rott/kf_sources/KFMod/Classes/Axe.uc
2026-07-14 20:27:09 +07:00

46 lines
1.3 KiB
Ucode

//=============================================================================
// Axe Inventory class
//=============================================================================
class Axe extends KFMeleeGun;
defaultproperties
{
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.axe_cmb'
weaponRange=80.000000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.axe_bloody_cmb'
bSpeedMeUp=True
Weight=5.000000
FireModeClass(0)=Class'KFMod.AxeFire'
FireModeClass(1)=Class'KFMod.AxeFireB'
Description="A common two-handed fireman's axe."
Priority=55
GroupOffset=3
PickupClass=Class'KFMod.AxePickup'
BobDamping=8.000000
AttachmentClass=Class'KFMod.AxeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Axe"
Mesh=SkeletalMesh'KF_Weapons_Trip.Axe_Trip'
AmbientGlow=0
AIRating=0.3
CurrentRating=0.5
ChopSlowRate = 0.2
BloodSkinSwitchArray=0
DisplayFOV=75.000000
StandardDisplayFOV=75.0
HudImage=Texture'KillingFloorHUD.WeaponSelect.Axe_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Axe'
SelectSound=Sound'KF_AxeSnd.Axe_Select'
TraderInfoTexture=texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
bIsTier2Weapon=true
}