rott/kf_sources/ScrnWeaponPack/Classes/SVDSBullet.uc
2026-07-14 20:27:09 +07:00

21 lines
528 B
Ucode

class SVDSBullet extends ScrnM99Bullet;
simulated function int AdjustZedDamage( int Damage, KFMonster Victim, bool bHeadshot )
{
return Damage;
}
defaultproperties
{
HitDamageReduction=0.700000
DamageTypeHeadShot=Class'ScrnWeaponPack.DamTypeSVD'
HeadShotDamageMult=4.000000
Speed=14000.000000
MaxSpeed=14000.000000
Damage=125.000000
MomentumTransfer=50000.000000
MyDamageType=Class'ScrnWeaponPack.DamTypeSVD'
DrawType=DT_StaticMesh
LifeSpan=3.000000
}