rott/kf_sources/KFChar/Classes/ZombieCrawler_CIRCUS.uc
2026-07-14 20:27:09 +07:00

35 lines
1.4 KiB
Ucode

//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ZombieCrawler_CIRCUS extends ZombieCrawler;
#exec OBJ LOAD FILE=KF_EnemiesFinalSnd_CIRCUS.uax
static simulated function PreCacheMaterials(LevelInfo myLevel)
{//should be derived and used.
myLevel.AddPrecacheMaterial(Combiner'KF_Specimens_Trip_CIRCUS_T.crawler_CIRCUS.crawler_CIRCUS_CMB');
}
defaultproperties
{
Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.crawler_CIRCUS'
Skins(0)=Combiner'KF_Specimens_Trip_CIRCUS_T.crawler_CIRCUS.crawler_CIRCUS_CMB'
DetachedArmClass=class'SeveredArmCrawler_CIRCUS'
DetachedLegClass=class'SeveredLegCrawler_CIRCUS'
DetachedHeadClass=class'SeveredHeadCrawler_CIRCUS'
MoanVoice=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Talk'
DeathSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Death'
JumpSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Jump'
ChallengeSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire'
ChallengeSound(1)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire'
ChallengeSound(2)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire'
ChallengeSound(3)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Acquire'
AmbientSound=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Idle'
HitSound(0)=Sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_Pain'
MeleeAttackHitSound=sound'KF_EnemiesFinalSnd_CIRCUS.Crawler_HitPlayer'
MenuName="Circus Crawler"
}