140 lines
5.1 KiB
Ucode
140 lines
5.1 KiB
Ucode
class TSCMessages extends CriticalEventPlus;
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var color RedTeamColor,BlueTeamColor,WarningColor;
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var(Message) localized string strEnemyShop;
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var(Message) localized string strWaveEnding;
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var(Message) localized string strSeconds;
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var(Message) localized string strEnemyDmgEnabled, strHDmgEnabled, strHDmgDisabled;
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var(Message) localized string strOvertime;
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var(Message) localized string strSuddenDeath;
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var(Message) localized string strGetBackToBase;
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var(Message) localized string strGetBackToBaseOrDie;
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var(Message) localized string strGetOutFromBase;
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var(Message) localized string strPendingShuffle;
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var(Message) localized string strTeamShuffle;
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var(Message) localized string strBaseZ;
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var(Message) localized string strBaseShop;
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var(Message) localized string strTeamLocked;
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var(Message) localized string strTeamUnlocked;
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var(Message) localized string strBaseEstablished[2];
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var(Message) localized string strBaseLost[2];
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var(Message) localized string strTeamWiped[2];
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var(Message) localized string strBaseStunned[2];
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var(Message) localized string strBaseWakeUp[2];
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var(Message) localized string strTeamNames[2];
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static function string GetString(
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optional int Switch,
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optional PlayerReplicationInfo RelatedPRI_1,
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optional PlayerReplicationInfo RelatedPRI_2,
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optional Object OptionalObject
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)
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{
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switch (Switch) {
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// red team
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case 1: return default.strBaseEstablished[0];
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case 2: return default.strBaseLost[0];
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case 3: return default.strBaseStunned[0];
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case 4: return default.strBaseWakeUp[0];
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case 10: return default.strTeamWiped[0];
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// blue team
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case 101: return default.strBaseEstablished[1];
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case 102: return default.strBaseLost[1];
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case 103: return default.strBaseStunned[1];
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case 104: return default.strBaseWakeUp[1];
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case 110: return default.strTeamWiped[1];
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case 200: return default.strWaveEnding @ class'TSCGame'.default.WaveEndingCountDown @ default.strSeconds;
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case 201: return default.strOvertime;
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case 202: return default.strSuddenDeath;
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case 211: return default.strGetBackToBase;
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case 230: return default.strHDmgDisabled;
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case 231: return default.strHDmgEnabled;
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case 232: return default.strEnemyDmgEnabled;
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case 240: return default.strPendingShuffle;
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case 241: return default.strTeamShuffle;
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case 242: return default.strTeamUnlocked;
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case 243: return default.strTeamLocked;
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// warning
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case 300: return default.strEnemyShop;
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case 302: return default.strSuddenDeath;
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case 310: return default.strBaseZ;
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case 311: return default.strGetBackToBaseOrDie;
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case 312: return default.strGetOutFromBase;
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case 313: return default.strBaseShop;
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}
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return "";
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}
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static function string TeamName(TeamInfo Team)
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{
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if ( Team != none && Team.TeamIndex < 2 )
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return default.strTeamNames[Team.TeamIndex];
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return "";
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}
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static function color GetColor(
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optional int Switch,
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optional PlayerReplicationInfo RelatedPRI_1,
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optional PlayerReplicationInfo RelatedPRI_2
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)
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{
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if ( Switch < 100 )
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return default.RedTeamColor;
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else if ( Switch < 200 )
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return default.BlueTeamColor;
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else if ( Switch >= 300 )
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return default.WarningColor;
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return Default.DrawColor;
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}
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defaultproperties
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{
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RedTeamColor=(B=50,G=50,R=255,A=255)
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BlueTeamColor=(B=198,G=139,R=75,A=255)
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WarningColor=(G=128,R=255,A=255)
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strEnemyShop="Can not trade in Enemy Shop!"
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strWaveEnding="Wave will end in"
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strSeconds="seconds"
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strEnemyDmgEnabled="Enemy Damage ON"
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strHDmgEnabled="Human Damage ON"
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strHDmgDisabled="Human Damage OFF"
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strOvertime="Overtime Wave"
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strSuddenDeath="SUDDEN DEATH"
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strGetBackToBase="GET BACK TO THE BASE! Or it will be lost."
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strGetBackToBaseOrDie="GET BACK TO THE BASE OR DIE!"
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strGetOutFromBase="You are at the ENEMY BASE! Get out of here!"
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strPendingShuffle="Teams will be shuffled at the end of the wave"
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strTeamShuffle="Teams shuffled"
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strBaseZ="Can not set up a Base just below the Enemy Base!"
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strBaseShop="Can not set up a Base inside a Shop!"
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strTeamLocked="Teams locked. New players can join only by invite."
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strTeamUnlocked="Teams unlocked. Everybody can join the game."
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strBaseEstablished(0)="British Base established"
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strBaseEstablished(1)="Steampunk Base established"
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strBaseLost(0)="British Base lost"
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strBaseLost(1)="Steampunk Base lost"
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strTeamWiped(0)="British Squad WIPED!"
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strTeamWiped(1)="Steampunk Squad WIPED!"
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strBaseStunned(0)="British Guardian stunned"
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strBaseStunned(1)="Steampunk Guardian stunned"
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strBaseWakeUp(0)="British Guardian woke up"
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strBaseWakeUp(1)="Steampunk Guardian woke up"
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strTeamNames(0)="British"
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strTeamNames(1)="Steampunk"
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Lifetime=5
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DrawColor=(B=64,G=200,R=225)
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PosY=0.600000
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FontSize=3
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}
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