rott/kf_sources/ScrnHMG/Classes/ThompsonHFire.uc
2026-07-14 20:27:09 +07:00

41 lines
1.3 KiB
Ucode

class ThompsonHFire extends KFFire;
defaultproperties
{
FireAimedAnim="Fire"
RecoilRate=0.010000
maxVerticalRecoilAngle=50
maxHorizontalRecoilAngle=20
bRecoilRightOnly=True
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M"
StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=Class'ScrnHMG.DamTypeThompsonH'
DamageMin=40
DamageMax=41
Momentum=7500.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.079000
AmmoClass=Class'ScrnHMG.ThompsonHAmmo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP'
aimerror=42.000000
Spread=0.015000
SpreadStyle=SS_Random
}