rott/kf_sources/ScrnBalanceSrv/Classes/ScrnFragFire.uc
2026-07-14 20:27:09 +07:00

33 lines
953 B
Ucode

class ScrnFragFire extends FragFire;
function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
local Grenade gProj;
local ScrnFrag aFrag;
gProj = Grenade(super.SpawnProjectile(Start, Dir));
aFrag = ScrnFrag(Weapon);
if ( aFrag != none && aFrag.bThrowingCooked ) {
gProj.ExplodeTimer = fclamp(aFrag.CookExplodeTimer - Level.TimeSeconds, 0.01, Class'ScrnBalanceSrv.ScrnNade'.default.ExplodeTimer);
gProj.SetTimer(gProj.ExplodeTimer, false);
gProj.bTimerSet = true; //don't reset the time if hit the wall
if ( ScrnNade(gProj) != none )
ScrnNade(gProj).bBlewInHands = aFrag.bBlewInHands;
aFrag.bCooking = false;
aFrag.bThrowingCooked = false;
aFrag.bBlewInHands = false;
}
return gProj;
}
function DoFireEffect()
{
super.DoFireEffect();
}
defaultproperties
{
ProjectileClass=Class'ScrnBalanceSrv.ScrnNade'
}