rott/kf_sources/Engine/Classes/PlayerStart.uc
2026-07-14 20:27:09 +07:00

28 lines
995 B
Ucode

//=============================================================================
// Player start location.
//=============================================================================
class PlayerStart extends SmallNavigationPoint
placeable
native;
#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1
// Players on different teams are not spawned in areas with the
// same TeamNumber unless there are more teams in the level than
// team numbers.
var() byte TeamNumber; // what team can spawn at this start
var() bool bSinglePlayerStart; // use first start encountered with this true for single player
var() bool bCoopStart; // start can be used in coop games
var() bool bEnabled;
var() bool bPrimaryStart; // None primary starts used only if no primary start available
defaultproperties
{
bPrimaryStart=true
bEnabled=true
bSinglePlayerStart=True
bCoopStart=True
bDirectional=True
Texture=S_Player
}