rott/kf_sources/KFMod/Classes/KFRandomAmmoSpawn.uc
2026-07-14 20:27:09 +07:00

28 lines
1.0 KiB
Ucode

// Spawn Random items / weapons in to keep the envirments searchable and dynamic :)
// Modded from WildcardBase to allow for all pickup classtypes, not just tournament ones.
class KFRandomAmmoSpawn extends KFRandomSpawn;
defaultproperties
{
PickupClasses(0)=Class'KFMod.SingleAmmoPickup'
PickupClasses(1)=Class'KFMod.ShotgunAmmoPickup'
PickupClasses(2)=Class'KFMod.BullpupAmmoPickup'
PickupClasses(3)=Class'KFMod.DeagleAmmoPickup'
PickupClasses(4)=Class'KFMod.WinchesterAmmoPickup'
PickupClasses(5)=Class'KFMod.CrossbowAmmoPickup'
PickupClasses(6)=Class'KFMod.LAWAmmoPickup'
PickupClasses(7)=Class'KFMod.DBShotgunAmmoPickup'
PickupClasses(8)=Class'KFMod.FragAmmoPickup'
PickupClasses(9)=Class'KFMod.FTAmmoPickup'
PickupClasses(10)=Class'KFMod.CashPickup'
PickupWeight(0)=3
PickupWeight(1)=3
PickupWeight(2)=3
PickupWeight(3)=3
PickupWeight(4)=3
PickupWeight(8)=3
PickupWeight(9)=3
Texture=Texture'PatchTex.Common.AmmoSpawnIcon'
}