rott/kf_sources/KFMod/Classes/TrenchgunAttachment.uc
2026-07-14 20:27:09 +07:00

70 lines
2.3 KiB
Ucode

class TrenchgunAttachment extends KFWeaponAttachment;
defaultproperties
{
mMuzFlashClass=Class'KFMod.MuzzleFlash3rdTrenchGun'
mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
MeshRef="KF_Weapons3rd5_Trip.TrenchGun_3rd"
MovementAnims(0)=JogF_Shotgun
MovementAnims(1)=JogB_Shotgun
MovementAnims(2)=JogL_Shotgun
MovementAnims(3)=JogR_Shotgun
CrouchAnims(0)=CHwalkF_Shotgun
CrouchAnims(1)=CHwalkB_Shotgun
CrouchAnims(2)=CHwalkL_Shotgun
CrouchAnims(3)=CHwalkR_Shotgun
WalkAnims(0)=WalkF_Shotgun
WalkAnims(1)=WalkB_Shotgun
WalkAnims(2)=WalkL_Shotgun
WalkAnims(3)=WalkR_Shotgun
AirStillAnim=JumpF_Mid
AirAnims(0)=JumpF_Mid
AirAnims(1)=JumpF_Mid
AirAnims(2)=JumpL_Mid
AirAnims(3)=JumpR_Mid
TakeoffStillAnim=JumpF_Takeoff
TakeoffAnims(0)=JumpF_Takeoff
TakeoffAnims(1)=JumpF_Takeoff
TakeoffAnims(2)=JumpL_Takeoff
TakeoffAnims(3)=JumpR_Takeoff
LandAnims(0)=JumpF_Land
LandAnims(1)=JumpF_Land
LandAnims(2)=JumpL_Land
LandAnims(3)=JumpR_Land
TurnRightAnim=TurnR_Shotgun
TurnLeftAnim=TurnL_Shotgun
CrouchTurnRightAnim=CH_TurnR_Shotgun
CrouchTurnLeftAnim=CH_TurnL_Shotgun
IdleRestAnim=Idle_Shotgun//Idle_Rest
IdleCrouchAnim=CHIdle_Shotgun
IdleSwimAnim=Swim_Tread
IdleWeaponAnim=Idle_Shotgun//Idle_Rifle
IdleHeavyAnim=Idle_Shotgun//Idle_Biggun
IdleRifleAnim=Idle_Shotgun//Idle_Rifle
IdleChatAnim=Idle_Shotgun
FireAnims(0)=Fire_Shotgun
FireAnims(1)=Fire_Shotgun
FireAnims(2)=Fire_Shotgun
FireAnims(3)=Fire_Shotgun
FireAltAnims(0)=Fire_Shotgun
FireAltAnims(1)=Fire_Shotgun
FireAltAnims(2)=Fire_Shotgun
FireAltAnims(3)=Fire_Shotgun
FireCrouchAnims(0)=CHFire_Shotgun
FireCrouchAnims(1)=CHFire_Shotgun
FireCrouchAnims(2)=CHFire_Shotgun
FireCrouchAnims(3)=CHFire_Shotgun
FireCrouchAltAnims(0)=CHFire_Shotgun
FireCrouchAltAnims(1)=CHFire_Shotgun
FireCrouchAltAnims(2)=CHFire_Shotgun
FireCrouchAltAnims(3)=CHFire_Shotgun
HitAnims(0)=HitF_Shotgun
HitAnims(1)=HitB_Shotgun
HitAnims(2)=HitL_Shotgun
HitAnims(3)=HitR_Shotgun
PostFireBlendStandAnim=Blend_Shotgun
PostFireBlendCrouchAnim=CHBlend_Shotgun
}