72 lines
2.8 KiB
Ucode
72 lines
2.8 KiB
Ucode
/**
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* Author: dkanus
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
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* License: GPL
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* Copyright 2022 - 2024 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class EPlaceable extends EInterface
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abstract;
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//! Interface for any entity that can be placed into the game world.
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//! To avoid purity for the sake of itself, in Acedia this interface also covers typical components
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//! such as collision (shape) and visibility.
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/// Returns position of corresponding entity.
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public function Vector GetLocation();
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/// Changes position of corresponding entity.
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public function SetLocation(Vector newPosition);
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/// Returns rotation of corresponding entity.
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public function Rotator GetRotation();
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/// Changes rotation of corresponding entity.
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public function SetRotation(Rotator newRotation);
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/// Returns whether corresponding entity is considered static, i.e. does not move or
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/// change over time.
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public function bool IsStatic();
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/// Returns whether corresponding entity is capable of colliding other placeables.
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public function bool IsColliding();
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/// Changes whether corresponding entity is capable of colliding other placeables.
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public function SetColliding(bool newColliding);
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/// Returns whether corresponding entity is capable of blocking colliding placeables.
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/// Blocking placeable entities cannot occupy the same space on the map.
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public function bool IsBlocking();
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/// Changes whether corresponding entity is capable of blocking colliding placeables.
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/// Blocking placeable entities cannot occupy the same space on the map.
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public function SetBlocking(bool newBlocking);
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/// Checks if given placeable can be seen by players on the map.
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///
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/// It is not required that it is actually seen by someone at the moment of call, but that it
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/// could be visible in principle.
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public function bool IsVisible();
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/// Changes if given placeable can be seen by players on the map.
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///
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/// It is not required that it is actually seen by someone at the moment of call, but that it
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/// could be visible in principle.
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public function SetVisible(bool newVisible);
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defaultproperties {
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} |