107 lines
2.5 KiB
Ucode
107 lines
2.5 KiB
Ucode
// The projectiles fired by the Deck Gun in the 2013 Halloween map.
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class DeckGunProjectile extends ROBallisticProjectile;
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var Emitter Trail;
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var Sound ExplosionSound;
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var float ExplosionSoundVolume;
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simulated function PostBeginPlay()
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{
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Super.PostBeginPlay();
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if(Level.NetMode != NM_DedicatedServer)
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{
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Trail = Spawn(class 'DeckGunProjectile_Trail');
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Trail.LifeSpan = LifeSpan;
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Trail.SetBase(self);
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}
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}
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simulated function Explode(vector HitLocation, vector HitNormal)
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{
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local ProjectedDecal VomitDecal ;
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if(Trail != none)
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{
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Trail.Kill();
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}
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if(Level.NetMode != NM_DedicatedServer)
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{
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Spawn(class'FrightScript.DeckGunProjectile_Explosion');
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}
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if(Role == Role_Authority && ExplosionSound != none)
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{
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PlaySound(ExplosionSound,SlOT_Misc,ExplosionSoundVolume,true,TransientSoundRadius,,false);
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}
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VomitDecal = Spawn(class'KFMod.VomitDecalGlow',,,, rotator(-HitNormal));
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// VomitDecal = Spawn(class'KFMod.VomitDecalGlow',,,, rotator(-HitNormal));
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// VomitDecal = Spawn(class'KFMod.VomitDecalGlow',,,, rotator(-HitNormal));
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bHidden = true;
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BlowUp(HitLocation);
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Super.Explode(HitLocation,HitNormal);
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}
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simulated function Tick(float DeltaTime)
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{
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SetRotation(Rotator(Normal(Velocity)));
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}
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simulated event Landed( vector HitNormal )
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{
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Super.Landed(HitNormal);
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Explode(Location,HitNormal);
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}
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function TakeDamage( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)
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{
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if(InstigatedBy != none && InstigatedBy.GetTeamNum() == 0)
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{
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Explode(HitLocation, vect(0,0,1));
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}
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}
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defaultproperties
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{
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bCollideActors=true
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bCollideWorld=true
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Skins(0)=Shader'kf_fx_trip_t.Gore.Intestines_Glow_SHDR'
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bProjTarget=true
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Physics=PHYS_Falling
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DrawType=DT_StaticMesh
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StaticMesh = StaticMesh 'kf_gore_trip_sm.bloat_explode'//StaticMesh'DebugObjects.Arrows.debugarrow1'
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AmbientSound = Sound 'Vehicle_Weapons.projectile_whistle01'
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ExplosionSound = sound'KF_EnemiesFinalSnd.Bloat_DeathPop'
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AmbientVolumeScale = 3.5f
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DrawScale=1.0
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Damage=5.000000
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DamageRadius=320.000000
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MaxSpeed=0
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CollisionRadius=30
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CollisionHeight=30
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SoundRadius = 250
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SoundVolume = 255
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ExplosionSoundVolume=2.0
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bTrueBallistics=false
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bInitialAcceleration=false
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MyDamageType=Class'KFMod.DamTypeBileDeckGun'
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}
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