20 lines
692 B
Ucode
20 lines
692 B
Ucode
//=============================================================================
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// Subsystem: The base class all subsystems. Subsystems usually
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// correspond to large C++ classes. The benefit of defining a C++ class as
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// a subsystem is that you can make some of its variables script-accessible,
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// and you can make some of its properties automatically saveable as part
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// of the configuration.
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//
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// This is a built-in Unreal class and it shouldn't be modified.
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//=============================================================================
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class Subsystem extends Object
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native
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noexport;
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// Internal.
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var private native const pointer ExecVtbl;
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defaultproperties
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{
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}
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