169 lines
4.4 KiB
Ucode
169 lines
4.4 KiB
Ucode
class stub_ModelSelect extends KFModelSelect;
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// // Overridden to get rid of the Race combo
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// function InitComponent(GUIController MyController, GUIComponent MyOwner)
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// {
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// super(LockedFloatingWindow).Initcomponent(MyController, MyOwner);
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// sb_Main.SetPosition(0.040000,0.075000,0.680742,0.555859);
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// sb_Main.RightPadding = 0.5;
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// sb_Main.ManageComponent(CharList);
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// class'xUtil'.static.GetPlayerList(PlayerList);
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// RefreshCharacterList("DUP");
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// // Spawn spinning character actor
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// if ( SpinnyDude == None )
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// SpinnyDude = PlayerOwner().spawn(class'XInterface.SpinnyWeap');
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// SpinnyDude.SetDrawType(DT_Mesh);
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// SpinnyDude.SetDrawScale(0.9);
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// SpinnyDude.SpinRate = 0;
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// }
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function RefreshCharacterList(string ExcludedChars, optional string Race)
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{
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local int i, j;
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local array<string> Excluded;
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// Prevent list from calling OnChange events
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CharList.List.bNotify = False;
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CharList.Clear();
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Split(ExcludedChars, ";", Excluded);
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for ( i = 0; i < PlayerList.Length; i++ )
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{
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// Check that this character is selectable
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if ( PlayerList[i].Menu != "" )
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{
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for (j = 0; j < Excluded.Length; j++)
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if ( InStr(";" $ Playerlist[i].Menu $ ";", ";" $ Excluded[j] $ ";") != -1 )
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break;
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if ( j < Excluded.Length )
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continue;
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}
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// if ( IsUnLocked(PlayerList[i]) )
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// {
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CharList.List.Add(Playerlist[i].Portrait, i, 0);
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// }
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// else if ( Playerlist[i].LockedPortrait == none )
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// {
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// CharList.List.Add(Playerlist[i].Portrait, i, 1);
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// }
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// else
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// {
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// CharList.List.Add(Playerlist[i].LockedPortrait, i, 1);
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// }
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}
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CharList.List.LockedMat = LockedImage;
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CharList.List.bNotify = True;
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}
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function HandleParameters( string Who, string Team )
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{
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local int i;
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for ( i = 0; i < PlayerList.Length; i++)
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{
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if ( PlayerList[i].DefaultName ~= Who )
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{
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CharList.List.SetIndex(CharList.List.FindItem(i));
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}
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}
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UpdateSpinnyDude();
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}
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// // Overridden to set Idle Animation
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// function UpdateSpinnyDude()
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// {
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// local int idx;
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// local xUtil.PlayerRecord Rec;
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// local Mesh PlayerMesh;
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// local Material BodySkin, HeadSkin;
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// local string BodySkinName, HeadSkinName, TeamSuffix;
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// idx = CharList.List.GetItem();
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// if ( idx < 0 || idx >= Playerlist.Length )
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// return;
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// Rec = PlayerList[idx];
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// if (Rec.Race ~= "Juggernaut" || Rec.DefaultName~="Axon" || Rec.DefaultName~="Cyclops" || Rec.DefaultName ~="Virus" )
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// SpinnyDudeOffset=vect(250.0,1.00,-14.00);
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// else
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// SpinnyDudeOffset=vect(250.0,1.00,-24.00);
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// PlayerMesh = Mesh(DynamicLoadObject(Rec.MeshName, class'Mesh'));
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// if(PlayerMesh == None)
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// {
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// Log("Could not load mesh: "$Rec.MeshName$" For player: "$Rec.DefaultName);
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// return;
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// }
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// // Get the body skin
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// BodySkinName = Rec.BodySkinName;
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// // Get the head skin
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// HeadSkinName = Rec.FaceSkinName;
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// if ( Rec.TeamFace )
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// HeadSkinName $= TeamSuffix;
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// BodySkin = Material(DynamicLoadObject(BodySkinName, class'Material'));
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// if(BodySkin == None)
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// {
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// Log("Could not load body material: "$Rec.BodySkinName$" For player: "$Rec.DefaultName);
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// return;
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// }
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// HeadSkin = Material(DynamicLoadObject(HeadSkinName, class'Material'));
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// if(HeadSkin == None)
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// {
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// Log("Could not load head material: "$HeadSkinName$" For player: "$Rec.DefaultName);
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// return;
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// }
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// SpinnyDude.LinkMesh(PlayerMesh);
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// SpinnyDude.Skins[0] = BodySkin;
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// SpinnyDude.Skins[1] = HeadSkin;
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// SpinnyDude.LoopAnim('Profile_idle');
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// }
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// // Overridden to stop log spam
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// function PopulateRaces()
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// {
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// }
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// function HandleLockedCharacterClicked(int NewIndex)
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// {
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// if ( PlayerOwner() != none && PlayerOwner().PurchaseCharacter(Playerlist[NewIndex].DefaultName) )
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// {
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// Controller.CloseMenu(true);
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// }
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// }
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// defaultproperties
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// {
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// co_Race=none
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// Begin Object class=KFGUIVertImageListBox name=vil_CharList
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// bScaleToParent=true
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// bBoundToParent=true
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// WinWidth=0.403407
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// WinHeight=0.658125
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// WinLeft=0.102888
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// WinTop=0.185119
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// CellStyle=Cell_FixedCount
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// NoVisibleRows=3
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// NoVisibleCols=4
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// TabOrder=0
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// OnChange=ListChange
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// End Object
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// CharList=vil_CharList
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// }
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