rott/kf_sources/ScrnHMG/Classes/SA80LSWFire.uc
2026-07-14 20:27:09 +07:00

42 lines
1.4 KiB
Ucode

//=============================================================================
//L86A1 Fire
//=============================================================================
class SA80LSWFire extends KFFire;
defaultproperties
{
FireAimedAnim="Iron_Idle"
RecoilRate=0.050000
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=100
ShellEjectClass=Class'ROEffects.KFShellEjectBullpup'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
FireSoundRef="HMG_S.SA80.SA80LSW_shot"
StereoFireSoundRef="HMG_S.SA80.SA80LSW_shot"
NoAmmoSoundRef="HMG_S.SA80.SA80LSW_empty"
DamageType=Class'ScrnHMG.DamTypeSA80LSW'
DamageMin=42
DamageMax=42
Momentum=12500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.100000
AmmoClass=Class'ScrnHMG.SA80LSWAmmo'
AmmoPerFire=1
ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=0.500000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.008500
SpreadStyle=SS_Random
}