rott/kf_sources/KFMod/Classes/FeedingSpray.uc
2026-07-14 20:27:09 +07:00

57 lines
2.1 KiB
Ucode

class FeedingSpray extends FleshHitEmitter;
#exec OBJ LOAD FILE=KFWeaponSound.uax
defaultproperties
{
ImpactSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
ImpactSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
ImpactSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2'
ImpactSounds(3)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3'
// Begin Object Class=SpriteEmitter Name=SpriteEmitter0
// FadeOut=True
// SpawnOnlyInDirectionOfNormal=True
// SpinParticles=True
// UseSizeScale=True
// UseRegularSizeScale=False
// UniformSize=True
// AutomaticInitialSpawning = false
// InitialParticlesPerSecond = 100
// RespawnDeadParticles = false
// ScaleSizeYByVelocity=True
// ScaleSizeZByVelocity=True
// BlendBetweenSubdivisions=True
// UseRandomSubdivision=True
// Acceleration=(Z=-350.000000)
// ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
// ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
// ColorScale(3)=(RelativeTime=1.000000)
// ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
// FadeOutStartTime=0.300000
// Name="SpriteEmitter0"
// StartLocationShape=PTLS_Sphere
// SphereRadiusRange=(Max=5.000000)
// StartMassRange=(Min=11.000000,Max=11.000000)
// UseRotationFrom=PTRS_Normal
// SpinsPerSecondRange=(X=(Min=0.100000,Max=0.120000))
// SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.500000)
// StartSizeRange=(X=(Min=24.000000,Max=36.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
// ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
// ScaleSizeByVelocityMax=3.000000
// DrawStyle=PTDS_Modulated //PTDS_AlphaBlend
// Texture=Texture'KFX.BloodySpray'
// TextureUSubdivisions=4
// TextureVSubdivisions=4
// LifetimeRange=(Min=0.500000,Max=0.750000)
// StartVelocityRange=(Z=(Min=120.000000,Max=150.000000))
//End Object
//
//
//
//
// Emitters(0)=SpriteEmitter'KFMod.FeedingSpray.SpriteEmitter0'
// LifeSpan = 1.0
}