLevel.AddPrecacheMaterial(Material'KFCharacters.StalkerSkin');
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}
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defaultproperties
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{
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Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.stalker_CIRCUS'
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Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr'
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Skins(1)=Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr'
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DetachedArmClass=class'SeveredArmStalker_CIRCUS'
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DetachedLegClass=class'SeveredLegStalker_CIRCUS'
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DetachedHeadClass=class'SeveredHeadStalker_CIRCUS'
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HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Pain'
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DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Death'
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JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Jump'
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AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
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ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
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ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
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ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
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ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Challenge'
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MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_Talk'
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MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Stalker_HitPlayer'
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MenuName="Circus Stalker"
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}
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