rott/kf_sources/KFStoryGame/Classes/ACTION_ChangeConditionLoc.uc
2026-07-14 20:27:09 +07:00

25 lines
484 B
Ucode

class ACTION_ChangeConditionLoc extends ScriptedAction;
var () KF_ObjectiveCondition AssociatedCondition;
var () actor NewLocation;
function bool InitActionFor(ScriptedController C)
{
if(AssociatedCondition != none)
{
AssociatedCondition.HUD_World.World_Location = NewLocation;
}
return false;
}
function string GetActionString()
{
return ActionString;
}
defaultproperties
{
ActionString="Update Condition Loc"
}