80 lines
2.6 KiB
Ucode
80 lines
2.6 KiB
Ucode
/**
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* Author: dkanus
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
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* License: GPL
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* Copyright 2021-2024 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class GameplayAPI extends AcediaObject
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abstract;
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//! Base class for all frontends. Does not define anything meaningful, which
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//! also means it does not put any limitations on it's implementation.
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var private config class<TemplatesGameplayAPI> templatesClass;
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var public TemplatesGameplayAPI templates;
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var private config class<AWorldComponent> worldClass;
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var public AWorldComponent world;
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var private config class<TradingGameplayAPI> tradingClass;
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var public TradingGameplayAPI trading;
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var private config class<RoundsGameplayAPI> wavesClass;
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var public RoundsGameplayAPI waves;
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var private config class<HealthGameplayAPI> healthClass;
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var public HealthGameplayAPI health;
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protected function Constructor()
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{
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if (templatesClass != none) {
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templates = TemplatesGameplayAPI(_.memory.Allocate(templatesClass));
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}
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if (worldClass != none) {
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world = AWorldComponent(_.memory.Allocate(worldClass));
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}
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if (tradingClass != none) {
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trading = TradingGameplayAPI(_.memory.Allocate(tradingClass));
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}
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if (wavesClass != none) {
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waves = RoundsGameplayAPI(_.memory.Allocate(wavesClass));
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}
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if (healthClass != none) {
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health = HealthGameplayAPI(_.memory.Allocate(healthClass));
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}
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}
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protected function Finalizer()
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{
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_.memory.Free(templates);
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_.memory.Free(world);
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_.memory.Free(trading);
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_.memory.Free(waves);
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_.memory.Free(health);
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templates = none;
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world = none;
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trading = none;
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waves = none;
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health = none;
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}
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defaultproperties
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{
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templatesClass = none
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worldClass = none
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} |