rott/kf_sources/HideMut/Classes/o_AssetLoader.uc
2026-07-14 20:27:09 +07:00

89 lines
3.7 KiB
Ucode

// helps to get rid of first time zed spawn lags
// source: https://github.com/poosh/KF-ScrnBalance/blob/master/Classes/ScrnGameLength.uc#L190
class o_AssetLoader extends object;
// ====================================================
// contains all vanilla zeds for easy access
var array < class<KFMonster> > ZedsArray_std;
var array < class<KFMonster> > ZedsArray_xmas;
var array < class<KFMonster> > ZedsArray_halow;
var array < class<KFMonster> > ZedsArray_circus;
// ====================================================
// tbh when we load vanilla zed assets, it removes most of the hitches
// but let's set all variants if we ever need them
final static function LoadZedAsset(string event, LevelInfo Level)
{
local int i;
local array < class<KFMonster> > tmpZedsArray;
// failsafe
if (level == none)
return;
if (event ~= "c")
tmpZedsArray = default.ZedsArray_circus;
else if (event ~= "h")
tmpZedsArray = default.ZedsArray_halow;
else if (event ~= "x")
tmpZedsArray = default.ZedsArray_xmas;
// by default load standard zed assets
else
tmpZedsArray = default.ZedsArray_std;
for (i = 0; i < tmpZedsArray.length && Level != none; i++)
{
tmpZedsArray[i].static.PreCacheAssets(Level);
// log(string(tmpZedsArray[i]) $ " assets cached!!");
}
}
// ====================================================
defaultproperties
{
ZedsArray_std(0)=Class'KFChar.ZombieClot_STANDARD'
ZedsArray_std(1)=Class'KFChar.ZombieCrawler_STANDARD'
ZedsArray_std(2)=Class'KFChar.ZombieFleshpound_STANDARD'
ZedsArray_std(3)=Class'KFChar.ZombieScrake_STANDARD'
ZedsArray_std(4)=Class'KFChar.ZombieSiren_STANDARD'
ZedsArray_std(5)=Class'KFChar.ZombieStalker_STANDARD'
ZedsArray_std(6)=Class'KFChar.ZombieHusk_STANDARD'
ZedsArray_std(7)=Class'KFChar.ZombieBloat_STANDARD'
ZedsArray_std(8)=Class'KFChar.ZombieBoss_STANDARD'
ZedsArray_std(9)=Class'KFChar.ZombieGorefast_STANDARD'
ZedsArray_xmas(0)=Class'KFChar.ZombieCLot_XMas'
ZedsArray_xmas(1)=Class'KFChar.ZombieCrawler_XMas'
ZedsArray_xmas(2)=Class'KFChar.ZombieFleshPound_XMas'
ZedsArray_xmas(3)=Class'KFChar.ZombieScrake_XMas'
ZedsArray_xmas(4)=Class'KFChar.ZombieSiren_XMas'
ZedsArray_xmas(5)=Class'KFChar.ZombieStalker_XMas'
ZedsArray_xmas(6)=Class'KFChar.ZombieHusk_XMas'
ZedsArray_xmas(7)=Class'KFChar.ZombieBloat_XMas'
ZedsArray_xmas(8)=Class'KFChar.ZombieBoss_XMas'
ZedsArray_xmas(9)=Class'KFChar.ZombieGoreFast_XMas'
ZedsArray_halow(0)=Class'KFChar.ZombieClot_HALLOWEEN'
ZedsArray_halow(1)=Class'KFChar.ZombieCrawler_HALLOWEEN'
ZedsArray_halow(2)=Class'KFChar.ZombieFleshPound_HALLOWEEN'
ZedsArray_halow(3)=Class'KFChar.ZombieScrake_HALLOWEEN'
ZedsArray_halow(4)=Class'KFChar.ZombieSiren_HALLOWEEN'
ZedsArray_halow(5)=Class'KFChar.ZombieStalker_HALLOWEEN'
ZedsArray_halow(6)=Class'KFChar.ZombieHusk_HALLOWEEN'
ZedsArray_halow(7)=Class'KFChar.ZombieBloat_HALLOWEEN'
ZedsArray_halow(8)=Class'KFChar.ZombieBoss_HALLOWEEN'
ZedsArray_halow(9)=Class'KFChar.ZombieGorefast_HALLOWEEN'
ZedsArray_circus(0)=Class'KFChar.ZombieClot_CIRCUS'
ZedsArray_circus(1)=Class'KFChar.ZombieCrawler_CIRCUS'
ZedsArray_circus(2)=Class'KFChar.ZombieFleshPound_CIRCUS'
ZedsArray_circus(3)=Class'KFChar.ZombieScrake_CIRCUS'
ZedsArray_circus(4)=Class'KFChar.ZombieSiren_CIRCUS'
ZedsArray_circus(5)=Class'KFChar.ZombieStalker_CIRCUS'
ZedsArray_circus(6)=Class'KFChar.ZombieHusk_CIRCUS'
ZedsArray_circus(7)=Class'KFChar.ZombieBloat_CIRCUS'
ZedsArray_circus(8)=Class'KFChar.ZombieBoss_CIRCUS'
ZedsArray_circus(9)=Class'KFChar.ZombieGoreFast_CIRCUS'
}